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Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available - Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache - Fix empty loot: skip loot window when corpse has no items and no gold - Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text - Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook - Add talent placeholder (N key): 3-tab window with level/talent point display - Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes - Fix pre-existing getQualityColor visibility for loot window rendering
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12 changed files with 426 additions and 119 deletions
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@ -45,6 +45,7 @@ struct ItemTemplateRow {
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uint8_t quality = 0;
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uint8_t inventoryType = 0;
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int32_t maxStack = 1;
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uint32_t sellPrice = 0;
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};
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struct SinglePlayerLootDb {
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@ -500,6 +501,7 @@ static SinglePlayerLootDb& getSinglePlayerLootDb() {
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int idxQuality = columnIndex(cols, "Quality");
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int idxInvType = columnIndex(cols, "InventoryType");
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int idxStack = columnIndex(cols, "stackable");
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int idxSellPrice = columnIndex(cols, "SellPrice");
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if (idxEntry >= 0 && std::filesystem::exists(itemTemplatePath)) {
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std::ifstream in(itemTemplatePath);
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processInsertStatements(in, [&](const std::vector<std::string>& row) {
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@ -523,6 +525,9 @@ static SinglePlayerLootDb& getSinglePlayerLootDb() {
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ir.maxStack = static_cast<int32_t>(std::stol(row[idxStack]));
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if (ir.maxStack <= 0) ir.maxStack = 1;
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}
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if (idxSellPrice >= 0 && idxSellPrice < static_cast<int>(row.size())) {
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ir.sellPrice = static_cast<uint32_t>(std::stoul(row[idxSellPrice]));
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}
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db.itemTemplates[ir.itemId] = std::move(ir);
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} catch (const std::exception&) {
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}
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@ -1858,6 +1863,7 @@ void GameHandler::applySinglePlayerStartData(Race race, Class cls) {
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def.quality = static_cast<ItemQuality>(itTpl->second.quality);
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def.inventoryType = itTpl->second.inventoryType;
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def.maxStack = std::max(def.maxStack, static_cast<uint32_t>(itTpl->second.maxStack));
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def.sellPrice = itTpl->second.sellPrice;
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} else {
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def.name = "Item " + std::to_string(row.itemId);
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}
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@ -1915,15 +1921,7 @@ void GameHandler::applySinglePlayerStartData(Race race, Class cls) {
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}
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if (!hasActionRows) {
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// Auto-populate action bar with known spells
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int slot = 1;
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for (uint32_t spellId : knownSpells) {
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if (spellId == 6603 || spellId == 8690) continue;
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if (slot >= 11) break;
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actionBar[slot].type = ActionBarSlot::SPELL;
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actionBar[slot].id = spellId;
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slot++;
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}
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// Leave slots 1-10 empty; player assigns from spellbook
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}
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markSinglePlayerDirty(SP_DIRTY_INVENTORY | SP_DIRTY_SPELLS | SP_DIRTY_ACTIONBAR |
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@ -3365,18 +3363,11 @@ void GameHandler::handleInitialSpells(network::Packet& packet) {
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}
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}
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// Auto-populate action bar: Attack in slot 1, Hearthstone in slot 12, rest filled with known spells
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// Auto-populate action bar: Attack in slot 1, Hearthstone in slot 12
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actionBar[0].type = ActionBarSlot::SPELL;
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actionBar[0].id = 6603; // Attack
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actionBar[11].type = ActionBarSlot::SPELL;
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actionBar[11].id = 8690; // Hearthstone
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int slot = 1;
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for (int i = 0; i < static_cast<int>(knownSpells.size()) && slot < 11; ++i) {
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if (knownSpells[i] == 6603 || knownSpells[i] == 8690) continue;
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actionBar[slot].type = ActionBarSlot::SPELL;
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actionBar[slot].id = knownSpells[i];
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slot++;
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}
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LOG_INFO("Learned ", knownSpells.size(), " spells");
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}
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@ -3610,6 +3601,10 @@ void GameHandler::lootTarget(uint64_t guid) {
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state.data = generateLocalLoot(guid);
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it = localLootState_.emplace(guid, std::move(state)).first;
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}
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if (it->second.data.items.empty() && it->second.data.gold == 0) {
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addSystemChatMessage("No loot.");
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return;
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}
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simulateLootResponse(it->second.data);
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return;
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}
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@ -3640,6 +3635,7 @@ void GameHandler::lootItem(uint8_t slotIndex) {
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def.quality = static_cast<ItemQuality>(itTpl->second.quality);
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def.inventoryType = itTpl->second.inventoryType;
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def.maxStack = std::max(def.maxStack, static_cast<uint32_t>(itTpl->second.maxStack));
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def.sellPrice = itTpl->second.sellPrice;
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} else {
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def.name = "Item " + std::to_string(it->itemId);
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}
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@ -3801,11 +3797,13 @@ void GameHandler::sellItemBySlot(int backpackIndex) {
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if (slot.empty()) return;
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if (singlePlayerMode_) {
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auto it = itemInfoCache_.find(slot.item.itemId);
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if (it != itemInfoCache_.end() && it->second.sellPrice > 0) {
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addMoneyCopper(it->second.sellPrice);
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if (slot.item.sellPrice > 0) {
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addMoneyCopper(slot.item.sellPrice);
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std::string msg = "You sold " + slot.item.name + ".";
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addSystemChatMessage(msg);
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} else {
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addSystemChatMessage("You can't sell " + slot.item.name + ".");
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return;
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}
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inventory.clearBackpackSlot(backpackIndex);
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notifyInventoryChanged();
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