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Query item info for loot drops so names display instead of IDs
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1 changed files with 6 additions and 0 deletions
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@ -3576,6 +3576,12 @@ void GameHandler::useItemById(uint32_t itemId) {
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void GameHandler::handleLootResponse(network::Packet& packet) {
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void GameHandler::handleLootResponse(network::Packet& packet) {
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if (!LootResponseParser::parse(packet, currentLoot)) return;
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if (!LootResponseParser::parse(packet, currentLoot)) return;
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lootWindowOpen = true;
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lootWindowOpen = true;
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// Query item info so loot window can show names instead of IDs
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for (const auto& item : currentLoot.items) {
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queryItemInfo(item.itemId, 0);
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}
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if (currentLoot.gold > 0) {
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if (currentLoot.gold > 0) {
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if (state == WorldState::IN_WORLD && socket) {
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if (state == WorldState::IN_WORLD && socket) {
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// Auto-loot gold by sending CMSG_LOOT_MONEY (server handles the rest)
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// Auto-loot gold by sending CMSG_LOOT_MONEY (server handles the rest)
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