feat(editor): add --list-zone-audio inventory command
Some checks are pending
Build / Build (arm64) (push) Waiting to run
Build / Build (x86-64) (push) Waiting to run
Build / Build (macOS arm64) (push) Waiting to run
Build / Build (windows-arm64) (push) Waiting to run
Build / Build (windows-x86-64) (push) Waiting to run
Security / CodeQL (C/C++) (push) Waiting to run
Security / Semgrep (push) Waiting to run
Security / Sanitizer Build (ASan/UBSan) (push) Waiting to run

Inventories every WAV under <zoneDir>/audio/ with stats parsed
straight from the RIFF/WAVE header: sample rate, channel count,
bit depth, duration. Both human-readable table and --json
output supported.

Completes the per-zone asset accounting trio alongside
--list-zone-meshes and --list-zone-textures.
This commit is contained in:
Kelsi 2026-05-08 02:38:55 -07:00
parent be42422495
commit cc436724fd

View file

@ -907,6 +907,8 @@ static void printUsage(const char* argv0) {
std::printf(" Aggregate texture refs across every WOM in a project (deduped, with zone breakdown)\n");
std::printf(" --list-zone-meshes <zoneDir> [--json]\n");
std::printf(" List every WOM in <zoneDir> with vert/tri/bone/anim/batch counts and file size\n");
std::printf(" --list-zone-audio <zoneDir> [--json]\n");
std::printf(" List every WAV under <zoneDir>/audio/ with format/duration/sample-rate/size\n");
std::printf(" --list-zone-textures <zoneDir> [--json]\n");
std::printf(" Aggregate texture refs across all WOM models in a zone (deduped)\n");
std::printf(" --info-zone-models-total <zoneDir> [--json]\n");
@ -1047,7 +1049,7 @@ int main(int argc, char* argv[]) {
"--data", "--info", "--info-batches", "--info-textures", "--info-doodads",
"--info-attachments", "--info-particles", "--info-sequences",
"--info-bones", "--export-bones-dot",
"--list-zone-meshes", "--list-zone-textures",
"--list-zone-meshes", "--list-zone-audio", "--list-zone-textures",
"--list-project-textures",
"--info-zone-models-total", "--info-project-models-total",
"--list-zone-meshes", "--list-project-meshes", "--info-mesh",
@ -1951,6 +1953,137 @@ int main(int argc, char* argv[]) {
r.path.c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--list-zone-audio") == 0 && i + 1 < argc) {
// Inventory every WAV under <zoneDir>/audio/ with quick
// stats parsed straight from the RIFF/WAVE header:
// sample rate, channel count, bits per sample, duration.
// Companion to --list-zone-meshes / --list-zone-textures
// — completes the per-zone asset accounting trio.
std::string zoneDir = argv[++i];
bool jsonOut = (i + 1 < argc &&
std::strcmp(argv[i + 1], "--json") == 0);
if (jsonOut) i++;
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"list-zone-audio: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
struct Row {
std::string path;
uint64_t bytes = 0;
uint32_t sampleRate = 0;
uint16_t channels = 0;
uint16_t bitsPerSample = 0;
float duration = 0.0f;
bool valid = false;
};
std::vector<Row> rows;
std::error_code ec;
// Limit the search to <zoneDir>/audio/ (matches the
// gen-zone-audio-pack output convention) so we don't
// walk the entire zone tree looking for stray WAVs.
fs::path audioDir = fs::path(zoneDir) / "audio";
if (!fs::exists(audioDir)) {
std::printf("Zone audio: %s\n", zoneDir.c_str());
std::printf(" *no audio/ subdirectory*\n");
return 0;
}
for (const auto& e : fs::recursive_directory_iterator(audioDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".wav") continue;
Row r;
r.path = fs::relative(e.path(), zoneDir).string();
r.bytes = static_cast<uint64_t>(e.file_size());
FILE* f = std::fopen(e.path().c_str(), "rb");
if (f) {
// RIFF header: 12 bytes (RIFF + size + WAVE).
// fmt chunk follows: "fmt " + 16 + format(2) +
// channels(2) + sampleRate(4) + byteRate(4) +
// blockAlign(2) + bitsPerSample(2). We only
// peek the 4-byte fields we care about.
char hdr[44];
if (std::fread(hdr, 1, 44, f) == 44 &&
std::memcmp(hdr, "RIFF", 4) == 0 &&
std::memcmp(hdr + 8, "WAVE", 4) == 0 &&
std::memcmp(hdr + 12, "fmt ", 4) == 0) {
std::memcpy(&r.channels, hdr + 22, 2);
std::memcpy(&r.sampleRate, hdr + 24, 4);
std::memcpy(&r.bitsPerSample, hdr + 34, 2);
uint32_t dataBytes = 0;
std::memcpy(&dataBytes, hdr + 40, 4);
if (r.sampleRate > 0 && r.channels > 0 && r.bitsPerSample > 0) {
uint32_t bytesPerSample =
static_cast<uint32_t>(r.channels) *
(r.bitsPerSample / 8);
if (bytesPerSample > 0) {
r.duration =
static_cast<float>(dataBytes) /
(r.sampleRate * bytesPerSample);
}
r.valid = true;
}
}
std::fclose(f);
}
rows.push_back(std::move(r));
}
std::sort(rows.begin(), rows.end(),
[](const Row& a, const Row& b) { return a.path < b.path; });
uint64_t totalBytes = 0;
float totalDuration = 0.0f;
for (const auto& r : rows) {
totalBytes += r.bytes;
totalDuration += r.duration;
}
if (jsonOut) {
nlohmann::json j;
j["zone"] = zoneDir;
j["wavCount"] = rows.size();
j["totalBytes"] = totalBytes;
j["totalDuration"] = totalDuration;
nlohmann::json arr = nlohmann::json::array();
for (const auto& r : rows) {
arr.push_back({
{"path", r.path},
{"bytes", r.bytes},
{"sampleRate", r.sampleRate},
{"channels", r.channels},
{"bitsPerSample", r.bitsPerSample},
{"duration", r.duration},
{"valid", r.valid},
});
}
j["audio"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("Zone audio: %s\n", zoneDir.c_str());
std::printf(" WAVs : %zu\n", rows.size());
std::printf(" total bytes : %llu\n",
static_cast<unsigned long long>(totalBytes));
std::printf(" total duration : %.2f sec\n", totalDuration);
if (rows.empty()) {
std::printf(" *no .wav files found in audio/*\n");
return 0;
}
std::printf("\n %8s %6s %4s %4s %7s %s\n",
"bytes", "rate", "ch", "bit", "sec", "path");
for (const auto& r : rows) {
if (r.valid) {
std::printf(" %8llu %6u %4u %4u %7.2f %s\n",
static_cast<unsigned long long>(r.bytes),
r.sampleRate,
static_cast<unsigned>(r.channels),
static_cast<unsigned>(r.bitsPerSample),
r.duration, r.path.c_str());
} else {
std::printf(" %8llu ? ? ? ? %s (invalid header)\n",
static_cast<unsigned long long>(r.bytes),
r.path.c_str());
}
}
return 0;
} else if (std::strcmp(argv[i], "--list-zone-textures") == 0 && i + 1 < argc) {
// Aggregate texture references across every WOM model in a
// zone directory. Companion to --list-zone-deps (which lists