feat(editor): add --gen-mesh-gravel-pile rubble heap

71st procedural mesh primitive. Hash-distributed pile of
stone cubes in a roughly conical heap. Each stone gets:

  • polar position (radial, theta) with sqrt(rand) on radial
    so stones aren't bunched at center
  • height limited by yMax = pileH * (1 - radial/baseR), so
    larger / more numerous stones land near the base and
    smaller ones perch on top — natural gravel-pile profile
  • size in the 40-100% range of maxStoneSize

The second multi-box "scene" composite primitive (after
--gen-mesh-crate-stack), but using irregular hashed
placement instead of a regular N×M×K grid. Deterministic
from seed: re-running with same args reproduces the
identical pile.

Useful for mine entrances, construction sites, quarries,
ruined walls, abandoned-fort rubble, pirate-cove stash
mounds. Default 24 stones at 0.6 m base radius gives a
reasonable medium-pile.

Uses every shared helper introduced this batch (printWomWrote,
printWomMeshStats, setCenteredBoundsXZ, addFlatBox,
saveWomOrError, parseOpt*, stripExt).
This commit is contained in:
Kelsi 2026-05-09 12:43:03 -07:00
parent 967cb0d12d
commit ca38f77fd0
3 changed files with 71 additions and 1 deletions

View file

@ -56,7 +56,7 @@ const char* const kArgRequired[] = {
"--gen-mesh-watchpost", "--gen-mesh-water-trough",
"--gen-mesh-training-dummy", "--gen-mesh-hitching-post",
"--gen-mesh-outhouse", "--gen-mesh-forge",
"--gen-mesh-archery-target",
"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
"--gen-camp-pack", "--gen-blacksmith-pack",
"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",

View file

@ -5161,6 +5161,73 @@ int handleTent(int& i, int argc, char** argv) {
return 0;
}
int handleGravelPile(int& i, int argc, char** argv) {
// Irregular pile of small stones distributed in a roughly
// conical heap. N cube-shaped stones get hash-derived
// (x, z, y, size) such that more numerous stones land near
// the base and the pile thins toward the top. Useful for
// mine entrances, construction sites, quarries, ruined
// walls, abandoned-fort rubble. The 71st procedural mesh
// primitive — and the second multi-box "scene" composite
// (after --gen-mesh-crate-stack), but using irregular
// hashed placement instead of a regular grid.
std::string womBase = argv[++i];
int stoneCount = 24;
float baseR = 0.6f; // base radius of the cone
float pileH = 0.5f; // approx height of pile
float maxStoneSize = 0.10f;
uint32_t seed = 1;
parseOptInt(i, argc, argv, stoneCount);
parseOptFloat(i, argc, argv, baseR);
parseOptFloat(i, argc, argv, pileH);
parseOptFloat(i, argc, argv, maxStoneSize);
parseOptUint(i, argc, argv, seed);
if (baseR <= 0 || pileH <= 0 || maxStoneSize <= 0 ||
stoneCount < 1 || stoneCount > 1024) {
std::fprintf(stderr,
"gen-mesh-gravel-pile: dims > 0; stoneCount 1..1024\n");
return 1;
}
stripExt(womBase, ".wom");
wowee::pipeline::WoweeModel wom;
initWomDefaults(wom, womBase);
auto hash32 = [](uint32_t x) -> uint32_t {
x ^= x >> 16; x *= 0x7feb352d;
x ^= x >> 15; x *= 0x846ca68b;
x ^= x >> 16; return x;
};
auto rand01 = [&](int idx, uint32_t salt) {
return (hash32(static_cast<uint32_t>(idx) ^ salt ^ seed) % 10000)
/ 10000.0f;
};
for (int k = 0; k < stoneCount; ++k) {
// Polar (r, θ) gives even distribution across the disc.
// sqrt(rand) for r so stones aren't bunched at the center.
float radial = std::sqrt(rand01(k, 0)) * baseR;
float ang = rand01(k, 1) * 2.0f * 3.14159265f;
float cx = radial * std::cos(ang);
float cz = radial * std::sin(ang);
// Stones with smaller radial position can stack higher.
float yMax = pileH * (1.0f - radial / baseR);
float cy = rand01(k, 2) * yMax;
float size = maxStoneSize *
(0.4f + 0.6f * rand01(k, 3)); // 40-100% of max
addFlatBox(wom, cx, cy + size * 0.5f, cz,
size * 0.5f, size * 0.5f, size * 0.5f);
}
finalizeAsSingleBatch(wom);
setCenteredBoundsXZ(wom, baseR + maxStoneSize, baseR + maxStoneSize,
pileH + maxStoneSize);
if (!saveWomOrError(wom, womBase, "gen-mesh-gravel-pile")) return 1;
printWomWrote(womBase);
std::printf(" stones : %d (max size %.3f)\n",
stoneCount, maxStoneSize);
std::printf(" pile : R=%.3f, H=%.3f (seed %u)\n",
baseR, pileH, seed);
printWomMeshStats(wom);
return 0;
}
int handleArcheryTarget(int& i, int argc, char** argv) {
// Archery target: round face on a 2-post stand. The face is a
// short cylinder oriented along the Z axis (its flat circular
@ -6666,6 +6733,7 @@ constexpr MeshEntry kMeshTable[] = {
{"--gen-mesh-outhouse", 1, handleOuthouse},
{"--gen-mesh-forge", 1, handleForge},
{"--gen-mesh-archery-target", 1, handleArcheryTarget},
{"--gen-mesh-gravel-pile", 1, handleGravelPile},
{"--gen-camp-pack", 1, handleGenCampPack},
{"--gen-blacksmith-pack", 1, handleGenBlacksmithPack},
{"--gen-mesh-table", 1, handleTable},

View file

@ -272,6 +272,8 @@ void printUsage(const char* argv0) {
std::printf(" Blacksmith forge: stone hearth + smaller hood + optional chimney (smithy / armorer set dressing)\n");
std::printf(" --gen-mesh-archery-target <wom-base> [faceR] [faceT] [sides] [postH] [postW] [beamT]\n");
std::printf(" Archery target: round face cylinder on a 2-post stand with cross-beam (training yard / fair scene)\n");
std::printf(" --gen-mesh-gravel-pile <wom-base> [stoneCount] [baseR] [pileH] [maxStoneSize] [seed]\n");
std::printf(" Gravel pile: hash-distributed stone cubes in a conical heap (mining / construction / rubble)\n");
std::printf(" --gen-camp-pack <outDir>\n");
std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
std::printf(" --gen-blacksmith-pack <outDir>\n");