Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount

- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
This commit is contained in:
Kelsi 2026-02-14 21:04:20 -08:00
parent bf31da8c13
commit d27387d744
13 changed files with 525 additions and 217 deletions

View file

@ -12,6 +12,7 @@
"UNIT_FIELD_FLAGS": 46,
"UNIT_FIELD_DISPLAYID": 131,
"UNIT_FIELD_MOUNTDISPLAYID": 133,
"UNIT_FIELD_AURAS": 50,
"UNIT_NPC_FLAGS": 147,
"UNIT_DYNAMIC_FLAGS": 143,
"UNIT_END": 188,

View file

@ -12,6 +12,7 @@
"UNIT_FIELD_FLAGS": 46,
"UNIT_FIELD_DISPLAYID": 131,
"UNIT_FIELD_MOUNTDISPLAYID": 133,
"UNIT_FIELD_AURAS": 50,
"UNIT_NPC_FLAGS": 147,
"UNIT_DYNAMIC_FLAGS": 143,
"UNIT_END": 188,

View file

@ -3,6 +3,7 @@
#include <string>
#include <cstdint>
#include <vector>
#include <unordered_map>
#include <chrono>
namespace wowee {
@ -24,7 +25,15 @@ enum class MountFamily {
WOLF,
TIGER,
RAPTOR,
DRAGON
DRAGON,
KODO,
MECHANOSTRIDER,
TALLSTRIDER,
UNDEAD_HORSE
};
struct MountFamilyHash {
std::size_t operator()(MountFamily f) const { return static_cast<std::size_t>(f); }
};
struct MountSample {
@ -42,7 +51,7 @@ public:
void update(float deltaTime);
// Called when mounting/dismounting
void onMount(uint32_t creatureDisplayId, bool isFlying);
void onMount(uint32_t creatureDisplayId, bool isFlying, const std::string& modelPath = "");
void onDismount();
// Update movement state
@ -63,6 +72,7 @@ public:
private:
MountType detectMountType(uint32_t creatureDisplayId) const;
MountFamily detectMountFamily(uint32_t creatureDisplayId) const;
MountFamily detectMountFamilyFromPath(const std::string& modelPath) const;
void updateMountSounds();
void stopAllMountSounds();
void loadMountSounds();
@ -80,11 +90,18 @@ private:
// Mount sound samples (loaded from MPQ)
std::vector<MountSample> wingFlapSounds_;
std::vector<MountSample> wingIdleSounds_;
std::vector<MountSample> horseBreathSounds_;
std::vector<MountSample> horseMoveSounds_;
std::vector<MountSample> horseJumpSounds_; // Jump effort sounds
std::vector<MountSample> horseLandSounds_; // Landing thud sounds
std::vector<MountSample> horseIdleSounds_; // Snorts and whinnies for idle
// Per-family ground mount sounds
struct FamilySounds {
std::vector<MountSample> move; // Movement ambient (alerts/whinnies/growls)
std::vector<MountSample> jump; // Jump effort sounds
std::vector<MountSample> land; // Landing wound/thud sounds
std::vector<MountSample> idle; // Idle ambient (snorts/breathing/fidgets)
};
std::unordered_map<MountFamily, FamilySounds, MountFamilyHash> familySounds_;
// Helper to get sounds for current family (falls back to HORSE)
const FamilySounds& getCurrentFamilySounds() const;
// Sound state tracking
bool playingMovementSound_ = false;

View file

@ -29,6 +29,7 @@ enum class UF : uint16_t {
UNIT_FIELD_FLAGS_2,
UNIT_FIELD_DISPLAYID,
UNIT_FIELD_MOUNTDISPLAYID,
UNIT_FIELD_AURAS, // Start of aura spell ID array (48 consecutive uint32 slots, classic/vanilla only)
UNIT_NPC_FLAGS,
UNIT_DYNAMIC_FLAGS,
UNIT_END,

View file

@ -137,7 +137,7 @@ public:
void setEquippedWeaponType(uint32_t inventoryType) { equippedWeaponInvType_ = inventoryType; meleeAnimId = 0; }
// Mount rendering
void setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset);
void setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset, const std::string& modelPath = "");
void setTaxiFlight(bool onTaxi) { taxiFlight_ = onTaxi; }
void setMountPitchRoll(float pitch, float roll) { mountPitch_ = pitch; mountRoll_ = roll; }
void clearMount();

View file

@ -309,6 +309,7 @@ private:
glm::vec3 boundingBoxMax;
uint32_t groupFlags = 0;
bool allUntextured = false; // True if ALL batches use fallback white texture (collision/placeholder group)
// Material batches (start index, count, material ID)
struct Batch {

