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feat(editor): add --gen-mesh-gravel-pile rubble heap
71st procedural mesh primitive. Hash-distributed pile of
stone cubes in a roughly conical heap. Each stone gets:
• polar position (radial, theta) with sqrt(rand) on radial
so stones aren't bunched at center
• height limited by yMax = pileH * (1 - radial/baseR), so
larger / more numerous stones land near the base and
smaller ones perch on top — natural gravel-pile profile
• size in the 40-100% range of maxStoneSize
The second multi-box "scene" composite primitive (after
--gen-mesh-crate-stack), but using irregular hashed
placement instead of a regular N×M×K grid. Deterministic
from seed: re-running with same args reproduces the
identical pile.
Useful for mine entrances, construction sites, quarries,
ruined walls, abandoned-fort rubble, pirate-cove stash
mounds. Default 24 stones at 0.6 m base radius gives a
reasonable medium-pile.
Uses every shared helper introduced this batch (printWomWrote,
printWomMeshStats, setCenteredBoundsXZ, addFlatBox,
saveWomOrError, parseOpt*, stripExt).
This commit is contained in:
parent
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commit
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3 changed files with 71 additions and 1 deletions
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@ -56,7 +56,7 @@ const char* const kArgRequired[] = {
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"--gen-mesh-watchpost", "--gen-mesh-water-trough",
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"--gen-mesh-training-dummy", "--gen-mesh-hitching-post",
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"--gen-mesh-outhouse", "--gen-mesh-forge",
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"--gen-mesh-archery-target",
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"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
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"--gen-camp-pack", "--gen-blacksmith-pack",
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
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@ -5161,6 +5161,73 @@ int handleTent(int& i, int argc, char** argv) {
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return 0;
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}
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int handleGravelPile(int& i, int argc, char** argv) {
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// Irregular pile of small stones distributed in a roughly
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// conical heap. N cube-shaped stones get hash-derived
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// (x, z, y, size) such that more numerous stones land near
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// the base and the pile thins toward the top. Useful for
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// mine entrances, construction sites, quarries, ruined
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// walls, abandoned-fort rubble. The 71st procedural mesh
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// primitive — and the second multi-box "scene" composite
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// (after --gen-mesh-crate-stack), but using irregular
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// hashed placement instead of a regular grid.
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std::string womBase = argv[++i];
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int stoneCount = 24;
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float baseR = 0.6f; // base radius of the cone
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float pileH = 0.5f; // approx height of pile
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float maxStoneSize = 0.10f;
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uint32_t seed = 1;
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parseOptInt(i, argc, argv, stoneCount);
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parseOptFloat(i, argc, argv, baseR);
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parseOptFloat(i, argc, argv, pileH);
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parseOptFloat(i, argc, argv, maxStoneSize);
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parseOptUint(i, argc, argv, seed);
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if (baseR <= 0 || pileH <= 0 || maxStoneSize <= 0 ||
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stoneCount < 1 || stoneCount > 1024) {
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std::fprintf(stderr,
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"gen-mesh-gravel-pile: dims > 0; stoneCount 1..1024\n");
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return 1;
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}
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stripExt(womBase, ".wom");
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wowee::pipeline::WoweeModel wom;
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initWomDefaults(wom, womBase);
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auto hash32 = [](uint32_t x) -> uint32_t {
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x ^= x >> 16; x *= 0x7feb352d;
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x ^= x >> 15; x *= 0x846ca68b;
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x ^= x >> 16; return x;
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};
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auto rand01 = [&](int idx, uint32_t salt) {
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return (hash32(static_cast<uint32_t>(idx) ^ salt ^ seed) % 10000)
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/ 10000.0f;
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};
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for (int k = 0; k < stoneCount; ++k) {
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// Polar (r, θ) gives even distribution across the disc.
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// sqrt(rand) for r so stones aren't bunched at the center.
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float radial = std::sqrt(rand01(k, 0)) * baseR;
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float ang = rand01(k, 1) * 2.0f * 3.14159265f;
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float cx = radial * std::cos(ang);
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float cz = radial * std::sin(ang);
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// Stones with smaller radial position can stack higher.
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float yMax = pileH * (1.0f - radial / baseR);
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float cy = rand01(k, 2) * yMax;
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float size = maxStoneSize *
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(0.4f + 0.6f * rand01(k, 3)); // 40-100% of max
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addFlatBox(wom, cx, cy + size * 0.5f, cz,
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size * 0.5f, size * 0.5f, size * 0.5f);
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}
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finalizeAsSingleBatch(wom);
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setCenteredBoundsXZ(wom, baseR + maxStoneSize, baseR + maxStoneSize,
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pileH + maxStoneSize);
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if (!saveWomOrError(wom, womBase, "gen-mesh-gravel-pile")) return 1;
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printWomWrote(womBase);
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std::printf(" stones : %d (max size %.3f)\n",
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stoneCount, maxStoneSize);
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std::printf(" pile : R=%.3f, H=%.3f (seed %u)\n",
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baseR, pileH, seed);
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printWomMeshStats(wom);
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return 0;
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}
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int handleArcheryTarget(int& i, int argc, char** argv) {
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// Archery target: round face on a 2-post stand. The face is a
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// short cylinder oriented along the Z axis (its flat circular
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@ -6666,6 +6733,7 @@ constexpr MeshEntry kMeshTable[] = {
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{"--gen-mesh-outhouse", 1, handleOuthouse},
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{"--gen-mesh-forge", 1, handleForge},
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{"--gen-mesh-archery-target", 1, handleArcheryTarget},
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{"--gen-mesh-gravel-pile", 1, handleGravelPile},
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{"--gen-camp-pack", 1, handleGenCampPack},
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{"--gen-blacksmith-pack", 1, handleGenBlacksmithPack},
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{"--gen-mesh-table", 1, handleTable},
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@ -272,6 +272,8 @@ void printUsage(const char* argv0) {
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std::printf(" Blacksmith forge: stone hearth + smaller hood + optional chimney (smithy / armorer set dressing)\n");
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std::printf(" --gen-mesh-archery-target <wom-base> [faceR] [faceT] [sides] [postH] [postW] [beamT]\n");
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std::printf(" Archery target: round face cylinder on a 2-post stand with cross-beam (training yard / fair scene)\n");
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std::printf(" --gen-mesh-gravel-pile <wom-base> [stoneCount] [baseR] [pileH] [maxStoneSize] [seed]\n");
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std::printf(" Gravel pile: hash-distributed stone cubes in a conical heap (mining / construction / rubble)\n");
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std::printf(" --gen-camp-pack <outDir>\n");
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-blacksmith-pack <outDir>\n");
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