Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount

- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
This commit is contained in:
Kelsi 2026-02-14 21:04:20 -08:00
parent bf31da8c13
commit d27387d744
13 changed files with 525 additions and 217 deletions

View file

@ -24,10 +24,13 @@ bool MountSoundManager::initialize(pipeline::AssetManager* assets) {
loadMountSounds();
int totalSamples = wingFlapSounds_.size() + wingIdleSounds_.size() +
horseBreathSounds_.size() + horseMoveSounds_.size() +
horseJumpSounds_.size() + horseLandSounds_.size();
LOG_INFO("Mount sound manager initialized (", totalSamples, " clips)");
int totalSamples = wingFlapSounds_.size() + wingIdleSounds_.size();
for (const auto& [family, sounds] : familySounds_) {
totalSamples += sounds.move.size() + sounds.jump.size() +
sounds.land.size() + sounds.idle.size();
}
LOG_INFO("Mount sound manager initialized (", totalSamples, " clips, ",
familySounds_.size(), " mount families)");
return true;
}
@ -36,11 +39,24 @@ void MountSoundManager::shutdown() {
mounted_ = false;
wingFlapSounds_.clear();
wingIdleSounds_.clear();
horseBreathSounds_.clear();
horseMoveSounds_.clear();
familySounds_.clear();
assetManager_ = nullptr;
}
static void loadSoundList(pipeline::AssetManager* assets,
const std::vector<std::string>& paths,
std::vector<MountSample>& out) {
for (const auto& path : paths) {
if (!assets->fileExists(path)) continue;
auto data = assets->readFile(path);
if (data.empty()) continue;
MountSample sample;
sample.path = path;
sample.data = std::move(data);
out.push_back(std::move(sample));
}
}
void MountSoundManager::loadMountSounds() {
if (!assetManager_) return;
@ -52,7 +68,6 @@ void MountSoundManager::loadMountSounds() {
"Sound\\Creature\\DragonWhelp\\mDragonWhelpWingFlapA.wav",
"Sound\\Creature\\DragonWhelp\\mDragonWhelpWingFlapB.wav",
};
for (const auto& path : wingFlapPaths) {
MountSample sample;
if (loadSound(path, sample)) {
@ -60,13 +75,12 @@ void MountSoundManager::loadMountSounds() {
}
}
// Flying mount idle/hovering (screeches/calls)
// Flying mount idle/hovering
std::vector<std::string> wingIdlePaths = {
"Sound\\Creature\\DragonHawk\\DragonHawkPreAggro.wav",
"Sound\\Creature\\DragonHawk\\DragonHawkAggro.wav",
"Sound\\Creature\\Dragons\\DragonPreAggro.wav",
};
for (const auto& path : wingIdlePaths) {
MountSample sample;
if (loadSound(path, sample)) {
@ -74,114 +88,247 @@ void MountSoundManager::loadMountSounds() {
}
}
// Ground mount breathing/idle (per creature family)
std::vector<std::string> horseBreathPaths = {
"Sound\\Creature\\Horse\\mHorseStand3A.wav",
"Sound\\Creature\\Ram\\RamPreAggro.wav",
"Sound\\Creature\\Wolf\\mWolfFidget2a.wav",
"Sound\\Creature\\Tiger\\mTigerStand2A.wav",
};
// --- Per-family ground mount sounds ---
for (const auto& path : horseBreathPaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseBreathSounds_.push_back(std::move(sample));
// Horse
{
auto& s = familySounds_[MountFamily::HORSE];
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseAttackA.wav",
"Sound\\Creature\\Horse\\mHorseAttackB.wav",
"Sound\\Creature\\Horse\\mHorseAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseWoundA.wav",
"Sound\\Creature\\Horse\\mHorseWoundB.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Horse\\mHorseStand3A.wav",
"Sound\\Creature\\Horse\\mHorseAggroA.wav",
}, s.idle);
}
// Wolf
{
auto& s = familySounds_[MountFamily::WOLF];
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfAggroA.wav",
"Sound\\Creature\\Wolf\\mWolfAggroB.wav",
"Sound\\Creature\\Wolf\\mWolfAggroC.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfAttackA.wav",
"Sound\\Creature\\Wolf\\mWolfAttackB.wav",
"Sound\\Creature\\Wolf\\mWolfAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfWoundA.wav",
"Sound\\Creature\\Wolf\\mWolfWoundB.wav",
"Sound\\Creature\\Wolf\\mWolfWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Wolf\\mWolfFidget2a.wav",
"Sound\\Creature\\Wolf\\mWolfFidget2b.wav",
"Sound\\Creature\\Wolf\\mWolfFidget2c.wav",
}, s.idle);
}
// Ram
{
auto& s = familySounds_[MountFamily::RAM];
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamAggro.wav",
"Sound\\Creature\\Ram\\RamPreAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamAttackA.wav",
"Sound\\Creature\\Ram\\RamAttackB.wav",
"Sound\\Creature\\Ram\\RamAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamWoundA.wav",
"Sound\\Creature\\Ram\\RamWoundB.wav",
"Sound\\Creature\\Ram\\RamWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Ram\\RamPreAggro.wav",
}, s.idle);
}
// Tiger (also saber cats / nightsaber)
{
auto& s = familySounds_[MountFamily::TIGER];
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerAttackA.wav",
"Sound\\Creature\\Tiger\\mTigerAttackB.wav",
"Sound\\Creature\\Tiger\\mTigerAttackC.wav",
"Sound\\Creature\\Tiger\\mTigerAttackD.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerWoundA.wav",
"Sound\\Creature\\Tiger\\mTigerWoundB.wav",
"Sound\\Creature\\Tiger\\mTigerWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tiger\\mTigerStand2A.wav",
}, s.idle);
}
// Raptor
{
auto& s = familySounds_[MountFamily::RAPTOR];
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorAttackA.wav",
"Sound\\Creature\\Raptor\\mRaptorAttackB.wav",
"Sound\\Creature\\Raptor\\mRaptorAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorWoundA.wav",
"Sound\\Creature\\Raptor\\mRaptorWoundB.wav",
"Sound\\Creature\\Raptor\\mRaptorWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Raptor\\mRaptorAggroA.wav",
}, s.idle);
}
// Kodo
{
auto& s = familySounds_[MountFamily::KODO];
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastAggroA.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastAttackA.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastAttackB.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastWoundA.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastWoundB.wav",
"Sound\\Creature\\KodoBeast\\KodoBeastWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\KodoBeast\\KodoBeastStand02A.wav",
}, s.idle);
}
// Mechanostrider
{
auto& s = familySounds_[MountFamily::MECHANOSTRIDER];
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderAggro.wav",
"Sound\\Creature\\MechaStrider\\MechaStriderPreAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderAttackA.wav",
"Sound\\Creature\\MechaStrider\\MechaStriderAttackB.wav",
"Sound\\Creature\\MechaStrider\\MechaStriderAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderAttackA.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\MechaStrider\\MechaStriderPreAggro.wav",
}, s.idle);
}
// Tallstrider (plainstrider mounts)
{
auto& s = familySounds_[MountFamily::TALLSTRIDER];
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderAggro.wav",
"Sound\\Creature\\Tallstrider\\TallstriderPreAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderAttackA.wav",
"Sound\\Creature\\Tallstrider\\TallstriderAttackB.wav",
"Sound\\Creature\\Tallstrider\\TallstriderAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderWoundA.wav",
"Sound\\Creature\\Tallstrider\\TallstriderWoundB.wav",
"Sound\\Creature\\Tallstrider\\TallstriderWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\Tallstrider\\TallstriderPreAggro.wav",
}, s.idle);
}
// Undead horse (skeletal warhorse)
{
auto& s = familySounds_[MountFamily::UNDEAD_HORSE];
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadAggro.wav",
}, s.move);
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadAttackA.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadAttackB.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadAttackC.wav",
}, s.jump);
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadWoundA.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadWoundB.wav",
"Sound\\Creature\\HorseUndead\\HorseUndeadWoundC.wav",
}, s.land);
loadSoundList(assetManager_, {
"Sound\\Creature\\HorseUndead\\HorseUndeadPreAggro.wav",