View file

@ -24,10 +24,13 @@ bool MountSoundManager::initialize(pipeline::AssetManager* assets) {
loadMountSounds();
int totalSamples = wingFlapSounds_.size() + wingIdleSounds_.size() +
horseBreathSounds_.size() + horseMoveSounds_.size() +
horseJumpSounds_.size() + horseLandSounds_.size();
LOG_INFO("Mount sound manager initialized (", totalSamples, " clips)");
int totalSamples = wingFlapSounds_.size() + wingIdleSounds_.size();
for (const auto& [family, sounds] : familySounds_) {
totalSamples += sounds.move.size() + sounds.jump.size() +
sounds.land.size() + sounds.idle.size();
}
LOG_INFO("Mount sound manager initialized (", totalSamples, " clips, ",
familySounds_.size(), " mount families)");
return true;
}
@ -36,11 +39,24 @@ void MountSoundManager::shutdown() {
mounted_ = false;
wingFlapSounds_.clear();
wingIdleSounds_.clear();
horseBreathSounds_.clear();
horseMoveSounds_.clear();
familySounds_.clear();
assetManager_ = nullptr;
}
static void loadSoundList(pipeline::AssetManager* assets,
const std::vector<std::string>& paths,
std::vector<MountSample>& out) {
for (const auto& path : paths) {
if (!assets->fileExists(path)) continue;
auto data = assets->readFile(path);
if (data.empty()) continue;
MountSample sample;
sample.path = path;
sample.data = std::move(data);
out.push_back(std::move(sample));
}
}
void MountSoundManager::loadMountSounds() {
if (!assetManager_) return;
@ -52,7 +68,6 @@ void MountSoundManager::loadMountSounds() {
"Sound\\Creature\\DragonWhelp\\mDragonWhelpWingFlapA.wav",
"Sound\\Creature\\DragonWhelp\\mDragonWhelpWingFlapB.wav",
};
for (const auto& path : wingFlapPaths) {
MountSample sample;
if (loadSound(path, sample)) {
@ -60,13 +75,12 @@ void MountSoundManager::loadMountSounds() {
}
}
// Flying mount idle/hovering (screeches/calls)
// Flying mount idle/hovering
std::vector<std::string> wingIdlePaths = {
"Sound\\Creature\\DragonHawk\\DragonHawkPreAggro.wav",
"Sound\\Creature\\DragonHawk\\DragonHawkAggro.wav",
"Sound\\Creature\\Dragons\\DragonPreAggro.wav",
};
for (const auto& path : wingIdlePaths) {
MountSample sample;
if (loadSound(path, sample)) {
@ -74,114 +88,247 @@ void MountSoundManager::loadMountSounds() {
}
}
// Ground mount breathing/idle (per creature family)
std::vector<std::string> horseBreathPaths = {
"Sound\\Creature\\Horse\\mHorseStand3A.wav",
"Sound\\Creature\\Ram\\RamPreAggro.wav",
"Sound\\Creature\\Wolf\\mWolfFidget2a.wav",
"Sound\\Creature\\Tiger\\mTigerStand2A.wav",
};
// --- Per-family ground mount sounds ---
for (const auto& path : horseBreathPaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseBreathSounds_.push_back(std::move(sample));
// Horse
{
auto& s = familySounds_[MountFamily::HORSE];
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseAttackA.wav",
"Sound\\Creature\\Horse\\mHorseAttackB.wav",
"Sound\\Creature\\Horse\\mHorseAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseWoundA.wav",
"Sound\\Creature\\Horse\\mHorseWoundB.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseStand3A.wav",
"Sound\\Creature\\Horse\\mHorseAggroA.wav",
}, s.idle);
}
// Wolf
{
auto& s = familySounds_[MountFamily::WOLF];
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfAggroA.wav",
"Sound\\Creature\\Wolf\\mWolfAggroB.wav",
"Sound\\Creature\\Wolf\\mWolfAggroC.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfAttackA.wav",
"Sound\\Creature\\Wolf\\mWolfAttackB.wav",
"Sound\\Creature\\Wolf\\mWolfAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfWoundA.wav",
"Sound\\Creature\\Wolf\\mWolfWoundB.wav",
"Sound\\Creature\\Wolf\\mWolfWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfFidget2a.wav",
"Sound\\Creature\\Wolf\\mWolfFidget2b.wav",
"Sound\\Creature\\Wolf\\mWolfFidget2c.wav",
}, s.idle);
}
// Ram
{
auto& s = familySounds_[MountFamily::RAM];
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamAggro.wav",
"Sound\\Creature\\Ram\\RamPreAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamAttackA.wav",
"Sound\\Creature\\Ram\\RamAttackB.wav",
"Sound\\Creature\\Ram\\RamAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamWoundA.wav",
"Sound\\Creature\\Ram\\RamWoundB.wav",
"Sound\\Creature\\Ram\\RamWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamPreAggro.wav",
}, s.idle);
}
// Tiger (also saber cats / nightsaber)
{
auto& s = familySounds_[MountFamily::TIGER];
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerAttackA.wav",
"Sound\\Creature\\Tiger\\mTigerAttackB.wav",
"Sound\\Creature\\Tiger\\mTigerAttackC.wav",
"Sound\\Creature\\Tiger\\mTigerAttackD.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerWoundA.wav",
"Sound\\Creature\\Tiger\\mTigerWoundB.wav",
"Sound\\Creature\\Tiger\\mTigerWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerStand2A.wav",
}, s.idle);
}
// Raptor
{
auto& s = familySounds_[MountFamily::RAPTOR];
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorAttackA.wav",
"Sound\\Creature\\Raptor\\mRaptorAttackB.wav",
