perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps

- Hoist DBC field index lookups before loops in game_handler (7 DBC iteration loops)
- Cache getSkybox()/getPosition() calls instead of redundant per-frame queries
- Merge textureHasAlphaByPtr_ + textureColorKeyBlackByPtr_ into single map
- Add constexpr for DEG_TO_RAD, reciprocal constants, physics delta
- Add reserve() for WMO/M2 collision grid queries and portal BFS
- Frustum plane normalize: inversesqrt instead of length+divide
- M2 particle emission: inversesqrt for direction normalization
- Parse creature display IDs from query response
- UI: show spell names/IDs as fallback instead of "Unknown"
This commit is contained in:
Kelsi 2026-03-27 16:47:30 -07:00
parent b0466e9029
commit d26eed1e7c
9 changed files with 153 additions and 104 deletions

View file

@ -46,6 +46,7 @@ bool envFlagEnabled(const char* key, bool defaultValue) {
static constexpr uint32_t kParticleFlagRandomized = 0x40;
static constexpr uint32_t kParticleFlagTiled = 0x80;
static constexpr float kSmokeEmitInterval = 1.0f / 48.0f;
float computeGroundDetailDownOffset(const M2ModelGPU& model, float scale) {
// Keep a tiny sink to avoid hovering, but cap pivot compensation so details
@ -750,8 +751,7 @@ void M2Renderer::shutdown() {
textureCache.clear();
textureCacheBytes_ = 0;
textureCacheCounter_ = 0;
textureHasAlphaByPtr_.clear();
textureColorKeyBlackByPtr_.clear();
texturePropsByPtr_.clear();
failedTextureCache_.clear();
failedTextureRetryAt_.clear();
loggedTextureLoadFails_.clear();
@ -1356,18 +1356,13 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
(!tcls.likelyFlame || modelLanternFamily));
bgpu.glowCardLike = bgpu.lanternGlowHint && tcls.hasGlowCardToken;
bgpu.glowTint = tcls.glowTint;
bool texHasAlpha = false;
if (tex != nullptr && tex != whiteTexture_.get()) {
auto ait = textureHasAlphaByPtr_.find(tex);
texHasAlpha = (ait != textureHasAlphaByPtr_.end()) ? ait->second : false;
auto pit = texturePropsByPtr_.find(tex);
if (pit != texturePropsByPtr_.end()) {
bgpu.hasAlpha = pit->second.hasAlpha;
bgpu.colorKeyBlack = pit->second.colorKeyBlack;
}
}
bgpu.hasAlpha = texHasAlpha;
bool colorKeyBlack = false;
if (tex != nullptr && tex != whiteTexture_.get()) {
auto cit = textureColorKeyBlackByPtr_.find(tex);
colorKeyBlack = (cit != textureColorKeyBlackByPtr_.end()) ? cit->second : false;
}
bgpu.colorKeyBlack = colorKeyBlack;
// textureCoordIndex is an index into a texture coord combo table, not directly
// a UV set selector. Most batches have index=0 (UV set 0). We always use UV set 0
// since we don't have the full combo table — dual-UV effects are rare edge cases.
@ -1443,18 +1438,13 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
bgpu.indexStart = 0;
bgpu.indexCount = gpuModel.indexCount;
bgpu.texture = allTextures.empty() ? whiteTexture_.get() : allTextures[0];
bool texHasAlpha = false;
if (bgpu.texture != nullptr && bgpu.texture != whiteTexture_.get()) {
auto ait = textureHasAlphaByPtr_.find(bgpu.texture);
texHasAlpha = (ait != textureHasAlphaByPtr_.end()) ? ait->second : false;
auto pit = texturePropsByPtr_.find(bgpu.texture);
if (pit != texturePropsByPtr_.end()) {
bgpu.hasAlpha = pit->second.hasAlpha;
bgpu.colorKeyBlack = pit->second.colorKeyBlack;
}
}
bgpu.hasAlpha = texHasAlpha;
bool colorKeyBlack = false;
if (bgpu.texture != nullptr && bgpu.texture != whiteTexture_.get()) {
auto cit = textureColorKeyBlackByPtr_.find(bgpu.texture);
colorKeyBlack = (cit != textureColorKeyBlackByPtr_.end()) ? cit->second : false;
}
bgpu.colorKeyBlack = colorKeyBlack;
gpuModel.batches.push_back(bgpu);
}
@ -1915,7 +1905,7 @@ void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm::
std::uniform_real_distribution<float> distDrift(-0.2f, 0.2f);
smokeEmitAccum += deltaTime;
float emitInterval = 1.0f / 48.0f; // 48 particles per second per emitter (was 32; increased for denser lava/magma steam effects in sparse areas)
constexpr float emitInterval = kSmokeEmitInterval; // 48 particles per second per emitter
if (smokeEmitAccum >= emitInterval &&
static_cast<int>(smokeParticles.size()) < MAX_SMOKE_PARTICLES) {
@ -4285,8 +4275,7 @@ VkTexture* M2Renderer::loadTexture(const std::string& path, uint32_t texFlags) {
textureCache[key] = std::move(e);
failedTextureCache_.erase(key);
failedTextureRetryAt_.erase(key);
textureHasAlphaByPtr_[texPtr] = hasAlpha;
textureColorKeyBlackByPtr_[texPtr] = colorKeyBlackHint;
texturePropsByPtr_[texPtr] = {hasAlpha, colorKeyBlackHint};
LOG_DEBUG("M2: Loaded texture: ", path, " (", blp.width, "x", blp.height, ")");
return texPtr;