}, s.idle);
}
// Log loaded families
for (const auto& [family, sounds] : familySounds_) {
int total = sounds.move.size() + sounds.jump.size() +
sounds.land.size() + sounds.idle.size();
if (total > 0) {
LOG_INFO("Mount family ", static_cast<int>(family), ": ",
sounds.move.size(), " move, ", sounds.jump.size(), " jump, ",
sounds.land.size(), " land, ", sounds.idle.size(), " idle");
}
}
// Ground mount movement ambient (alerts/whinnies)
std::vector<std::string> horseMovePaths = {
"Sound\\Creature\\Horse\\mHorseAggroA.wav",
};
for (const auto& path : horseMovePaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseMoveSounds_.push_back(std::move(sample));
}
}
// Ground mount jump effort sounds
std::vector<std::string> horseJumpPaths = {
"Sound\\Creature\\Horse\\mHorseAttackA.wav",
"Sound\\Creature\\Horse\\mHorseAttackB.wav",
"Sound\\Creature\\Horse\\mHorseAttackC.wav",
};
for (const auto& path : horseJumpPaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseJumpSounds_.push_back(std::move(sample));
}
}
// Ground mount landing thud sounds
std::vector<std::string> horseLandPaths = {
"Sound\\Creature\\Horse\\mHorseWoundA.wav",
"Sound\\Creature\\Horse\\mHorseWoundB.wav",
};
for (const auto& path : horseLandPaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseLandSounds_.push_back(std::move(sample));
}
}
// Ground mount idle ambient (snorts and whinnies only)
std::vector<std::string> horseIdlePaths = {
"Sound\\Creature\\Horse\\mHorseStand3A.wav", // Snort
"Sound\\Creature\\Horse\\mHorseAggroA.wav", // Whinny
};
for (const auto& path : horseIdlePaths) {
MountSample sample;
if (loadSound(path, sample)) {
horseIdleSounds_.push_back(std::move(sample));
}
}
if (!wingFlapSounds_.empty()) {
LOG_INFO("Loaded ", wingFlapSounds_.size(), " wing flap sounds");
}
if (!wingIdleSounds_.empty()) {
LOG_INFO("Loaded ", wingIdleSounds_.size(), " wing idle sounds");
}
if (!horseBreathSounds_.empty()) {
LOG_INFO("Loaded ", horseBreathSounds_.size(), " horse breath sounds");
}
if (!horseMoveSounds_.empty()) {
LOG_INFO("Loaded ", horseMoveSounds_.size(), " horse move sounds");
}
if (!horseJumpSounds_.empty()) {
LOG_INFO("Loaded ", horseJumpSounds_.size(), " horse jump sounds");
}
if (!horseLandSounds_.empty()) {
LOG_INFO("Loaded ", horseLandSounds_.size(), " horse land sounds");
}
if (!horseIdleSounds_.empty()) {
LOG_INFO("Loaded ", horseIdleSounds_.size(), " horse idle sounds (snorts/whinnies)");
}
}
bool MountSoundManager::loadSound(const std::string& path, MountSample& sample) {
if (!assetManager_ || !assetManager_->fileExists(path)) {
LOG_WARNING("Mount sound file not found: ", path);
return false;
}
auto data = assetManager_->readFile(path);
if (data.empty()) {
LOG_WARNING("Mount sound file empty: ", path);
return false;
}
sample.path = path;
sample.data = std::move(data);
LOG_INFO("Loaded mount sound: ", path);
return true;
}
const MountSoundManager::FamilySounds& MountSoundManager::getCurrentFamilySounds() const {
static const FamilySounds empty;
auto it = familySounds_.find(currentMountFamily_);
if (it != familySounds_.end()) {
return it->second;
}
// Fall back to horse for unknown families
it = familySounds_.find(MountFamily::HORSE);
if (it != familySounds_.end()) {
return it->second;
}
return empty;
}
void MountSoundManager::update(float deltaTime) {
if (!mounted_) {
soundLoopTimer_ = 0.0f;
@ -192,18 +339,26 @@ void MountSoundManager::update(float deltaTime) {
updateMountSounds();
}
void MountSoundManager::onMount(uint32_t creatureDisplayId, bool isFlying) {
void MountSoundManager::onMount(uint32_t creatureDisplayId, bool isFlying, const std::string& modelPath) {
mounted_ = true;
currentDisplayId_ = creatureDisplayId;
currentMountType_ = detectMountType(creatureDisplayId);
currentMountFamily_ = detectMountFamily(creatureDisplayId);
// Prefer model path detection (reliable) over display ID ranges (fragile)
if (!modelPath.empty()) {
currentMountFamily_ = detectMountFamilyFromPath(modelPath);