"Sound\\Creature\\Raptor\\mRaptorAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorWoundA.wav",
"Sound\\Creature\\Raptor\\mRaptorWoundB.wav",
"Sound\\Creature\\Raptor\\mRaptorWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorAggroA.wav",
}, s.idle);
}
// Kodo
{
auto& s = familySounds_[MountFamily::KODO];
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastAttackA.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastAttackB.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastWoundA.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastWoundB.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastStand02A.wav",
}, s.idle);
}
// Mechanostrider
{
auto& s = familySounds_[MountFamily::MECHANOSTRIDER];
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderAggro.wav",
"Sound\\Creature\\MechaStrider\\MechaStriderPreAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderAttackA.wav",
"Sound\\Creature\\MechaStrider\\MechaStriderAttackB.wav",
"Sound\\Creature\\MechaStrider\\MechaStriderAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderAttackA.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderPreAggro.wav",
}, s.idle);
}
// Tallstrider (plainstrider mounts)
{
auto& s = familySounds_[MountFamily::TALLSTRIDER];
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderAggro.wav",
"Sound\\Creature\\Tallstrider\\TallstriderPreAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderAttackA.wav",
"Sound\\Creature\\Tallstrider\\TallstriderAttackB.wav",
"Sound\\Creature\\Tallstrider\\TallstriderAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderWoundA.wav",
"Sound\\Creature\\Tallstrider\\TallstriderWoundB.wav",
"Sound\\Creature\\Tallstrider\\TallstriderWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderPreAggro.wav",
}, s.idle);
}
// Undead horse (skeletal warhorse)
{
auto& s = familySounds_[MountFamily::UNDEAD_HORSE];
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadAttackA.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadAttackB.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadWoundA.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadWoundB.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadPreAggro.wav",
}, s.idle);
}
// Log loaded families
for (const auto& [family, sounds] : familySounds_) {
int total = sounds.move.size() + sounds.jump.size() +
sounds.land.size() + sounds.idle.size();
if (total > 0) {
LOG_INFO("Mount family ", static_cast<int>(family), ": ",
sounds.move.size(), " move, ", sounds.jump.size(), " jump, ",
sounds.land.size(), " land, ", sounds.idle.size(), " idle");
}
}
// Ground mount movement ambient (alerts/whinnies)
std::vector<std::string> horseMovePaths = {
"Sound\\Creature\\Horse\\mHorseAggroA.wav",
};
for (const auto& path : horseMovePaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseMoveSounds_.push_back(std::move(sample));
}
}
// Ground mount jump effort sounds
std::vector<std::string> horseJumpPaths = {
"Sound\\Creature\\Horse\\mHorseAttackA.wav",
"Sound\\Creature\\Horse\\mHorseAttackB.wav",
"Sound\\Creature\\Horse\\mHorseAttackC.wav",
};
for (const auto& path : horseJumpPaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseJumpSounds_.push_back(std::move(sample));
}
}
// Ground mount landing thud sounds
std::vector<std::string> horseLandPaths = {
"Sound\\Creature\\Horse\\mHorseWoundA.wav",
"Sound\\Creature\\Horse\\mHorseWoundB.wav",
};
for (const auto& path : horseLandPaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseLandSounds_.push_back(std::move(sample));
}
}
// Ground mount idle ambient (snorts and whinnies only)
std::vector<std::string> horseIdlePaths = {
"Sound\\Creature\\Horse\\mHorseStand3A.wav", // Snort
"Sound\\Creature\\Horse\\mHorseAggroA.wav", // Whinny
};
for (const auto& path : horseIdlePaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseIdleSounds_.push_back(std::move(sample));
}
}
if (!wingFlapSounds_.empty()) {
LOG_INFO("Loaded ", wingFlapSounds_.size(), " wing flap sounds");
}
if (!wingIdleSounds_.empty()) {
LOG_INFO("Loaded ", wingIdleSounds_.size(), " wing idle sounds");
}
if (!horseBreathSounds_.empty()) {
LOG_INFO("Loaded ", horseBreathSounds_.size(), " horse breath sounds");
}
if (!horseMoveSounds_.empty()) {
LOG_INFO("Loaded ", horseMoveSounds_.size(), " horse move sounds");
}
if (!horseJumpSounds_.empty()) {
LOG_INFO("Loaded ", horseJumpSounds_.size(), " horse jump sounds");
}
if (!horseLandSounds_.empty()) {
LOG_INFO("Loaded ", horseLandSounds_.size(), " horse land sounds");
}
if (!horseIdleSounds_.empty()) {
LOG_INFO("Loaded ", horseIdleSounds_.size(), " horse idle sounds (snorts/whinnies)");
}
}
bool MountSoundManager::loadSound(const std::string& path, MountSample& sample) {
if (!assetManager_ || !assetManager_->fileExists(path)) {
LOG_WARNING("Mount sound file not found: ", path);
return false;
}
auto data = assetManager_->readFile(path);
if (data.empty()) {
LOG_WARNING("Mount sound file empty: ", path);
