mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix quest turn-in loop and register SMSG_CANCEL_AUTO_REPEAT
The gossip questIcon field is an integer enum (2=available, 4=incomplete, 5=ready-to-turn-in), not a bitmask. Using (questIcon & 0x04) caused icon=4 (in-progress quests) to be treated as completable, so the client sent CMSG_QUESTGIVER_REQUEST_REWARD for incomplete quests. The server rejected these silently and re-sent SMSG_GOSSIP_MESSAGE, causing an infinite loop. Fix: use exact equality (questIcon == 5 for completable, == 4 for incomplete). Also register SMSG_CANCEL_AUTO_REPEAT (0x06B) to suppress the unhandled opcode warning logged on every login.
This commit is contained in:
parent
55fd692c1a
commit
ca3cf209d9
3 changed files with 13 additions and 7 deletions
|
|
@ -911,6 +911,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
|
|||
case Opcode::SMSG_COOLDOWN_EVENT:
|
||||
handleCooldownEvent(packet);
|
||||
break;
|
||||
case Opcode::SMSG_CANCEL_AUTO_REPEAT:
|
||||
break; // Server signals to stop a repeating spell (wand/shoot); no client action needed
|
||||
case Opcode::SMSG_AURA_UPDATE:
|
||||
handleAuraUpdate(packet, false);
|
||||
break;
|
||||
|
|
@ -8216,13 +8218,14 @@ void GameHandler::handleGossipMessage(network::Packet& packet) {
|
|||
|
||||
// Query quest data and update quest log based on gossip quests
|
||||
for (const auto& questItem : currentGossip.quests) {
|
||||
// Update quest log based on questIcon:
|
||||
// questIcon & 0x04 = blue ? (turn-in/reward)
|
||||
// questIcon & 0x02 = yellow ! (available)
|
||||
// questIcon & 0x01 = gray ? (incomplete)
|
||||
bool isCompletable = (questItem.questIcon & 0x04) != 0; // Can turn in
|
||||
bool isIncomplete = (questItem.questIcon & 0x01) != 0; // Have but incomplete
|
||||
// Note: questIcon & 0x02 = available (new quest), not added to log yet
|
||||
// WotLK gossip questIcon is an integer enum, NOT a bitmask:
|
||||
// 2 = yellow ! (available, not yet accepted)
|
||||
// 4 = gray ? (active, objectives incomplete)
|
||||
// 5 = gold ? (complete, ready to turn in)
|
||||
// Bit-masking these values is wrong: 4 & 0x04 = true, treating incomplete
|
||||
// quests as completable and causing the server to reject the turn-in request.
|
||||
bool isCompletable = (questItem.questIcon == 5); // Gold ? = can turn in
|
||||
bool isIncomplete = (questItem.questIcon == 4); // Gray ? = in progress
|
||||
|
||||
// Add or update quest in log
|
||||
bool found = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue