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Initial commit: wowee native WoW 3.3.5a client
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95
include/rendering/clouds.hpp
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95
include/rendering/clouds.hpp
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#pragma once
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include <memory>
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#include <vector>
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namespace wowee {
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namespace rendering {
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class Camera;
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class Shader;
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/**
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* @brief Renders procedural animated clouds on a sky dome
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*
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* Features:
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* - Procedural cloud generation using multiple noise layers
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* - Two cloud layers at different altitudes
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* - Animated wind movement
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* - Time-of-day color tinting (orange at sunrise/sunset)
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* - Transparency and soft edges
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*/
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class Clouds {
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public:
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Clouds();
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~Clouds();
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/**
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* @brief Initialize cloud system (generate mesh and shaders)
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* @return true if initialization succeeded
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*/
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bool initialize();
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/**
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* @brief Render clouds
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* @param camera The camera to render from
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* @param timeOfDay Current time (0-24 hours)
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*/
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void render(const Camera& camera, float timeOfDay);
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/**
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* @brief Update cloud animation
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* @param deltaTime Time since last frame
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*/
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void update(float deltaTime);
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/**
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* @brief Enable or disable cloud rendering
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*/
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void setEnabled(bool enabled) { this->enabled = enabled; }
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bool isEnabled() const { return enabled; }
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/**
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* @brief Set cloud density (0.0 = clear, 1.0 = overcast)
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*/
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void setDensity(float density);
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float getDensity() const { return density; }
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/**
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* @brief Set wind speed multiplier
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*/
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void setWindSpeed(float speed) { windSpeed = speed; }
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float getWindSpeed() const { return windSpeed; }
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private:
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void generateMesh();
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void cleanup();
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glm::vec3 getCloudColor(float timeOfDay) const;
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// OpenGL objects
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GLuint vao = 0;
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GLuint vbo = 0;
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GLuint ebo = 0;
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std::unique_ptr<Shader> shader;
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// Mesh data
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std::vector<glm::vec3> vertices;
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std::vector<unsigned int> indices;
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int triangleCount = 0;
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// Cloud parameters
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bool enabled = true;
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float density = 0.5f; // Cloud coverage
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float windSpeed = 1.0f;
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float windOffset = 0.0f; // Accumulated wind movement
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// Mesh generation parameters
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static constexpr int SEGMENTS = 32; // Horizontal segments
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static constexpr int RINGS = 8; // Vertical rings (only upper hemisphere)
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static constexpr float RADIUS = 900.0f; // Slightly smaller than skybox
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};
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} // namespace rendering
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} // namespace wowee
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