} else {
currentMountFamily_ = detectMountFamily(creatureDisplayId);
}
flying_ = isFlying;
moving_ = false;
LOG_INFO("Mount sound: mounted on display ID ", creatureDisplayId,
" type=", static_cast<int>(currentMountType_),
" family=", static_cast<int>(currentMountFamily_),
" flying=", flying_);
" flying=", flying_,
" model=", modelPath);
updateMountSounds();
}
@ -212,6 +367,7 @@ void MountSoundManager::onDismount() {
stopAllMountSounds();
mounted_ = false;
currentMountType_ = MountType::NONE;
currentMountFamily_ = MountFamily::UNKNOWN;
currentDisplayId_ = 0;
flying_ = false;
moving_ = false;
@ -242,23 +398,22 @@ void MountSoundManager::setGrounded(bool grounded) {
void MountSoundManager::playRearUpSound() {
if (!mounted_) return;
// Cooldown to prevent spam (200ms)
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastActionSoundTime_).count();
if (elapsed < 200) return;
lastActionSoundTime_ = now;
// Use semantic sound based on mount family
if (currentMountType_ == MountType::GROUND && !horseMoveSounds_.empty()) {
// Ground mounts: whinny/roar
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseMoveSounds_.size() - 1);
const auto& sample = horseMoveSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.7f * volumeScale_, 1.0f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.move.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.move.size() - 1);
const auto& sample = sounds.move[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.7f * volumeScale_, 1.0f);
}
}
} else if (currentMountType_ == MountType::FLYING && !wingIdleSounds_.empty()) {
// Flying mounts: screech/roar
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, wingIdleSounds_.size() - 1);
const auto& sample = wingIdleSounds_[dist(rng)];
@ -271,22 +426,22 @@ void MountSoundManager::playRearUpSound() {
void MountSoundManager::playJumpSound() {
if (!mounted_) return;
// Cooldown to prevent spam
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastActionSoundTime_).count();
if (elapsed < 200) return;
lastActionSoundTime_ = now;
// Jump effort sound
if (currentMountType_ == MountType::GROUND && !horseJumpSounds_.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseJumpSounds_.size() - 1);
const auto& sample = horseJumpSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.5f * volumeScale_, 1.1f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.jump.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.jump.size() - 1);
const auto& sample = sounds.jump[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.5f * volumeScale_, 1.1f);
}
}
} else if (currentMountType_ == MountType::FLYING && !wingFlapSounds_.empty()) {
// Flying mounts: wing whoosh
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, wingFlapSounds_.size() - 1);
const auto& sample = wingFlapSounds_[dist(rng)];
@ -299,19 +454,20 @@ void MountSoundManager::playJumpSound() {
void MountSoundManager::playLandSound() {
if (!mounted_) return;
// Cooldown to prevent spam
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastActionSoundTime_).count();
if (elapsed < 200) return;
lastActionSoundTime_ = now;
// Landing thud/hoof sound
if (currentMountType_ == MountType::GROUND && !horseLandSounds_.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseLandSounds_.size() - 1);
const auto& sample = horseLandSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.6f * volumeScale_, 0.85f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.land.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.land.size() - 1);
const auto& sample = sounds.land[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.6f * volumeScale_, 0.85f);
}
}
}
}
@ -319,62 +475,137 @@ void MountSoundManager::playLandSound() {
void MountSoundManager::playIdleSound() {
if (!mounted_ || moving_) return;
// Ambient idle sounds (snorts and whinnies only for ground mounts)
