Add character creation screen with race/class/appearance customization

Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
This commit is contained in:
Kelsi 2026-02-05 14:13:48 -08:00
parent f19c060078
commit cf54db4554
16 changed files with 611 additions and 30 deletions

View file

@ -102,6 +102,11 @@ public:
*/
const std::vector<Character>& getCharacters() const { return characters; }
void createCharacter(const CharCreateData& data);
using CharCreateCallback = std::function<void(bool success, const std::string& message)>;
void setCharCreateCallback(CharCreateCallback cb) { charCreateCallback_ = std::move(cb); }
/**
* Select and log in with a character
* @param characterGuid GUID of character to log in with
@ -210,6 +215,7 @@ public:
// Single-player mode
void setSinglePlayerMode(bool sp) { singlePlayerMode_ = sp; }
bool isSinglePlayerMode() const { return singlePlayerMode_; }
void simulateMotd(const std::vector<std::string>& lines);
// NPC death callback (single-player)
using NpcDeathCallback = std::function<void(uint64_t guid)>;
@ -375,6 +381,9 @@ private:
void handleGroupUninvite(network::Packet& packet);
void handlePartyCommandResult(network::Packet& packet);
// ---- Character creation handler ----
void handleCharCreateResponse(network::Packet& packet);
// ---- XP handler ----
void handleXpGain(network::Packet& packet);
@ -515,6 +524,7 @@ private:
// Callbacks
WorldConnectSuccessCallback onSuccess;
WorldConnectFailureCallback onFailure;
CharCreateCallback charCreateCallback_;
// ---- XP tracking ----
uint32_t playerXp_ = 0;