mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 00:53:52 +00:00
feat(editor): BLP→PNG texture export for open format zones
- TextureExporter: converts Blizzard BLP textures to standard PNG for fully open redistribution of custom zones - collectUsedTextures(): finds all texture paths referenced by terrain - exportTexturesAsPng(): loads BLP via asset manager, writes RGBA PNG using stb_image_write to output/MapName/textures/ - Zone export now automatically converts all used textures to PNG - Client's PNG override system already loads these automatically (checks for .png alongside .blp before loading) Format replacement progress: - DONE: ADT→WOT/WHM (terrain) - DONE: WDT→zone.json (map definition) - DONE: BLP→PNG (textures — auto-exported on zone save) - TODO: DBC→JSON, M2→open model, WMO→open building
This commit is contained in:
parent
5adb6cb364
commit
cb3de59b5c
4 changed files with 100 additions and 0 deletions
|
|
@ -3,6 +3,7 @@
|
|||
#include "zone_manifest.hpp"
|
||||
#include "content_pack.hpp"
|
||||
#include "wowee_terrain.hpp"
|
||||
#include "texture_exporter.hpp"
|
||||
#include "core/coordinates.hpp"
|
||||
#include "rendering/vk_context.hpp"
|
||||
#include "pipeline/adt_loader.hpp"
|
||||
|
|
@ -731,6 +732,14 @@ void EditorApp::exportZone(const std::string& outputDir) {
|
|||
objectPlacer_.saveToFile(objPath);
|
||||
}
|
||||
|
||||
// Export used textures as PNG (open format replacement for BLP)
|
||||
auto usedTextures = TextureExporter::collectUsedTextures(terrain_);
|
||||
if (!usedTextures.empty()) {
|
||||
int exported = TextureExporter::exportTexturesAsPng(
|
||||
assetManager_.get(), usedTextures, base + "/textures");
|
||||
LOG_INFO("Exported ", exported, " textures as PNG");
|
||||
}
|
||||
|
||||
// Export open terrain format alongside ADT
|
||||
std::string openBase = base + "/" + loadedMap_ + "_" +
|
||||
std::to_string(loadedTileX_) + "_" + std::to_string(loadedTileY_);
|
||||
|
|
|
|||
64
tools/editor/texture_exporter.cpp
Normal file
64
tools/editor/texture_exporter.cpp
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
#include "texture_exporter.hpp"
|
||||
#include "pipeline/asset_manager.hpp"
|
||||
#include "pipeline/blp_loader.hpp"
|
||||
#include "core/logger.hpp"
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "stb_image_write.h"
|
||||
|
||||
namespace wowee {
|
||||
namespace editor {
|
||||
|
||||
std::vector<std::string> TextureExporter::collectUsedTextures(const pipeline::ADTTerrain& terrain) {
|
||||
std::unordered_set<std::string> unique;
|
||||
for (const auto& tex : terrain.textures)
|
||||
unique.insert(tex);
|
||||
std::vector<std::string> result(unique.begin(), unique.end());
|
||||
std::sort(result.begin(), result.end());
|
||||
return result;
|
||||
}
|
||||
|
||||
int TextureExporter::exportTexturesAsPng(pipeline::AssetManager* am,
|
||||
const std::vector<std::string>& texturePaths,
|
||||
const std::string& outputDir) {
|
||||
namespace fs = std::filesystem;
|
||||
int exported = 0;
|
||||
|
||||
for (const auto& texPath : texturePaths) {
|
||||
auto blpImage = am->loadTexture(texPath);
|
||||
if (!blpImage.isValid()) {
|
||||
LOG_WARNING("Texture not found or invalid: ", texPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Build output path: replace backslashes, change .blp to .png
|
||||
std::string outPath = texPath;
|
||||
std::replace(outPath.begin(), outPath.end(), '\\', '/');
|
||||
// Lowercase
|
||||
std::transform(outPath.begin(), outPath.end(), outPath.begin(),
|
||||
[](unsigned char c) { return std::tolower(c); });
|
||||
// Change extension
|
||||
auto dotPos = outPath.rfind('.');
|
||||
if (dotPos != std::string::npos)
|
||||
outPath = outPath.substr(0, dotPos) + ".png";
|
||||
|
||||
std::string fullPath = outputDir + "/" + outPath;
|
||||
fs::create_directories(fs::path(fullPath).parent_path());
|
||||
|
||||
// Write RGBA data as PNG
|
||||
if (stbi_write_png(fullPath.c_str(), blpImage.width, blpImage.height, 4,
|
||||
blpImage.data.data(), blpImage.width * 4)) {
|
||||
exported++;
|
||||
} else {
|
||||
LOG_WARNING("Failed to write PNG: ", fullPath);
|
||||
}
|
||||
}
|
||||
|
||||
LOG_INFO("Exported ", exported, "/", texturePaths.size(), " textures as PNG to ", outputDir);
|
||||
return exported;
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
26
tools/editor/texture_exporter.hpp
Normal file
26
tools/editor/texture_exporter.hpp
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "pipeline/adt_loader.hpp"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace wowee {
|
||||
namespace pipeline { class AssetManager; }
|
||||
|
||||
namespace editor {
|
||||
|
||||
class TextureExporter {
|
||||
public:
|
||||
// Collect all texture paths referenced by the terrain
|
||||
static std::vector<std::string> collectUsedTextures(const pipeline::ADTTerrain& terrain);
|
||||
|
||||
// Export all used textures as PNG to an output directory
|
||||
// Returns count of successfully exported textures
|
||||
static int exportTexturesAsPng(pipeline::AssetManager* am,
|
||||
const std::vector<std::string>& texturePaths,
|
||||
const std::string& outputDir);
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
} // namespace wowee
|
||||
Loading…
Add table
Add a link
Reference in a new issue