if (currentMountType_ == MountType::GROUND && !horseIdleSounds_.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, horseIdleSounds_.size() - 1);
const auto& sample = horseIdleSounds_[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.35f * volumeScale_, 0.95f);
if (currentMountType_ == MountType::GROUND) {
const auto& sounds = getCurrentFamilySounds();
if (!sounds.idle.empty()) {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<size_t> dist(0, sounds.idle.size() - 1);
const auto& sample = sounds.idle[dist(rng)];
if (!sample.data.empty()) {
AudioEngine::instance().playSound2D(sample.data, 0.35f * volumeScale_, 0.95f);
}
}
}
// No idle sounds for flying mounts (wing sounds were too aggressive)
}
MountType MountSoundManager::detectMountType(uint32_t creatureDisplayId) const {
// TODO: Load from CreatureDisplayInfo.dbc or CreatureModelData.dbc
// For now, use simple heuristics based on common display IDs
// This is a placeholder - we'd need proper DBC parsing for accuracy
// Common flying mount display IDs (approximate ranges)
// Gryphons: ~2300-2310
// Wyverns: ~1566-1570
// Drakes: ~25830-25870
// Phoenixes: ~17890-17900
if (creatureDisplayId >= 2300 && creatureDisplayId <= 2320) return MountType::FLYING; // Gryphons
if (creatureDisplayId >= 1560 && creatureDisplayId <= 1580) return MountType::FLYING; // Wyverns
if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900) return MountType::FLYING; // Drakes
if (creatureDisplayId >= 17880 && creatureDisplayId <= 17910) return MountType::FLYING; // Phoenixes
// Most other mounts are ground
return MountType::GROUND;
}
MountFamily MountSoundManager::detectMountFamilyFromPath(const std::string& modelPath) const {
// Convert path to lowercase for matching
std::string lower = modelPath;
for (char& c : lower) c = std::tolower(c);
// Check creature model path for family keywords
if (lower.find("tallstrider") != std::string::npos ||
lower.find("plainstrider") != std::string::npos)
return MountFamily::TALLSTRIDER;
if (lower.find("wolf") != std::string::npos ||
lower.find("direwolf") != std::string::npos)
return MountFamily::WOLF;
if (lower.find("tiger") != std::string::npos ||
lower.find("nightsaber") != std::string::npos ||
lower.find("panther") != std::string::npos ||
lower.find("frostsaber") != std::string::npos)
return MountFamily::TIGER;
if (lower.find("raptor") != std::string::npos)
return MountFamily::RAPTOR;
if (lower.find("kodo") != std::string::npos)
return MountFamily::KODO;
if (lower.find("mechastrider") != std::string::npos ||
lower.find("mechanostrider") != std::string::npos)
return MountFamily::MECHANOSTRIDER;
if (lower.find("ram") != std::string::npos)
return MountFamily::RAM;
if (lower.find("horseundead") != std::string::npos ||
lower.find("skeletalhorse") != std::string::npos)
return MountFamily::UNDEAD_HORSE;
if (lower.find("horse") != std::string::npos)
return MountFamily::HORSE;
if (lower.find("hawkstrider") != std::string::npos)
return MountFamily::TALLSTRIDER; // BC hawkstriders share tallstrider sounds
if (lower.find("dragon") != std::string::npos ||
lower.find("drake") != std::string::npos ||
lower.find("gryphon") != std::string::npos ||
lower.find("wyvern") != std::string::npos)
return MountFamily::DRAGON;
return MountFamily::HORSE; // Default fallback
}
MountFamily MountSoundManager::detectMountFamily(uint32_t creatureDisplayId) const {
// Heuristic creature family detection based on common display ID ranges
// TODO: Replace with proper CreatureModelData.dbc lookup
// Undead horses (skeletal warhorses) — check before generic horse range
// Display IDs: 10670 (Skeletal Horse), 10671-10672, 5765-5768
if ((creatureDisplayId >= 10670 && creatureDisplayId <= 10672) ||
(creatureDisplayId >= 5765 && creatureDisplayId <= 5768))
return MountFamily::UNDEAD_HORSE;
// Horses: ~14000-14999 range (includes many horse variants)
if (creatureDisplayId >= 14000 && creatureDisplayId < 15000) return MountFamily::HORSE;
// Horses: common palomino/pinto/black stallion etc.
