Initial commit: wowee native WoW 3.3.5a client

This commit is contained in:
Kelsi 2026-02-02 12:24:50 -08:00
commit ce6cb8f38e
147 changed files with 32347 additions and 0 deletions

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#pragma once
#include <vector>
#include <cstdint>
#include <string>
namespace wowee {
namespace network {
class Packet {
public:
Packet() = default;
explicit Packet(uint16_t opcode);
Packet(uint16_t opcode, const std::vector<uint8_t>& data);
void writeUInt8(uint8_t value);
void writeUInt16(uint16_t value);
void writeUInt32(uint32_t value);
void writeUInt64(uint64_t value);
void writeString(const std::string& value);
void writeBytes(const uint8_t* data, size_t length);
uint8_t readUInt8();
uint16_t readUInt16();
uint32_t readUInt32();
uint64_t readUInt64();
float readFloat();
std::string readString();
uint16_t getOpcode() const { return opcode; }
const std::vector<uint8_t>& getData() const { return data; }
size_t getReadPos() const { return readPos; }
size_t getSize() const { return data.size(); }
void setReadPos(size_t pos) { readPos = pos; }
private:
uint16_t opcode = 0;
std::vector<uint8_t> data;
size_t readPos = 0;
};
} // namespace network
} // namespace wowee

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#pragma once
#include <string>
#include <functional>
#include <vector>
#include <cstdint>
namespace wowee {
namespace network {
class Packet;
class Socket {
public:
virtual ~Socket() = default;
virtual bool connect(const std::string& host, uint16_t port) = 0;
virtual void disconnect() = 0;
virtual bool isConnected() const = 0;
virtual void send(const Packet& packet) = 0;
virtual void update() = 0;
using PacketCallback = std::function<void(const Packet&)>;
void setPacketCallback(PacketCallback callback) { packetCallback = callback; }
protected:
PacketCallback packetCallback;
};
} // namespace network
} // namespace wowee

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#pragma once
#include "network/socket.hpp"
#include <sys/socket.h>
namespace wowee {
namespace network {
class TCPSocket : public Socket {
public:
TCPSocket();
~TCPSocket() override;
bool connect(const std::string& host, uint16_t port) override;
void disconnect() override;
bool isConnected() const override { return connected; }
void send(const Packet& packet) override;
void update() override;
private:
void tryParsePackets();
size_t getExpectedPacketSize(uint8_t opcode);
int sockfd = -1;
bool connected = false;
std::vector<uint8_t> receiveBuffer;
};
} // namespace network
} // namespace wowee

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#pragma once
#include "network/socket.hpp"
#include "network/packet.hpp"
#include "auth/rc4.hpp"
#include <functional>
#include <vector>
#include <cstdint>
namespace wowee {
namespace network {
/**
* World Server Socket
*
* Handles WoW 3.3.5a world server protocol with RC4 header encryption.
*
* Key Differences from Auth Server:
* - Outgoing: 6-byte header (2 bytes size + 4 bytes opcode, big-endian)
* - Incoming: 4-byte header (2 bytes size + 2 bytes opcode, big-endian)
* - Headers are RC4-encrypted after CMSG_AUTH_SESSION
* - Packet bodies remain unencrypted
* - Size field is payload size only (does NOT include header)
*/
class WorldSocket : public Socket {
public:
WorldSocket();
~WorldSocket() override;
bool connect(const std::string& host, uint16_t port) override;
void disconnect() override;
bool isConnected() const override;
/**
* Send a world packet
* Automatically encrypts 6-byte header if encryption is enabled
*
* @param packet Packet to send
*/
void send(const Packet& packet) override;
/**
* Update socket - receive data and parse packets
* Should be called regularly (e.g., each frame)
*/
void update();
/**
* Set callback for complete packets
*
* @param callback Function to call when packet is received
*/
void setPacketCallback(std::function<void(const Packet&)> callback) {
packetCallback = callback;
}
/**
* Initialize RC4 encryption for packet headers
* Must be called after CMSG_AUTH_SESSION before further communication
*
* @param sessionKey 40-byte session key from auth server
*/
void initEncryption(const std::vector<uint8_t>& sessionKey);
/**
* Check if header encryption is enabled
*/
bool isEncryptionEnabled() const { return encryptionEnabled; }
private:
/**
* Try to parse complete packets from receive buffer
*/
void tryParsePackets();
int sockfd = -1;
bool connected = false;
bool encryptionEnabled = false;
// RC4 ciphers for header encryption/decryption
auth::RC4 encryptCipher; // For outgoing headers
auth::RC4 decryptCipher; // For incoming headers
// Receive buffer
std::vector<uint8_t> receiveBuffer;
// Packet callback
std::function<void(const Packet&)> packetCallback;
};
} // namespace network
} // namespace wowee