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Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder
- Fix white hair: always override M2 type-6 texture with DBC hair texture when available - Fix vendor sell: add sellPrice to ItemDef/ItemTemplateRow, use directly instead of empty cache - Fix empty loot: skip loot window when corpse has no items and no gold - Revamp spellbook (P key): tabbed UI (General/Active/Passive), spell icons from SpellIcon.dbc, rank text - Clean up action bar: only auto-populate Attack and Hearthstone, rest assigned via spellbook - Add talent placeholder (N key): 3-tab window with level/talent point display - Fix ffplay cleanup: non-blocking waitpid with SIGKILL fallback to prevent orphaned audio processes - Fix pre-existing getQualityColor visibility for loot window rendering
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12 changed files with 426 additions and 119 deletions
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@ -103,6 +103,9 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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// Spellbook (P key toggle handled inside)
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spellbookScreen.render(gameHandler, core::Application::getInstance().getAssetManager());
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// Talents (N key toggle handled inside)
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talentScreen.render(gameHandler);
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// Set up inventory screen asset manager + player appearance (once)
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{
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static bool inventoryScreenInit = false;
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