Fix quest turn-in loop and register SMSG_CANCEL_AUTO_REPEAT

The gossip questIcon field is an integer enum (2=available, 4=incomplete,
5=ready-to-turn-in), not a bitmask. Using (questIcon & 0x04) caused icon=4
(in-progress quests) to be treated as completable, so the client sent
CMSG_QUESTGIVER_REQUEST_REWARD for incomplete quests. The server rejected
these silently and re-sent SMSG_GOSSIP_MESSAGE, causing an infinite loop.

Fix: use exact equality (questIcon == 5 for completable, == 4 for incomplete).

Also register SMSG_CANCEL_AUTO_REPEAT (0x06B) to suppress the unhandled
opcode warning logged on every login.
This commit is contained in:
Kelsi 2026-02-17 15:57:51 -08:00
parent 55fd692c1a
commit ca3cf209d9
3 changed files with 13 additions and 7 deletions

View file

@ -187,6 +187,7 @@ enum class LogicalOpcode : uint16_t {
SMSG_REMOVED_SPELL,
SMSG_SEND_UNLEARN_SPELLS,
SMSG_SPELL_DELAYED,
SMSG_CANCEL_AUTO_REPEAT,
SMSG_AURA_UPDATE,
SMSG_AURA_UPDATE_ALL,
SMSG_SET_FLAT_SPELL_MODIFIER,

View file

@ -911,6 +911,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_COOLDOWN_EVENT:
handleCooldownEvent(packet);
break;
case Opcode::SMSG_CANCEL_AUTO_REPEAT:
break; // Server signals to stop a repeating spell (wand/shoot); no client action needed
case Opcode::SMSG_AURA_UPDATE:
handleAuraUpdate(packet, false);
break;
@ -8216,13 +8218,14 @@ void GameHandler::handleGossipMessage(network::Packet& packet) {
// Query quest data and update quest log based on gossip quests
for (const auto& questItem : currentGossip.quests) {
// Update quest log based on questIcon:
// questIcon & 0x04 = blue ? (turn-in/reward)
// questIcon & 0x02 = yellow ! (available)
// questIcon & 0x01 = gray ? (incomplete)
bool isCompletable = (questItem.questIcon & 0x04) != 0; // Can turn in
bool isIncomplete = (questItem.questIcon & 0x01) != 0; // Have but incomplete
// Note: questIcon & 0x02 = available (new quest), not added to log yet
// WotLK gossip questIcon is an integer enum, NOT a bitmask:
// 2 = yellow ! (available, not yet accepted)
// 4 = gray ? (active, objectives incomplete)
// 5 = gold ? (complete, ready to turn in)
// Bit-masking these values is wrong: 4 & 0x04 = true, treating incomplete
// quests as completable and causing the server to reject the turn-in request.
bool isCompletable = (questItem.questIcon == 5); // Gold ? = can turn in
bool isIncomplete = (questItem.questIcon == 4); // Gray ? = in progress
// Add or update quest in log
bool found = false;

View file

@ -152,6 +152,7 @@ static const OpcodeNameEntry kOpcodeNames[] = {
{"SMSG_REMOVED_SPELL", LogicalOpcode::SMSG_REMOVED_SPELL},
{"SMSG_SEND_UNLEARN_SPELLS", LogicalOpcode::SMSG_SEND_UNLEARN_SPELLS},
{"SMSG_SPELL_DELAYED", LogicalOpcode::SMSG_SPELL_DELAYED},
{"SMSG_CANCEL_AUTO_REPEAT", LogicalOpcode::SMSG_CANCEL_AUTO_REPEAT},
{"SMSG_AURA_UPDATE", LogicalOpcode::SMSG_AURA_UPDATE},
{"SMSG_AURA_UPDATE_ALL", LogicalOpcode::SMSG_AURA_UPDATE_ALL},
{"SMSG_SET_FLAT_SPELL_MODIFIER", LogicalOpcode::SMSG_SET_FLAT_SPELL_MODIFIER},
@ -491,6 +492,7 @@ void OpcodeTable::loadWotlkDefaults() {
{LogicalOpcode::SMSG_REMOVED_SPELL, 0x203},
{LogicalOpcode::SMSG_SEND_UNLEARN_SPELLS, 0x41F},
{LogicalOpcode::SMSG_SPELL_DELAYED, 0x1E2},
{LogicalOpcode::SMSG_CANCEL_AUTO_REPEAT, 0x06B},
{LogicalOpcode::SMSG_AURA_UPDATE, 0x3FA},
{LogicalOpcode::SMSG_AURA_UPDATE_ALL, 0x495},
{LogicalOpcode::SMSG_SET_FLAT_SPELL_MODIFIER, 0x266},