Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount

- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
This commit is contained in:
Kelsi 2026-02-14 21:04:20 -08:00
parent bf31da8c13
commit d27387d744
13 changed files with 525 additions and 217 deletions

View file

@ -29,6 +29,7 @@ enum class UF : uint16_t {
UNIT_FIELD_FLAGS_2,
UNIT_FIELD_DISPLAYID,
UNIT_FIELD_MOUNTDISPLAYID,
UNIT_FIELD_AURAS, // Start of aura spell ID array (48 consecutive uint32 slots, classic/vanilla only)
UNIT_NPC_FLAGS,
UNIT_DYNAMIC_FLAGS,
UNIT_END,