return false;
}
sample.path = path;
sample.data = std::move(data);
LOG_INFO("Loaded mount sound: ", path);
return true;
}
const MountSoundManager::FamilySounds& MountSoundManager::getCurrentFamilySounds() const {
static const FamilySounds empty;
auto it = familySounds_.find(currentMountFamily_);
if (it != familySounds_.end()) {
return it->second;
}
// Fall back to horse for unknown families
it = familySounds_.find(MountFamily::HORSE);
if (it != familySounds_.end()) {
return it->second;
}
return empty;
}
void MountSoundManager::update(float deltaTime) {
if (!mounted_) {
soundLoopTimer_ = 0.0f;
@ -192,18 +339,26 @@ void MountSoundManager::update(float deltaTime) {
updateMountSounds();
}
void MountSoundManager::onMount(uint32_t creatureDisplayId, bool isFlying) {
void MountSoundManager::onMount(uint32_t creatureDisplayId, bool isFlying, const std::string& modelPath) {
mounted_ = true;
currentDisplayId_ = creatureDisplayId;
currentMountType_ = detectMountType(creatureDisplayId);
currentMountFamily_ = detectMountFamily(creatureDisplayId);
// Prefer model path detection (reliable) over display ID ranges (fragile)
if (!modelPath.empty()) {
currentMountFamily_ = detectMountFamilyFromPath(modelPath);
} else {
currentMountFamily_ = detectMountFamily(creatureDisplayId);
}
flying_ = isFlying;
moving_ = false;
LOG_INFO("Mount sound: mounted on display ID ", creatureDisplayId,
" type=", static_cast<int>(currentMountType_),
" family=", static_cast<int>(currentMountFamily_),
" flying=", flying_);
" flying=", flying_,
" model=", modelPath);
updateMountSounds();
}
@ -212,6 +367,7 @@ void MountSoundManager::onDismount() {
stopAllMountSounds();
mounted_ = false;
currentMountType_ = MountType::NONE;
currentMountFamily_ = MountFamily::UNKNOWN;
currentDisplayId_ = 0;
flying_ = false;
moving_ = false;
@ -242,23 +398,22 @@ void MountSoundManager::setGrounded(bool grounded) {
void MountSoundManager::playRearUpSound() {
if (!mounted_) return;
// Cooldown to prevent spam (200ms)
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastActionSoundTime_).count();
if (elapsed < 200) return;
lastActionSoundTime_ = now;
// Use semantic sound based on mount family
if (currentMountType_ == MountType::GROUND && !horseMoveSounds_.empty()) {
// Ground mounts: whinny/roar
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseMoveSounds_.size() - 1);
const auto& sample = horseMoveSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.7f * volumeScale_, 1.0f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.move.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.move.size() - 1);
const auto& sample = sounds.move[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.7f * volumeScale_, 1.0f);
}
}
} else if (currentMountType_ == MountType::FLYING && !wingIdleSounds_.empty()) {
// Flying mounts: screech/roar
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, wingIdleSounds_.size() - 1);
const auto& sample = wingIdleSounds_[dist(rng)];
@ -271,22 +426,22 @@ void MountSoundManager::playRearUpSound() {
void MountSoundManager::playJumpSound() {
if (!mounted_) return;
// Cooldown to prevent spam
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastActionSoundTime_).count();
if (elapsed < 200) return;
lastActionSoundTime_ = now;
// Jump effort sound
if (currentMountType_ == MountType::GROUND && !horseJumpSounds_.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseJumpSounds_.size() - 1);
const auto& sample = horseJumpSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.5f * volumeScale_, 1.1f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.jump.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.jump.size() - 1);
const auto& sample = sounds.jump[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.5f * volumeScale_, 1.1f);
}
}
} else if (currentMountType_ == MountType::FLYING && !wingFlapSounds_.empty()) {
// Flying mounts: wing whoosh
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, wingFlapSounds_.size() - 1);
const auto& sample = wingFlapSounds_[dist(rng)];
@ -299,19 +454,20 @@ void MountSoundManager::playJumpSound() {
void MountSoundManager::playLandSound() {
if (!mounted_) return;
// Cooldown to prevent spam
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastActionSoundTime_).count();
if (elapsed < 200) return;
lastActionSoundTime_ = now;
// Landing thud/hoof sound
if (currentMountType_ == MountType::GROUND && !horseLandSounds_.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseLandSounds_.size() - 1);
const auto& sample = horseLandSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.6f * volumeScale_, 0.85f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.land.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.land.size() - 1);
const auto& sample = sounds.land[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.6f * volumeScale_, 0.85f);
}
}
}
}
@ -319,62 +475,137 @@ void MountSoundManager::playLandSound() {
