Fix mount sounds, grey WMO meshes, taxi landing, tree animations, and classic dismount

- Per-family mount sounds (kodo, tallstrider, mechanostrider, etc.) detected from M2 model path
- Skip WMO groups with SHOW_SKYBOX flag or all-untextured batches (grey mesh in Orgrimmar)
- Freeze physics during taxi landing until terrain loads to prevent falling through void
- Disable bone animations on tropical vegetation (palm, bamboo, banana, etc.) to fix wiggling
- Snap player to final taxi waypoint on flight completion
- Extract mount aura spell ID from classic UNIT_FIELD_AURAS for CMSG_CANCEL_AURA dismount
- Increase /unstuck forward nudge to 5 units
This commit is contained in:
Kelsi 2026-02-14 21:04:20 -08:00
parent bf31da8c13
commit d27387d744
13 changed files with 525 additions and 217 deletions

View file

@ -32,6 +32,7 @@ static const UFNameEntry kUFNames[] = {
{"UNIT_FIELD_FLAGS_2", UF::UNIT_FIELD_FLAGS_2},
{"UNIT_FIELD_DISPLAYID", UF::UNIT_FIELD_DISPLAYID},
{"UNIT_FIELD_MOUNTDISPLAYID", UF::UNIT_FIELD_MOUNTDISPLAYID},
{"UNIT_FIELD_AURAS", UF::UNIT_FIELD_AURAS},
{"UNIT_NPC_FLAGS", UF::UNIT_NPC_FLAGS},
{"UNIT_DYNAMIC_FLAGS", UF::UNIT_DYNAMIC_FLAGS},
{"UNIT_END", UF::UNIT_END},