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fix: equipment visibility (remove layout verification gate), follow uses run speed
Equipment: removed the visibleItemLayoutVerified_ gate from updateOtherPlayerVisibleItems(). The default WotLK field layout (base=284, stride=2) is correct and should be used immediately. The verification heuristic was silently blocking ALL other-player equipment rendering by queuing for auto-inspect (which doesn't return items in WotLK anyway). Follow: auto-follow now uses run speed (autoRunning) instead of walk speed. Also uses squared distance for the distance checks. Commands: /quit, /exit aliases for /logout; /difficulty normal/heroic/25/25heroic sends CMSG_CHANGEPLAYER_DIFFICULTY.
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4 changed files with 97 additions and 28 deletions
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@ -560,6 +560,9 @@ public:
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// Logout commands
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void requestLogout();
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void cancelLogout();
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// Instance difficulty
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void sendSetDifficulty(uint32_t difficulty);
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bool isLoggingOut() const { return loggingOut_; }
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float getLogoutCountdown() const { return logoutCountdown_; }
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