// 2402-2410 (standard horses), 14337-14348 (epic horses)
if ((creatureDisplayId >= 2402 && creatureDisplayId <= 2410) ||
(creatureDisplayId >= 14337 && creatureDisplayId <= 14348) ||
creatureDisplayId == 2404 || creatureDisplayId == 2405)
return MountFamily::HORSE;
// Rams: ~14349-14375 range
if (creatureDisplayId >= 14349 && creatureDisplayId <= 14375) return MountFamily::RAM;
// Rams: Dwarf ram mounts
// 2736-2737 (standard rams), 14347-14353 (epic rams), 14577-14578
if ((creatureDisplayId >= 2736 && creatureDisplayId <= 2737) ||
(creatureDisplayId >= 14347 && creatureDisplayId <= 14353) ||
(creatureDisplayId >= 14577 && creatureDisplayId <= 14578))
return MountFamily::RAM;
// Wolves: ~207-217, ~2326-2329 ranges
if ((creatureDisplayId >= 207 && creatureDisplayId <= 217) ||
(creatureDisplayId >= 2326 && creatureDisplayId <= 2329)) return MountFamily::WOLF;
// Wolves: Orc wolf mounts
// 207-212 (dire wolves), 2320-2328 (epic wolves), 14573-14575
if ((creatureDisplayId >= 207 && creatureDisplayId <= 212) ||
(creatureDisplayId >= 2320 && creatureDisplayId <= 2330) ||
(creatureDisplayId >= 14573 && creatureDisplayId <= 14575))
return MountFamily::WOLF;
// Tigers/Cats: ~6442-6473 range
if (creatureDisplayId >= 6442 && creatureDisplayId <= 6473) return MountFamily::TIGER;
// Tigers/Nightsabers: Night elf cat mounts
// 6068-6074 (nightsabers), 6075-6080 (epic/frostsaber), 9991-9992, 14328-14332
if ((creatureDisplayId >= 6068 && creatureDisplayId <= 6080) ||
(creatureDisplayId >= 9991 && creatureDisplayId <= 9992) ||
(creatureDisplayId >= 14328 && creatureDisplayId <= 14332))
return MountFamily::TIGER;
// Raptors: ~6466-6474 range
if (creatureDisplayId >= 6466 && creatureDisplayId <= 6474) return MountFamily::RAPTOR;
// Raptors: Troll raptor mounts
// 6469-6474 (standard raptors), 14338-14344 (epic raptors), 4806
if ((creatureDisplayId >= 6469 && creatureDisplayId <= 6474) ||
(creatureDisplayId >= 14338 && creatureDisplayId <= 14344) ||
creatureDisplayId == 4806)
return MountFamily::RAPTOR;
// Dragons/Drakes
if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900) return MountFamily::DRAGON;
// Kodo: Tauren kodo mounts
// 11641-11643 (standard kodo), 14348-14349 (great kodo), 12246
if ((creatureDisplayId >= 11641 && creatureDisplayId <= 11643) ||
(creatureDisplayId >= 14348 && creatureDisplayId <= 14349) ||
creatureDisplayId == 12246 || creatureDisplayId == 14349)
return MountFamily::KODO;
// Default to horse for unknown ground mounts
// Mechanostriders: Gnome mechanostrider mounts
// 6569-6571 (standard), 9473-9476 (epic), 10180, 14584
if ((creatureDisplayId >= 6569 && creatureDisplayId <= 6571) ||
(creatureDisplayId >= 9473 && creatureDisplayId <= 9476) ||
creatureDisplayId == 10180 || creatureDisplayId == 14584)
return MountFamily::MECHANOSTRIDER;
// Tallstriders (plainstrider mounts — Turtle WoW custom or future)
// 1961-1964
if (creatureDisplayId >= 1961 && creatureDisplayId <= 1964)
return MountFamily::TALLSTRIDER;
