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Initial commit: wowee native WoW 3.3.5a client
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147 changed files with 32347 additions and 0 deletions
142
src/audio/music_manager.cpp
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142
src/audio/music_manager.cpp
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#include "audio/music_manager.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "core/logger.hpp"
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#include <fstream>
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#include <cstdlib>
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#include <csignal>
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#include <sys/wait.h>
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#include <unistd.h>
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namespace wowee {
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namespace audio {
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MusicManager::MusicManager() {
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tempFilePath = "/tmp/wowee_music.mp3";
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}
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MusicManager::~MusicManager() {
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shutdown();
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}
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bool MusicManager::initialize(pipeline::AssetManager* assets) {
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assetManager = assets;
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LOG_INFO("Music manager initialized");
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return true;
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}
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void MusicManager::shutdown() {
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stopCurrentProcess();
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// Clean up temp file
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std::remove(tempFilePath.c_str());
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}
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void MusicManager::playMusic(const std::string& mpqPath, bool loop) {
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if (!assetManager) return;
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if (mpqPath == currentTrack && playing) return;
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// Read music file from MPQ
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auto data = assetManager->readFile(mpqPath);
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if (data.empty()) {
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LOG_WARNING("Music: Could not read: ", mpqPath);
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return;
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}
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// Stop current playback
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stopCurrentProcess();
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// Write to temp file
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std::ofstream out(tempFilePath, std::ios::binary);
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if (!out) {
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LOG_ERROR("Music: Could not write temp file");
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return;
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}
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out.write(reinterpret_cast<const char*>(data.data()), data.size());
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out.close();
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// Play with ffplay in background
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pid_t pid = fork();
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if (pid == 0) {
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// Child process — create new process group so we can kill all children
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setpgid(0, 0);
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// Redirect output to /dev/null
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freopen("/dev/null", "w", stdout);
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freopen("/dev/null", "w", stderr);
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if (loop) {
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loop", "0",
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"-volume", "30", tempFilePath.c_str(), nullptr);
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} else {
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execlp("ffplay", "ffplay", "-nodisp", "-autoexit",
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"-volume", "30", tempFilePath.c_str(), nullptr);
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}
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_exit(1); // exec failed
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} else if (pid > 0) {
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playerPid = pid;
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playing = true;
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currentTrack = mpqPath;
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LOG_INFO("Music: Playing ", mpqPath);
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} else {
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LOG_ERROR("Music: fork() failed");
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}
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}
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void MusicManager::stopMusic(float fadeMs) {
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(void)fadeMs; // ffplay doesn't support fade easily
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stopCurrentProcess();
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playing = false;
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currentTrack.clear();
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}
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void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {
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if (mpqPath == currentTrack && playing) return;
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// Simple implementation: stop and start (no actual crossfade with subprocess)
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if (fadeMs > 0 && playing) {
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crossfading = true;
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pendingTrack = mpqPath;
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fadeTimer = 0.0f;
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fadeDuration = fadeMs / 1000.0f;
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stopCurrentProcess();
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} else {
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playMusic(mpqPath);
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}
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}
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void MusicManager::update(float deltaTime) {
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// Check if player process is still running
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if (playerPid > 0) {
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int status;
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pid_t result = waitpid(playerPid, &status, WNOHANG);
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if (result == playerPid) {
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// Process ended
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playerPid = -1;
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playing = false;
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}
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}
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// Handle crossfade
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if (crossfading) {
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fadeTimer += deltaTime;
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if (fadeTimer >= fadeDuration * 0.3f) {
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// Start new track after brief pause
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crossfading = false;
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playMusic(pendingTrack);
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pendingTrack.clear();
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}
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}
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}
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void MusicManager::stopCurrentProcess() {
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if (playerPid > 0) {
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// Kill the entire process group (ffplay may spawn children)
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kill(-playerPid, SIGTERM);
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kill(playerPid, SIGTERM);
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int status;
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waitpid(playerPid, &status, 0);
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playerPid = -1;
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playing = false;
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}
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}
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} // namespace audio
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} // namespace wowee
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