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Improve targeting, minimap, and bridge collisions
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10 changed files with 142 additions and 24 deletions
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@ -321,6 +321,7 @@ private:
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std::vector<GroupResources> groups;
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glm::vec3 boundingBoxMin;
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glm::vec3 boundingBoxMax;
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bool isLowPlatform = false;
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// Texture handles for this model (indexed by texture path order)
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std::vector<GLuint> textures;
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