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feat(editor): add --info-project-tree for multi-zone project overview
Project-level tree view: every zone with quick counts + bake/viewer
artifact status. --info-zone-tree drills into one zone; this gives
the bird's-eye view across the whole project:
wowee_editor --info-project-tree custom_zones
custom_zones/ (2 zones, 2 tiles, 1 creatures, 1 objects, 1 quests)
├─ Empty/ (tiles=1, creat=0, obj=0, quest=0)
│ ├─ name : Empty
│ ├─ mapName : Empty
│ ├─ artifacts : (none)
│ └─ status : empty (only terrain)
└─ Forest/ (tiles=1, creat=1, obj=1, quest=1)
├─ name : Forest
├─ mapName : Forest
├─ artifacts : .glb
└─ status : populated
Per-zone summary line shows counts; sub-tree shows display name,
map slug, which derived artifacts have been baked (.glb / .obj /
.stl / .html / ZONE.md), and a populated/empty status.
Project-header line aggregates totals across all zones for the
'how big is my project?' answer in one glance.
Pairs with --info-tilemap (spatial coverage) and --zone-stats
(quantitative aggregate) — three different lenses on the project:
spatial, quantitative, and structural.
This commit is contained in:
parent
2152b230c8
commit
d048beaa1e
1 changed files with 86 additions and 2 deletions
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@ -642,6 +642,8 @@ static void printUsage(const char* argv0) {
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std::printf(" One-shot validate + creature/object/quest counts and exit\n");
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std::printf(" --info-zone-tree <zoneDir>\n");
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std::printf(" Render a hierarchical tree view of a zone's contents (no --json)\n");
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std::printf(" --info-project-tree <projectDir>\n");
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std::printf(" Tree view of every zone in a project with quick counts (no --json)\n");
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std::printf(" --info-zone-bytes <zoneDir> [--json]\n");
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std::printf(" Per-file size breakdown grouped by category, sorted largest-first\n");
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std::printf(" --info-zone-extents <zoneDir> [--json]\n");
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@ -792,8 +794,8 @@ int main(int argc, char* argv[]) {
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"--info-glb-tree",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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"--zone-summary", "--info-zone-tree", "--info-zone-bytes",
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"--info-zone-extents",
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"--zone-summary", "--info-zone-tree", "--info-project-tree",
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"--info-zone-bytes", "--info-zone-extents",
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"--export-zone-summary-md", "--export-quest-graph",
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"--export-zone-csv", "--export-zone-html", "--export-project-html",
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"--export-project-md", "--export-zone-checksum",
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@ -4427,6 +4429,88 @@ int main(int argc, char* argv[]) {
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std::printf(" %s%s\n", branch(last), diskFiles[k].c_str());
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}
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return 0;
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} else if (std::strcmp(argv[i], "--info-project-tree") == 0 && i + 1 < argc) {
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// Project-level tree view: every zone with quick counts +
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// bake/viewer status. --info-zone-tree drills into one zone;
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// this gives the bird's-eye view across the whole project.
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std::string projectDir = argv[++i];
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namespace fs = std::filesystem;
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if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
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std::fprintf(stderr,
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"info-project-tree: %s is not a directory\n",
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projectDir.c_str());
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return 1;
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}
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struct ZE {
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std::string name, dir, mapName;
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int tiles = 0, creatures = 0, objects = 0, quests = 0;
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bool hasGlb = false, hasObj = false, hasStl = false;
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bool hasHtml = false, hasZoneMd = false;
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};
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std::vector<ZE> zones;
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for (const auto& entry : fs::directory_iterator(projectDir)) {
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if (!entry.is_directory()) continue;
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if (!fs::exists(entry.path() / "zone.json")) continue;
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wowee::editor::ZoneManifest zm;
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if (!zm.load((entry.path() / "zone.json").string())) continue;
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ZE z;
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z.name = zm.displayName.empty() ? zm.mapName : zm.displayName;
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z.dir = entry.path().filename().string();
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z.mapName = zm.mapName;
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z.tiles = static_cast<int>(zm.tiles.size());
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wowee::editor::NpcSpawner sp;
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if (sp.loadFromFile((entry.path() / "creatures.json").string())) {
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z.creatures = static_cast<int>(sp.spawnCount());
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}
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wowee::editor::ObjectPlacer op;
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if (op.loadFromFile((entry.path() / "objects.json").string())) {
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z.objects = static_cast<int>(op.getObjects().size());
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}
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wowee::editor::QuestEditor qe;
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if (qe.loadFromFile((entry.path() / "quests.json").string())) {
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z.quests = static_cast<int>(qe.questCount());
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}
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z.hasGlb = fs::exists(entry.path() / (zm.mapName + ".glb"));
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z.hasObj = fs::exists(entry.path() / (zm.mapName + ".obj"));
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z.hasStl = fs::exists(entry.path() / (zm.mapName + ".stl"));
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z.hasHtml = fs::exists(entry.path() / (zm.mapName + ".html"));
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z.hasZoneMd = fs::exists(entry.path() / "ZONE.md");
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zones.push_back(std::move(z));
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}
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std::sort(zones.begin(), zones.end(),
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[](const ZE& a, const ZE& b) { return a.name < b.name; });
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int totalTiles = 0, totalCreat = 0, totalObj = 0, totalQuest = 0;
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for (const auto& z : zones) {
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totalTiles += z.tiles; totalCreat += z.creatures;
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totalObj += z.objects; totalQuest += z.quests;
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}
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std::printf("%s/ (%zu zones, %d tiles, %d creatures, %d objects, %d quests)\n",
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projectDir.c_str(), zones.size(),
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totalTiles, totalCreat, totalObj, totalQuest);
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for (size_t k = 0; k < zones.size(); ++k) {
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bool lastZ = (k == zones.size() - 1);
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const auto& z = zones[k];
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const char* zBranch = lastZ ? "└─ " : "├─ ";
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const char* zCont = lastZ ? " " : "│ ";
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std::printf("%s%s/ (tiles=%d, creat=%d, obj=%d, quest=%d)\n",
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zBranch, z.dir.c_str(),
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z.tiles, z.creatures, z.objects, z.quests);
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// Artifact status row — quick visual of what's been baked.
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std::printf("%s├─ name : %s\n", zCont, z.name.c_str());
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std::printf("%s├─ mapName : %s\n", zCont, z.mapName.c_str());
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std::printf("%s├─ artifacts : %s%s%s%s%s%s\n", zCont,
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z.hasGlb ? ".glb " : "",
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z.hasObj ? ".obj " : "",
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z.hasStl ? ".stl " : "",
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z.hasHtml ? ".html " : "",
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z.hasZoneMd ? "ZONE.md " : "",
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(!z.hasGlb && !z.hasObj && !z.hasStl &&
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!z.hasHtml && !z.hasZoneMd) ? "(none)" : "");
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std::printf("%s└─ status : %s\n", zCont,
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(z.creatures || z.objects || z.quests) ?
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"populated" : "empty (only terrain)");
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}
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return 0;
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} else if (std::strcmp(argv[i], "--info-zone-bytes") == 0 && i + 1 < argc) {
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// Per-file size breakdown grouped by category, sorted by size
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// descending. Useful for capacity planning ('which file is
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