void MountSoundManager::playIdleSound() {
if (!mounted_ || moving_) return;
// Ambient idle sounds (snorts and whinnies only for ground mounts)
if (currentMountType_ == MountType::GROUND && !horseIdleSounds_.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseIdleSounds_.size() - 1);
const auto& sample = horseIdleSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.35f * volumeScale_, 0.95f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.idle.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.idle.size() - 1);
const auto& sample = sounds.idle[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.35f * volumeScale_, 0.95f);
}
}
}
// No idle sounds for flying mounts (wing sounds were too aggressive)
}
MountType MountSoundManager::detectMountType(uint32_t creatureDisplayId) const {
// TODO: Load from CreatureDisplayInfo.dbc or CreatureModelData.dbc
// For now, use simple heuristics based on common display IDs
// This is a placeholder - we'd need proper DBC parsing for accuracy
// Common flying mount display IDs (approximate ranges)
// Gryphons: ~2300-2310
// Wyverns: ~1566-1570
// Drakes: ~25830-25870
// Phoenixes: ~17890-17900
if (creatureDisplayId >= 2300 && creatureDisplayId <= 2320) return MountType::FLYING; // Gryphons
if (creatureDisplayId >= 1560 && creatureDisplayId <= 1580) return MountType::FLYING; // Wyverns
if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900) return MountType::FLYING; // Drakes
if (creatureDisplayId >= 17880 && creatureDisplayId <= 17910) return MountType::FLYING; // Phoenixes
// Most other mounts are ground
return MountType::GROUND;
}
MountFamily MountSoundManager::detectMountFamilyFromPath(const std::string& modelPath) const {
// Convert path to lowercase for matching
std::string lower = modelPath;
for (char& c : lower) c = std::tolower(c);
// Check creature model path for family keywords
if (lower.find("tallstrider") != std::string::npos ||
lower.find("plainstrider") != std::string::npos)
return MountFamily::TALLSTRIDER;
if (lower.find("wolf") != std::string::npos ||
lower.find("direwolf") != std::string::npos)
return MountFamily::WOLF;
if (lower.find("tiger") != std::string::npos ||
lower.find("nightsaber") != std::string::npos ||
lower.find("panther") != std::string::npos ||
lower.find("frostsaber") != std::string::npos)
return MountFamily::TIGER;
if (lower.find("raptor") != std::string::npos)
return MountFamily::RAPTOR;
if (lower.find("kodo") != std::string::npos)
return MountFamily::KODO;
if (lower.find("mechastrider") != std::string::npos ||
lower.find("mechanostrider") != std::string::npos)
return MountFamily::MECHANOSTRIDER;
if (lower.find("ram") != std::string::npos)
return MountFamily::RAM;
if (lower.find("horseundead") != std::string::npos ||
lower.find("skeletalhorse") != std::string::npos)
return MountFamily::UNDEAD_HORSE;
if (lower.find("horse") != std::string::npos)
return MountFamily::HORSE;
if (lower.find("hawkstrider") != std::string::npos)
return MountFamily::TALLSTRIDER; // BC hawkstriders share tallstrider sounds
if (lower.find("dragon") != std::string::npos ||
lower.find("drake") != std::string::npos ||
lower.find("gryphon") != std::string::npos ||
lower.find("wyvern") != std::string::npos)
return MountFamily::DRAGON;
return MountFamily::HORSE; // Default fallback
}
MountFamily MountSoundManager::detectMountFamily(uint32_t creatureDisplayId) const {
// Heuristic creature family detection based on common display ID ranges
// TODO: Replace with proper CreatureModelData.dbc lookup
// Undead horses (skeletal warhorses) — check before generic horse range
// Display IDs: 10670 (Skeletal Horse), 10671-10672, 5765-5768
if ((creatureDisplayId >= 10670 && creatureDisplayId <= 10672) ||
(creatureDisplayId >= 5765 && creatureDisplayId <= 5768))
return MountFamily::UNDEAD_HORSE;
// Horses: ~14000-14999 range (includes many horse variants)
if (creatureDisplayId >= 14000 && creatureDisplayId < 15000) return MountFamily::HORSE;
// Horses: common palomino/pinto/black stallion etc.
// 2402-2410 (standard horses), 14337-14348 (epic horses)
if ((creatureDisplayId >= 2402 && creatureDisplayId <= 2410) ||
(creatureDisplayId >= 14337 && creatureDisplayId <= 14348) ||
creatureDisplayId == 2404 || creatureDisplayId == 2405)
return MountFamily::HORSE;
// Rams: ~14349-14375 range
if (creatureDisplayId >= 14349 && creatureDisplayId <= 14375) return MountFamily::RAM;
// Rams: Dwarf ram mounts
// 2736-2737 (standard rams), 14347-14353 (epic rams), 14577-14578
if ((creatureDisplayId >= 2736 && creatureDisplayId <= 2737) ||
(creatureDisplayId >= 14347 && creatureDisplayId <= 14353) ||
(creatureDisplayId >= 14577 && creatureDisplayId <= 14578))
return MountFamily::RAM;
// Wolves: ~207-217, ~2326-2329 ranges
if ((creatureDisplayId >= 207 && creatureDisplayId <= 217) ||
(creatureDisplayId >= 2326 && creatureDisplayId <= 2329)) return MountFamily::WOLF;
// Wolves: Orc wolf mounts
