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Add right-click context menus to bag bar slots and backpack
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1 changed files with 39 additions and 0 deletions
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@ -5129,6 +5129,27 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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dl->AddRect(bagSlotMins[i], bagSlotMaxs[i], IM_COL32(255, 255, 255, 255), 3.0f, 0, 2.0f);
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}
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// Right-click context menu
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if (ImGui::BeginPopupContextItem("##bagSlotCtx")) {
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if (!bagItem.empty()) {
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ImGui::TextDisabled("%s", bagItem.item.name.c_str());
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ImGui::Separator();
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bool isOpen = inventoryScreen.isSeparateBags() && inventoryScreen.isBagOpen(i);
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if (ImGui::MenuItem(isOpen ? "Close Bag" : "Open Bag")) {
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if (inventoryScreen.isSeparateBags())
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inventoryScreen.toggleBag(i);
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else
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inventoryScreen.toggle();
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}
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if (ImGui::MenuItem("Unequip Bag")) {
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gameHandler.unequipToBackpack(bagSlot);
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}
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} else {
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ImGui::TextDisabled("Empty Bag Slot");
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}
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ImGui::EndPopup();
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}
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// Accept dragged item from inventory
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if (hovered && inventoryScreen.isHoldingItem()) {
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const auto& heldItem = inventoryScreen.getHeldItem();
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@ -5219,6 +5240,24 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Backpack");
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}
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// Right-click context menu on backpack
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if (ImGui::BeginPopupContextItem("##backpackCtx")) {
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bool isOpen = inventoryScreen.isSeparateBags() && inventoryScreen.isBackpackOpen();
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if (ImGui::MenuItem(isOpen ? "Close Backpack" : "Open Backpack")) {
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if (inventoryScreen.isSeparateBags())
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inventoryScreen.toggleBackpack();
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else
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inventoryScreen.toggle();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Open All Bags")) {
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inventoryScreen.openAllBags();
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}
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if (ImGui::MenuItem("Close All Bags")) {
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inventoryScreen.closeAllBags();
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}
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ImGui::EndPopup();
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}
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if (inventoryScreen.isSeparateBags() &&
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inventoryScreen.isBackpackOpen()) {
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ImDrawList* dl = ImGui::GetWindowDrawList();
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