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fix: equipment visibility (remove layout verification gate), follow uses run speed
Equipment: removed the visibleItemLayoutVerified_ gate from updateOtherPlayerVisibleItems(). The default WotLK field layout (base=284, stride=2) is correct and should be used immediately. The verification heuristic was silently blocking ALL other-player equipment rendering by queuing for auto-inspect (which doesn't return items in WotLK anyway). Follow: auto-follow now uses run speed (autoRunning) instead of walk speed. Also uses squared distance for the distance checks. Commands: /quit, /exit aliases for /logout; /difficulty normal/heroic/25/25heroic sends CMSG_CHANGEPLAYER_DIFFICULTY.
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4 changed files with 97 additions and 28 deletions
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@ -2525,8 +2525,8 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
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"/cancelaura", "/cancelform", "/cancellogout", "/cancelshapeshift",
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"/cast", "/castsequence", "/chathelp", "/clear", "/clearfocus",
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"/clearmainassist", "/clearmaintank", "/cleartarget", "/cloak",
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"/combatlog", "/dance", "/dismount", "/dnd", "/do", "/duel", "/dump",
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"/e", "/emote", "/equip", "/equipset",
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"/combatlog", "/dance", "/difficulty", "/dismount", "/dnd", "/do", "/duel", "/dump",
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"/e", "/emote", "/equip", "/equipset", "/exit",
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"/focus", "/follow", "/forfeit", "/friend",
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"/g", "/gdemote", "/ginvite", "/gkick", "/gleader", "/gmotd",
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"/gmticket", "/gpromote", "/gquit", "/grouploot", "/groster",
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@ -2541,6 +2541,7 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
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"/p", "/party", "/petaggressive", "/petattack", "/petdefensive",
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"/petdismiss", "/petfollow", "/pethalt", "/petpassive", "/petstay",
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"/played", "/pvp",
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"/quit",
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"/r", "/raid", "/raidconvert", "/raidinfo", "/raidwarning", "/random", "/ready",
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"/readycheck", "/reload", "/reloadui", "/removefriend",
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"/reply", "/rl", "/roll", "/run",
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@ -6318,7 +6319,8 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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"Target: /target /cleartarget /focus /clearfocus /inspect",
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"Movement: /sit /stand /kneel /dismount",
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"Misc: /played /time /zone /loc /afk /dnd /helm /cloak",
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" /trade /score /unstuck /logout /ticket /screenshot",
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" /trade /score /unstuck /logout /quit /exit /ticket",
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" /screenshot /difficulty",
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" /macrohelp /chathelp /help",
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};
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for (const char* line : kHelpLines) {
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@ -6625,8 +6627,8 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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return;
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}
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// /logout command (already exists but using /logout instead of going to login)
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if (cmdLower == "logout" || cmdLower == "camp") {
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// /logout command (also /camp, /quit, /exit)
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if (cmdLower == "logout" || cmdLower == "camp" || cmdLower == "quit" || cmdLower == "exit") {
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gameHandler.requestLogout();
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chatInputBuffer[0] = '\0';
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return;
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@ -6639,6 +6641,52 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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return;
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}
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// /difficulty command — set dungeon/raid difficulty (WotLK)
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if (cmdLower == "difficulty") {
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std::string arg;
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if (spacePos != std::string::npos) {
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arg = command.substr(spacePos + 1);
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// Trim whitespace
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size_t first = arg.find_first_not_of(" \t");
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size_t last = arg.find_last_not_of(" \t");
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if (first != std::string::npos)
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arg = arg.substr(first, last - first + 1);
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else
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arg.clear();
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for (auto& ch : arg) ch = static_cast<char>(std::tolower(static_cast<unsigned char>(ch)));
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}
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uint32_t diff = 0;
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bool valid = true;
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if (arg == "normal" || arg == "0") diff = 0;
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else if (arg == "heroic" || arg == "1") diff = 1;
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else if (arg == "25" || arg == "25normal" || arg == "25man" || arg == "2")
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diff = 2;
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else if (arg == "25heroic" || arg == "25manheroic" || arg == "3")
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diff = 3;
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else valid = false;
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if (!valid || arg.empty()) {
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = "Usage: /difficulty normal|heroic|25|25heroic (0-3)";
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gameHandler.addLocalChatMessage(msg);
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} else {
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static constexpr const char* kDiffNames[] = {
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"Normal (5-man)", "Heroic (5-man)", "Normal (25-man)", "Heroic (25-man)"
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};
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = std::string("Setting difficulty to: ") + kDiffNames[diff];
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gameHandler.addLocalChatMessage(msg);
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gameHandler.sendSetDifficulty(diff);
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}
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chatInputBuffer[0] = '\0';
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return;
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}
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// /helm command
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if (cmdLower == "helm" || cmdLower == "helmet" || cmdLower == "showhelm") {
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gameHandler.toggleHelm();
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