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Initial commit: wowee native WoW 3.3.5a client
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commit
ce6cb8f38e
147 changed files with 32347 additions and 0 deletions
150
src/ui/auth_screen.cpp
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150
src/ui/auth_screen.cpp
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#include "ui/auth_screen.hpp"
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#include <imgui.h>
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#include <sstream>
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namespace wowee { namespace ui {
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AuthScreen::AuthScreen() {
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}
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void AuthScreen::render(auth::AuthHandler& authHandler) {
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ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
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ImGui::Begin("WoW 3.3.5a Authentication", nullptr, ImGuiWindowFlags_NoCollapse);
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ImGui::Text("Connect to Authentication Server");
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ImGui::Separator();
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ImGui::Spacing();
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// Server settings
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ImGui::Text("Server Settings");
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ImGui::InputText("Hostname", hostname, sizeof(hostname));
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ImGui::InputInt("Port", &port);
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if (port < 1) port = 1;
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if (port > 65535) port = 65535;
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Credentials
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ImGui::Text("Credentials");
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ImGui::InputText("Username", username, sizeof(username));
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// Password with visibility toggle
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ImGuiInputTextFlags passwordFlags = showPassword ? 0 : ImGuiInputTextFlags_Password;
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ImGui::InputText("Password", password, sizeof(password), passwordFlags);
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ImGui::SameLine();
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if (ImGui::Checkbox("Show", &showPassword)) {
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// Checkbox state changed
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}
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Connection status
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if (!statusMessage.empty()) {
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if (statusIsError) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
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} else {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
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}
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ImGui::TextWrapped("%s", statusMessage.c_str());
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ImGui::PopStyleColor();
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ImGui::Spacing();
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}
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// Connect button
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if (authenticating) {
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ImGui::Text("Authenticating...");
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// Check authentication status
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auto state = authHandler.getState();
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if (state == auth::AuthState::AUTHENTICATED) {
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setStatus("Authentication successful!", false);
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authenticating = false;
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// Call success callback
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if (onSuccess) {
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onSuccess();
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}
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} else if (state == auth::AuthState::FAILED) {
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setStatus("Authentication failed", true);
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authenticating = false;
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}
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} else {
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if (ImGui::Button("Connect", ImVec2(120, 0))) {
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attemptAuth(authHandler);
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}
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ImGui::SameLine();
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if (ImGui::Button("Clear", ImVec2(120, 0))) {
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statusMessage.clear();
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}
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}
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Single-player mode button
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ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "Single-Player Mode");
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ImGui::TextWrapped("Skip server connection and play offline with local rendering.");
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if (ImGui::Button("Start Single Player", ImVec2(240, 30))) {
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// Call single-player callback
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if (onSinglePlayer) {
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onSinglePlayer();
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}
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}
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Info text
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ImGui::TextWrapped("Enter your account credentials to connect to the authentication server.");
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ImGui::TextWrapped("Default port is 3724.");
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ImGui::End();
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}
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void AuthScreen::attemptAuth(auth::AuthHandler& authHandler) {
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// Validate inputs
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if (strlen(username) == 0) {
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setStatus("Username cannot be empty", true);
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return;
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}
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if (strlen(password) == 0) {
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setStatus("Password cannot be empty", true);
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return;
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}
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if (strlen(hostname) == 0) {
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setStatus("Hostname cannot be empty", true);
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return;
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}
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// Attempt connection
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std::stringstream ss;
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ss << "Connecting to " << hostname << ":" << port << "...";
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setStatus(ss.str(), false);
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if (authHandler.connect(hostname, static_cast<uint16_t>(port))) {
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authenticating = true;
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setStatus("Connected, authenticating...", false);
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// Send authentication credentials
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authHandler.authenticate(username, password);
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} else {
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setStatus("Failed to connect to server", true);
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}
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}
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void AuthScreen::setStatus(const std::string& message, bool isError) {
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statusMessage = message;
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statusIsError = isError;
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}
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}} // namespace wowee::ui
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