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feat(editor): Find Valid Tile button, improved ADT loading workflow
- "Find Valid Tile" button in Load dialog: auto-scans manifest for the first available ADT tile of the selected map (checks center range 25-45 first for open world, then full 0-63 for dungeons) - Fixes "wrong coords" issue — dungeons use different tile coords than open world maps, now auto-detected - Map name lowercased for manifest lookup consistency - Tile check shows green "Tile found" or red "Tile not found" indicator
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3 changed files with 54 additions and 9 deletions
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@ -28,6 +28,7 @@ public:
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const std::vector<std::string>& getWMODirectories() const { return wmoDirs_; }
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const std::vector<std::string>& getMapNames() const { return mapNames_; }
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std::vector<std::pair<int,int>> getMapTiles(const std::string& mapName) const;
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bool isInitialized() const { return initialized_; }
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