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Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount
- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path - Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar) - Freeze physics during taxi landing until terrain loads to prevent falling through void - Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling - Snap player to final taxi waypoint on flight completion - Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount - Increase /unstuck forward nudge to 5 units
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13 changed files with 525 additions and 217 deletions
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@ -29,6 +29,7 @@ enum class UF : uint16_t {
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UNIT_FIELD_FLAGS_2,
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UNIT_FIELD_DISPLAYID,
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UNIT_FIELD_MOUNTDISPLAYID,
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UNIT_FIELD_AURAS, // Start of aura spell ID array (48 consecutive uint32 slots, classic/vanilla only)
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UNIT_NPC_FLAGS,
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UNIT_DYNAMIC_FLAGS,
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UNIT_END,
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