feat(editor): add --gen-mesh-disc circular flat plane primitive

Flat circular disc on XY centered at origin. Center vertex + ring
of <segments>+1 vertices (extra one to break the UV seam),
indexed as a fan.

Useful for magic circles, coin meshes, lily pads, top caps for
cylinders the user wants without making a full cylinder, table
tops, etc. UV mapping is centered (0.5, 0.5) at the disc's center
and unit-circle-aligned at the rim, so radial textures (like the
new --gen-texture-rings) align correctly.

Args: <wom-base> [radius] [segments]
Defaults: radius 1.0, segments 32. Hard-capped at 1024 segments.

Verified: radius 0.5 / segments 24 produces 26 verts / 24 tris.
This commit is contained in:
Kelsi 2026-05-07 17:27:33 -07:00
parent 3810dfc510
commit cedeeffc6c

View file

@ -549,6 +549,8 @@ static void printUsage(const char* argv0) {
std::printf(" Procedural straight staircase along +X with N steps (default 5 / 0.2 / 0.3 / 1.0)\n");
std::printf(" --gen-mesh-grid <wom-base> <subdivisions> [size]\n");
std::printf(" Subdivided flat plane on XY (NxN cells, 2N² triangles); useful for LOD demos\n");
std::printf(" --gen-mesh-disc <wom-base> [radius] [segments]\n");
std::printf(" Flat circular disc on XY centered at origin (default radius 1.0, 32 segments)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
std::printf(" --gen-mesh-from-heightmap <wom-base> <heightmap.png> [scaleXZ] [scaleY]\n");
@ -1022,7 +1024,8 @@ int main(int argc, char* argv[]) {
"--bench-migrate-data-tree", "--list-data-tree-largest",
"--export-data-tree-md", "--gen-texture", "--gen-mesh", "--gen-mesh-textured",
"--add-texture-to-mesh", "--add-texture-to-zone",
"--gen-mesh-stairs", "--gen-mesh-grid", "--gen-texture-gradient",
"--gen-mesh-stairs", "--gen-mesh-grid", "--gen-mesh-disc",
"--gen-texture-gradient",
"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
"--displace-mesh",
"--scale-mesh", "--translate-mesh", "--strip-mesh",
@ -18244,6 +18247,83 @@ int main(int argc, char* argv[]) {
std::printf(" vertices : %zu = (N+1)²\n", wom.vertices.size());
std::printf(" triangles : %zu = 2N²\n", wom.indices.size() / 3);
return 0;
} else if (std::strcmp(argv[i], "--gen-mesh-disc") == 0 && i + 1 < argc) {
// Flat circular disc on XY centered at origin. Center
// vertex + ring of <segments> verts, indexed as a fan.
// Useful for magic circles, coin meshes, lily pads, top
// caps for cylinders the user wants without making a
// full cylinder.
std::string womBase = argv[++i];
float radius = 1.0f;
int segments = 32;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { radius = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { segments = std::stoi(argv[++i]); } catch (...) {}
}
if (radius <= 0.0f || segments < 3 || segments > 1024) {
std::fprintf(stderr,
"gen-mesh-disc: radius must be positive, segments 3..1024\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
// Center vertex.
{
wowee::pipeline::WoweeModel::Vertex v;
v.position = glm::vec3(0, 0, 0);
v.normal = glm::vec3(0, 0, 1);
v.texCoord = glm::vec2(0.5f, 0.5f);
wom.vertices.push_back(v);
}
// Ring vertices (one extra at end so UV-seam isn't shared).
for (int k = 0; k <= segments; ++k) {
float t = static_cast<float>(k) / segments;
float ang = t * 2.0f * 3.14159265358979f;
float ca = std::cos(ang), sa = std::sin(ang);
wowee::pipeline::WoweeModel::Vertex v;
v.position = glm::vec3(radius * ca, radius * sa, 0);
v.normal = glm::vec3(0, 0, 1);
v.texCoord = glm::vec2(0.5f + 0.5f * ca, 0.5f + 0.5f * sa);
wom.vertices.push_back(v);
}
// Fan indices.
for (int k = 0; k < segments; ++k) {
wom.indices.push_back(0);
wom.indices.push_back(1 + k);
wom.indices.push_back(2 + k);
}
wom.boundMin = glm::vec3(-radius, -radius, 0);
wom.boundMax = glm::vec3( radius, radius, 0);
wom.boundRadius = radius;
wowee::pipeline::WoweeModel::Batch b;
b.indexStart = 0;
b.indexCount = static_cast<uint32_t>(wom.indices.size());
b.textureIndex = 0;
b.blendMode = 0;
b.flags = 0;
wom.batches.push_back(b);
wom.texturePaths.push_back("");
std::filesystem::path womPath(womBase);
std::filesystem::create_directories(womPath.parent_path());
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-disc: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" radius : %.3f\n", radius);
std::printf(" segments : %d\n", segments);
std::printf(" vertices : %zu (1 center + %d ring)\n",
wom.vertices.size(), segments + 1);
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
} else if (std::strcmp(argv[i], "--displace-mesh") == 0 && i + 2 < argc) {
// Displaces each vertex along its current normal by the
// heightmap brightness × scale. UVs determine where each