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Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept
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- WDT parser detects WMO-only maps (dungeons/raids/BGs) via MPHD flag 0x01 - WMO-only loading branch in loadOnlineWorldTerrain loads root WMO directly - Area trigger system: loads AreaTrigger.dbc, checks player proximity, sends CMSG_AREATRIGGER - BG queue acceptance via /join command sending CMSG_BATTLEFIELD_PORT - SMSG_INSTANCE_DIFFICULTY handler stub - Map change cleanup (clear old WMO/M2/terrain on map transfer) - 5-second area trigger cooldown after map transfer to prevent ping-pong loops
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7 changed files with 750 additions and 109 deletions
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@ -2765,6 +2765,12 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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isChannelCommand = true;
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switchChatType = 9;
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} else if (cmdLower == "join") {
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// /join with no args: accept pending BG invite if any
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if (spacePos == std::string::npos && gameHandler.hasPendingBgInvite()) {
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gameHandler.acceptBattlefield();
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chatInputBuffer[0] = '\0';
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return;
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}
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// /join ChannelName [password]
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if (spacePos != std::string::npos) {
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std::string rest = command.substr(spacePos + 1);
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