// 207-212 (dire wolves), 2320-2328 (epic wolves), 14573-14575
if ((creatureDisplayId >= 207 && creatureDisplayId <= 212) ||
(creatureDisplayId >= 2320 && creatureDisplayId <= 2330) ||
(creatureDisplayId >= 14573 && creatureDisplayId <= 14575))
return MountFamily::WOLF;
// Tigers/Cats: ~6442-6473 range
if (creatureDisplayId >= 6442 && creatureDisplayId <= 6473) return MountFamily::TIGER;
// Tigers/Nightsabers: Night elf cat mounts
// 6068-6074 (nightsabers), 6075-6080 (epic/frostsaber), 9991-9992, 14328-14332
if ((creatureDisplayId >= 6068 && creatureDisplayId <= 6080) ||
(creatureDisplayId >= 9991 && creatureDisplayId <= 9992) ||
(creatureDisplayId >= 14328 && creatureDisplayId <= 14332))
return MountFamily::TIGER;
// Raptors: ~6466-6474 range
if (creatureDisplayId >= 6466 && creatureDisplayId <= 6474) return MountFamily::RAPTOR;
// Raptors: Troll raptor mounts
// 6469-6474 (standard raptors), 14338-14344 (epic raptors), 4806
if ((creatureDisplayId >= 6469 && creatureDisplayId <= 6474) ||
(creatureDisplayId >= 14338 && creatureDisplayId <= 14344) ||
creatureDisplayId == 4806)
return MountFamily::RAPTOR;
// Dragons/Drakes
if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900) return MountFamily::DRAGON;
// Kodo: Tauren kodo mounts
// 11641-11643 (standard kodo), 14348-14349 (great kodo), 12246
if ((creatureDisplayId >= 11641 && creatureDisplayId <= 11643) ||
(creatureDisplayId >= 14348 && creatureDisplayId <= 14349) ||
creatureDisplayId == 12246 || creatureDisplayId == 14349)
return MountFamily::KODO;
// Default to horse for unknown ground mounts
// Mechanostriders: Gnome mechanostrider mounts
// 6569-6571 (standard), 9473-9476 (epic), 10180, 14584
if ((creatureDisplayId >= 6569 && creatureDisplayId <= 6571) ||
(creatureDisplayId >= 9473 && creatureDisplayId <= 9476) ||
creatureDisplayId == 10180 || creatureDisplayId == 14584)
return MountFamily::MECHANOSTRIDER;
// Tallstriders (plainstrider mounts — Turtle WoW custom or future)
// 1961-1964
if (creatureDisplayId >= 1961 && creatureDisplayId <= 1964)
return MountFamily::TALLSTRIDER;
// Dragons/Drakes (flying)
if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900)
return MountFamily::DRAGON;
// Default to HORSE for unknown ground mounts (safe fallback)
return MountFamily::HORSE;
}
@ -388,66 +619,51 @@ void MountSoundManager::updateMountSounds() {
// Flying mounts
if (currentMountType_ == MountType::FLYING && flying_) {
if (moving_ && !wingFlapSounds_.empty()) {
// Wing flaps when moving (play periodically for continuous flapping sound)
if (soundLoopTimer_ >= 1.2f) {
std::uniform_int_distribution<size_t> dist(0, wingFlapSounds_.size() - 1);
const auto& sample = wingFlapSounds_[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.4f, 0.5f);
std::uniform_real_distribution<float> pitchDist(0.95f, 1.05f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingMovementSound_ = true;
}
} else if (!moving_ && !wingIdleSounds_.empty()) {
// Idle/hovering sounds (less frequent)
if (soundLoopTimer_ >= 3.5f) {
std::uniform_int_distribution<size_t> dist(0, wingIdleSounds_.size() - 1);
const auto& sample = wingIdleSounds_[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.3f, 0.4f);
std::uniform_real_distribution<float> pitchDist(0.98f, 1.02f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingIdleSound_ = true;
}
}
}
// Ground mounts
// Ground mounts — use per-family sounds
else if (currentMountType_ == MountType::GROUND && !flying_) {
if (moving_ && !horseMoveSounds_.empty()) {
// Occasional whinny/ambient sounds while moving
const auto& sounds = getCurrentFamilySounds();
if (moving_ && !sounds.move.empty()) {
if (soundLoopTimer_ >= 8.0f) {
std::uniform_int_distribution<size_t> dist(0, horseMoveSounds_.size() - 1);
const auto& sample = horseMoveSounds_[dist(rng)];
std::uniform_int_distribution<size_t> dist(0, sounds.move.size() - 1);
const auto& sample = sounds.move[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.35f, 0.45f);
std::uniform_real_distribution<float> pitchDist(0.97f, 1.03f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingMovementSound_ = true;
}
} else if (!moving_ && !horseBreathSounds_.empty()) {
// Breathing/snorting when idle
} else if (!moving_ && !sounds.idle.empty()) {
if (soundLoopTimer_ >= 4.5f) {
std::uniform_int_distribution<size_t> dist(0, horseBreathSounds_.size() - 1);
const auto& sample = horseBreathSounds_[dist(rng)];
std::uniform_int_distribution<size_t> dist(0, sounds.idle.size() - 1);
const auto& sample = sounds.idle[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.25f, 0.35f);
std::uniform_real_distribution<float> pitchDist(0.98f, 1.02f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingIdleSound_ = true;
}
@ -456,7 +672,6 @@ void MountSoundManager::updateMountSounds() {
}
void MountSoundManager::stopAllMountSounds() {
// Reset state flags
playingMovementSound_ = false;
playingIdleSound_ = false;
soundLoopTimer_ = 0.0f;

