Add character creation screen with race/class/appearance customization

Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
This commit is contained in:
Kelsi 2026-02-05 14:13:48 -08:00
parent f19c060078
commit cf54db4554
16 changed files with 611 additions and 30 deletions

View file

@ -0,0 +1,42 @@
#pragma once
#include "game/character.hpp"
#include "game/world_packets.hpp"
#include <imgui.h>
#include <string>
#include <functional>
#include <vector>
namespace wowee {
namespace game { class GameHandler; }
namespace ui {
class CharacterCreateScreen {
public:
CharacterCreateScreen();
void render(game::GameHandler& gameHandler);
void setOnCreate(std::function<void(const game::CharCreateData&)> cb) { onCreate = std::move(cb); }
void setOnCancel(std::function<void()> cb) { onCancel = std::move(cb); }
void setStatus(const std::string& msg, bool isError = false);
void reset();
private:
char nameBuffer[13] = {}; // WoW max name = 12 chars + null
int raceIndex = 0;
int classIndex = 0;
int genderIndex = 0;
int skin = 0, face = 0, hairStyle = 0, hairColor = 0, facialHair = 0;
std::string statusMessage;
bool statusIsError = false;
std::vector<game::Class> availableClasses;
void updateAvailableClasses();
std::function<void(const game::CharCreateData&)> onCreate;
std::function<void()> onCancel;
};
} // namespace ui
} // namespace wowee

View file

@ -30,6 +30,8 @@ public:
onCharacterSelected = callback;
}
void setOnCreateCharacter(std::function<void()> cb) { onCreateCharacter = std::move(cb); }
/**
* Check if a character has been selected
*/
@ -51,6 +53,7 @@ private:
// Callbacks
std::function<void(uint64_t)> onCharacterSelected;
std::function<void()> onCreateCharacter;
/**
* Update status message

View file

@ -2,6 +2,7 @@
#include "ui/auth_screen.hpp"
#include "ui/realm_screen.hpp"
#include "ui/character_create_screen.hpp"
#include "ui/character_screen.hpp"
#include "ui/game_screen.hpp"
#include <memory>
@ -64,6 +65,7 @@ public:
*/
AuthScreen& getAuthScreen() { return *authScreen; }
RealmScreen& getRealmScreen() { return *realmScreen; }
CharacterCreateScreen& getCharacterCreateScreen() { return *characterCreateScreen; }
CharacterScreen& getCharacterScreen() { return *characterScreen; }
GameScreen& getGameScreen() { return *gameScreen; }
@ -73,6 +75,7 @@ private:
// UI Screens
std::unique_ptr<AuthScreen> authScreen;
std::unique_ptr<RealmScreen> realmScreen;
std::unique_ptr<CharacterCreateScreen> characterCreateScreen;
std::unique_ptr<CharacterScreen> characterScreen;
std::unique_ptr<GameScreen> gameScreen;