// Dragons/Drakes (flying)
if (creatureDisplayId >= 25800 && creatureDisplayId <= 25900)
return MountFamily::DRAGON;
// Default to HORSE for unknown ground mounts (safe fallback)
return MountFamily::HORSE;
}
@ -388,66 +619,51 @@ void MountSoundManager::updateMountSounds() {
// Flying mounts
if (currentMountType_ == MountType::FLYING && flying_) {
if (moving_ && !wingFlapSounds_.empty()) {
// Wing flaps when moving (play periodically for continuous flapping sound)
if (soundLoopTimer_ >= 1.2f) {
std::uniform_int_distribution<size_t> dist(0, wingFlapSounds_.size() - 1);
const auto& sample = wingFlapSounds_[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.4f, 0.5f);
std::uniform_real_distribution<float> pitchDist(0.95f, 1.05f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingMovementSound_ = true;
}
} else if (!moving_ && !wingIdleSounds_.empty()) {
// Idle/hovering sounds (less frequent)
if (soundLoopTimer_ >= 3.5f) {
std::uniform_int_distribution<size_t> dist(0, wingIdleSounds_.size() - 1);
const auto& sample = wingIdleSounds_[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.3f, 0.4f);
std::uniform_real_distribution<float> pitchDist(0.98f, 1.02f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingIdleSound_ = true;
}
}
}
// Ground mounts
// Ground mounts — use per-family sounds
else if (currentMountType_ == MountType::GROUND && !flying_) {
if (moving_ && !horseMoveSounds_.empty()) {
// Occasional whinny/ambient sounds while moving
const auto& sounds = getCurrentFamilySounds();
if (moving_ && !sounds.move.empty()) {
if (soundLoopTimer_ >= 8.0f) {
std::uniform_int_distribution<size_t> dist(0, horseMoveSounds_.size() - 1);
const auto& sample = horseMoveSounds_[dist(rng)];
std::uniform_int_distribution<size_t> dist(0, sounds.move.size() - 1);
const auto& sample = sounds.move[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.35f, 0.45f);
std::uniform_real_distribution<float> pitchDist(0.97f, 1.03f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingMovementSound_ = true;
}
} else if (!moving_ && !horseBreathSounds_.empty()) {
// Breathing/snorting when idle
} else if (!moving_ && !sounds.idle.empty()) {
if (soundLoopTimer_ >= 4.5f) {
std::uniform_int_distribution<size_t> dist(0, horseBreathSounds_.size() - 1);
const auto& sample = horseBreathSounds_[dist(rng)];
std::uniform_int_distribution<size_t> dist(0, sounds.idle.size() - 1);
const auto& sample = sounds.idle[dist(rng)];
std::uniform_real_distribution<float> volumeDist(0.25f, 0.35f);
std::uniform_real_distribution<float> pitchDist(0.98f, 1.02f);
AudioEngine::instance().playSound2D(
sample.data,
volumeDist(rng) * volumeScale_,
pitchDist(rng)
);
sample.data, volumeDist(rng) * volumeScale_, pitchDist(rng));
soundLoopTimer_ = 0.0f;
playingIdleSound_ = true;
}
@ -456,7 +672,6 @@ void MountSoundManager::updateMountSounds() {
}
void MountSoundManager::stopAllMountSounds() {
// Reset state flags
playingMovementSound_ = false;
playingIdleSound_ = false;
soundLoopTimer_ = 0.0f;