View file

@ -712,7 +712,12 @@ void Application::update(float deltaTime) {
}
if (renderer && renderer->getCameraController()) {
const bool externallyDrivenMotion = onTaxi || onTransportNow;
renderer->getCameraController()->setExternalFollow(externallyDrivenMotion);
// Keep physics frozen (externalFollow) during landing clamp when terrain
// hasn't loaded yet — prevents gravity from pulling player through void.
bool landingClampActive = !onTaxi && taxiLandingClampTimer_ > 0.0f &&
worldEntryMovementGraceTimer_ <= 0.0f &&
!gameHandler->isMounted();
renderer->getCameraController()->setExternalFollow(externallyDrivenMotion || landingClampActive);
renderer->getCameraController()->setExternalMoving(externallyDrivenMotion);
if (externallyDrivenMotion) {
// Drop any stale local movement toggles while server drives taxi motion.
@ -721,15 +726,11 @@ void Application::update(float deltaTime) {
}
if (lastTaxiFlight_ && !onTaxi) {
renderer->getCameraController()->clearMovementInputs();
// Keep clamping for a short grace window after taxi ends to avoid
// falling through WMOs while floor/collision state settles.
taxiLandingClampTimer_ = 1.5f;
// Keep clamping until terrain loads at landing position.
// Timer only counts down once a valid floor is found.
taxiLandingClampTimer_ = 2.0f;
}
if (!onTaxi &&
worldEntryMovementGraceTimer_ <= 0.0f &&
!gameHandler->isMounted() &&
taxiLandingClampTimer_ > 0.0f) {
taxiLandingClampTimer_ -= deltaTime;
if (landingClampActive) {
if (renderer && gameHandler) {
glm::vec3 p = renderer->getCharacterPosition();
std::optional<float> terrainFloor;
@ -753,17 +754,18 @@ void Application::update(float deltaTime) {
if (m2Floor && (!targetFloor || *m2Floor > *targetFloor)) targetFloor = m2Floor;
if (targetFloor) {
// Floor found — snap player to it and start countdown to release
float targetZ = *targetFloor + 0.10f;
// Only lift upward to prevent sinking through floors/bridges.
// Never force the player downward from a valid elevated surface.
if (p.z < targetZ - 0.05f) {
if (std::abs(p.z - targetZ) > 0.05f) {
p.z = targetZ;
renderer->getCharacterPosition() = p;
glm::vec3 canonical = core::coords::renderToCanonical(p);
gameHandler->setPosition(canonical.x, canonical.y, canonical.z);
gameHandler->sendMovement(game::Opcode::CMSG_MOVE_HEARTBEAT);
}
taxiLandingClampTimer_ -= deltaTime;
}
// No floor found: don't decrement timer, keep player frozen until terrain loads
}
}
bool idleOrbit = renderer->getCameraController()->isIdleOrbit();
@ -1130,12 +1132,11 @@ void Application::setupUICallbacks() {
pos.z += 20.0f;
}
// Nudge forward slightly to break edge-cases where unstuck lands exactly
// on problematic collision seams.
// Nudge forward to break free of collision seams / stuck geometry.
if (gameHandler) {
float renderYaw = gameHandler->getMovementInfo().orientation + glm::radians(90.0f);
pos.x += std::cos(renderYaw) * 2.0f;
pos.y += std::sin(renderYaw) * 2.0f;
pos.x += std::cos(renderYaw) * 5.0f;
pos.y += std::sin(renderYaw) * 5.0f;
}
cc->teleportTo(pos);
@ -4675,7 +4676,7 @@ void Application::processPendingMount() {
}
}
renderer->setMounted(instanceId, mountDisplayId, heightOffset);
renderer->setMounted(instanceId, mountDisplayId, heightOffset, m2Path);
charRenderer->playAnimation(instanceId, 0, true);
LOG_INFO("processPendingMount: DONE displayId=", mountDisplayId, " model=", m2Path, " heightOffset=", heightOffset);

View file

@ -3280,6 +3280,18 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
mountAuraSpellId_ = a.spellId;
}
}
// Classic/vanilla fallback: scan UNIT_FIELD_AURAS from same update block
if (mountAuraSpellId_ == 0) {
const uint16_t ufAuras = fieldIndex(UF::UNIT_FIELD_AURAS);
if (ufAuras != 0xFFFF) {
for (const auto& [fk, fv] : block.fields) {
if (fk >= ufAuras && fk < ufAuras + 48 && fv != 0) {
mountAuraSpellId_ = fv;
break;
}
}
}
}
LOG_INFO("Mount detected: displayId=", val, " auraSpellId=", mountAuraSpellId_);
}
if (old != 0 && val == 0) {
@ -3670,6 +3682,18 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
mountAuraSpellId_ = a.spellId;
}
}
// Classic/vanilla fallback: scan UNIT_FIELD_AURAS from same update block
if (mountAuraSpellId_ == 0) {
const uint16_t ufAuras = fieldIndex(UF::UNIT_FIELD_AURAS);
if (ufAuras != 0xFFFF) {
for (const auto& [fk, fv] : block.fields) {
if (fk >= ufAuras && fk < ufAuras + 48 && fv != 0) {
mountAuraSpellId_ = fv;
break;
}
}
}
}
LOG_INFO("Mount detected (values update): displayId=", val, " auraSpellId=", mountAuraSpellId_);
}
if (old != 0 && val == 0) {
@ -8594,6 +8618,21 @@ void GameHandler::updateClientTaxi(float deltaTime) {
auto playerEntity = entityManager.getEntity(playerGuid);
auto finishTaxiFlight = [&]() {
// Snap player to the last waypoint (landing position) before clearing state.
// Without this, the player would be left at whatever mid-flight position
// they were at when the path completion was detected.
if (!taxiClientPath_.empty()) {
const auto& landingPos = taxiClientPath_.back();
if (playerEntity) {
playerEntity->setPosition(landingPos.x, landingPos.y, landingPos.z,
movementInfo.orientation);
}
movementInfo.x = landingPos.x;
movementInfo.y = landingPos.y;
movementInfo.z = landingPos.z;
LOG_INFO("Taxi landing: snapped to final waypoint (",
landingPos.x, ", ", landingPos.y, ", ", landingPos.z, ")");
}
taxiClientActive_ = false;
onTaxiFlight_ = false;
taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering

