fix(gameplay): stabilize run animation and clean ghost/death visuals

This commit is contained in:
Kelsi 2026-03-14 08:27:32 -07:00
parent 1a4b21955c
commit cebca9a882
6 changed files with 51 additions and 27 deletions

View file

@ -845,7 +845,9 @@ void GameScreen::render(game::GameHandler& gameHandler) {
// Update renderer face-target position and selection circle
auto* renderer = core::Application::getInstance().getRenderer();
if (renderer) {
renderer->setInCombat(gameHandler.isInCombat());
renderer->setInCombat(gameHandler.isInCombat() &&
!gameHandler.isPlayerDead() &&
!gameHandler.isPlayerGhost());
static glm::vec3 targetGLPos;
if (gameHandler.hasTarget()) {
auto target = gameHandler.getTarget();