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Refine water rendering, swimming, and underwater visuals
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8 changed files with 440 additions and 56 deletions
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@ -31,6 +31,7 @@ class CharacterRenderer;
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class WMORenderer;
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class M2Renderer;
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class Minimap;
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class Shader;
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class Renderer {
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public:
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@ -153,6 +154,9 @@ private:
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std::unique_ptr<audio::FootstepManager> footstepManager;
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std::unique_ptr<audio::ActivitySoundManager> activitySoundManager;
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std::unique_ptr<game::ZoneManager> zoneManager;
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std::unique_ptr<Shader> underwaterOverlayShader;
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uint32_t underwaterOverlayVAO = 0;
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uint32_t underwaterOverlayVBO = 0;
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pipeline::AssetManager* cachedAssetManager = nullptr;
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uint32_t currentZoneId = 0;
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