View file

@ -32,6 +32,7 @@ static const UFNameEntry kUFNames[] = {
{"UNIT_FIELD_FLAGS_2", UF::UNIT_FIELD_FLAGS_2},
{"UNIT_FIELD_DISPLAYID", UF::UNIT_FIELD_DISPLAYID},
{"UNIT_FIELD_MOUNTDISPLAYID", UF::UNIT_FIELD_MOUNTDISPLAYID},
{"UNIT_FIELD_AURAS", UF::UNIT_FIELD_AURAS},
{"UNIT_NPC_FLAGS", UF::UNIT_NPC_FLAGS},
{"UNIT_DYNAMIC_FLAGS", UF::UNIT_DYNAMIC_FLAGS},
{"UNIT_END", UF::UNIT_END},

View file

@ -895,7 +895,23 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
(lowerName.find("seaweed") != std::string::npos) ||
(lowerName.find("kelp") != std::string::npos) ||
(lowerName.find("cattail") != std::string::npos) ||
(lowerName.find("reed") != std::string::npos);
(lowerName.find("reed") != std::string::npos) ||
(lowerName.find("palm") != std::string::npos) ||
(lowerName.find("bamboo") != std::string::npos) ||
(lowerName.find("banana") != std::string::npos) ||
(lowerName.find("coconut") != std::string::npos) ||
(lowerName.find("canopy") != std::string::npos) ||
(lowerName.find("hedge") != std::string::npos) ||
(lowerName.find("cactus") != std::string::npos) ||
(lowerName.find("leaf") != std::string::npos) ||
(lowerName.find("leaves") != std::string::npos) ||
(lowerName.find("stalk") != std::string::npos) ||
(lowerName.find("corn") != std::string::npos) ||
(lowerName.find("crop") != std::string::npos) ||
(lowerName.find("hay") != std::string::npos) ||
(lowerName.find("frond") != std::string::npos) ||
(lowerName.find("algae") != std::string::npos) ||
(lowerName.find("coral") != std::string::npos);
bool treeLike = (lowerName.find("tree") != std::string::npos);
foliageOrTreeLike = (foliageName || treeLike);
bool hardTreePart =

View file

@ -576,7 +576,7 @@ void Renderer::setCharacterFollow(uint32_t instanceId) {
}
}
void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset) {
void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float heightOffset, const std::string& modelPath) {
mountInstanceId_ = mountInstId;
mountHeightOffset_ = heightOffset;
mountSeatAttachmentId_ = -1;
@ -812,7 +812,7 @@ void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float h
// Notify mount sound manager
if (mountSoundManager) {
bool isFlying = taxiFlight_; // Taxi flights are flying mounts
mountSoundManager->onMount(mountDisplayId, isFlying);
mountSoundManager->onMount(mountDisplayId, isFlying, modelPath);
}
}

View file

@ -400,9 +400,12 @@ bool WMORenderer::loadModel(const pipeline::WMOModel& model, uint32_t id) {
}
groupRes.mergedBatches.reserve(batchMap.size());
bool anyTextured = false;
for (auto& [key, mb] : batchMap) {
if (mb.hasTexture) anyTextured = true;
groupRes.mergedBatches.push_back(std::move(mb));
}
groupRes.allUntextured = !anyTextured && !groupRes.mergedBatches.empty();
}
// Copy portal data for visibility culling
@ -1198,6 +1201,18 @@ void WMORenderer::render(const Camera& camera, const glm::mat4& view, const glm:
for (uint32_t gi : dl.visibleGroups) {
const auto& group = model.groups[gi];
// Skip groups with SHOW_SKYBOX flag (0x20000) — these are transparent
// sky windows meant to show the skybox behind them, not solid geometry
if (group.groupFlags & 0x20000) {
continue;
}
// Skip groups where ALL batches use the fallback white texture —
// these are collision/placeholder/LOD shell groups with no visual data
if (group.allUntextured) {
continue;
}
// STORMWIND.WMO specific fix: LOD shell visibility control
// Combination of distance culling + backface culling for best results
bool isLODShell = false;