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Add original music to login rotation and zone playlists
11 original tracks in assets/Original Music/ now play on the login screen and in thematically matched zones across Eastern Kingdoms and Kalimdor. Added crossfadeToFile to MusicManager for local file playback during zone transitions. New zones: Tirisfal, Undercity, Barrens, STV, Duskwood, Burning Steppes, Searing Gorge, Ironforge, Loch Modan, Orgrimmar, Durotar, Mulgore, Thunder Bluff, Darkshore, Teldrassil, Darnassus.
This commit is contained in:
parent
9fc41d6f30
commit
d2b46d410a
16 changed files with 392 additions and 17 deletions
BIN
assets/Original Music/Lanterns Over Lordaeron.mp3
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assets/Original Music/Lanterns Over Lordaeron.mp3
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assets/Original Music/Loot the Dogs.mp3
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assets/Original Music/Loot the Dogs.mp3
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assets/Original Music/One More Pull.mp3
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assets/Original Music/One More Pull.mp3
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assets/Original Music/Roll Need Greed.mp3
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assets/Original Music/Roll Need Greed.mp3
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assets/Original Music/RunBackPolka.mp3
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assets/Original Music/RunBackPolka.mp3
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assets/Original Music/The Barrens Has No End.mp3
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assets/Original Music/The Barrens Has No End.mp3
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assets/Original Music/The Bone Collector.mp3
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assets/Original Music/The Bone Collector.mp3
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assets/Original Music/WHO PULLED_.mp3
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assets/Original Music/WHO PULLED_.mp3
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assets/Original Music/You No Take Candle!.mp3
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assets/Original Music/You No Take Candle!.mp3
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@ -22,6 +22,7 @@ public:
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void playFilePath(const std::string& filePath, bool loop = true);
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void stopMusic(float fadeMs = 2000.0f);
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void crossfadeTo(const std::string& mpqPath, float fadeMs = 3000.0f);
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void crossfadeToFile(const std::string& filePath, float fadeMs = 3000.0f);
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void update(float deltaTime);
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void setVolume(int volume);
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int getVolume() const { return volumePercent; }
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@ -43,6 +44,7 @@ private:
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// Crossfade state
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bool crossfading = false;
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std::string pendingTrack;
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bool pendingIsFile = false;
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float fadeTimer = 0.0f;
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float fadeDuration = 0.0f;
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@ -153,6 +153,7 @@ void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {
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if (fadeMs > 0 && playing) {
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crossfading = true;
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pendingTrack = mpqPath;
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pendingIsFile = false;
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fadeTimer = 0.0f;
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fadeDuration = fadeMs / 1000.0f;
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AudioEngine::instance().stopMusic();
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@ -161,6 +162,21 @@ void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {
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}
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}
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void MusicManager::crossfadeToFile(const std::string& filePath, float fadeMs) {
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if (filePath == currentTrack && playing) return;
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if (fadeMs > 0 && playing) {
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crossfading = true;
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pendingTrack = filePath;
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pendingIsFile = true;
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fadeTimer = 0.0f;
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fadeDuration = fadeMs / 1000.0f;
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AudioEngine::instance().stopMusic();
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} else {
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playFilePath(filePath);
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}
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}
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void MusicManager::update(float deltaTime) {
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// Check if music is still playing
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if (playing && !AudioEngine::instance().isMusicPlaying()) {
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@ -173,8 +189,13 @@ void MusicManager::update(float deltaTime) {
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if (fadeTimer >= fadeDuration * 0.3f) {
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// Start new track after brief pause
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crossfading = false;
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playMusic(pendingTrack);
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if (pendingIsFile) {
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playFilePath(pendingTrack);
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} else {
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playMusic(pendingTrack);
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}
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pendingTrack.clear();
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pendingIsFile = false;
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}
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}
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}
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@ -2,12 +2,47 @@
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#include "core/logger.hpp"
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#include <cstdlib>
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#include <ctime>
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#include <filesystem>
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#include <unordered_set>
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namespace wowee {
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namespace game {
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// Resolve "assets/Original Music/<name>" to an absolute path, or return empty
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static std::string resolveOriginalMusic(const char* filename) {
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namespace fs = std::filesystem;
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fs::path rel = fs::path("assets") / "Original Music" / filename;
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if (fs::exists(rel)) return fs::canonical(rel).string();
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fs::path abs = fs::current_path() / rel;
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if (fs::exists(abs)) return fs::canonical(abs).string();
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return "";
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}
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// Helper: prefix with "file:" so the renderer knows to use playFilePath
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static std::string filePrefix(const std::string& path) {
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if (path.empty()) return "";
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return "file:" + path;
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}
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void ZoneManager::initialize() {
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// Resolve original music paths at startup
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auto om = [](const char* name) -> std::string {
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std::string path = resolveOriginalMusic(name);
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return path.empty() ? "" : filePrefix(path);
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};
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std::string omWanderwewill = om("Wanderwewill.mp3");
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std::string omYouNoTake = om("You No Take Candle!.mp3");
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std::string omGoldBooty = om("Gold on the Tide in Booty Bay.mp3");
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std::string omLanterns = om("Lanterns Over Lordaeron.mp3");
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std::string omBarrens = om("The Barrens Has No End.mp3");
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std::string omBoneCollector = om("The Bone Collector.mp3");
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std::string omLootTheDogs = om("Loot the Dogs.mp3");
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std::string omOneMorePull = om("One More Pull.mp3");
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std::string omRollNeedGreed = om("Roll Need Greed.mp3");
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std::string omRunBackPolka = om("RunBackPolka.mp3");
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std::string omWhoPulled = om("WHO PULLED_.mp3");
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// Elwynn Forest (zone 12)
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ZoneInfo elwynn;
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elwynn.id = 12;
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@ -17,6 +52,8 @@ void ZoneManager::initialize() {
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"Sound\\Music\\ZoneMusic\\Forest\\DayForest02.mp3",
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"Sound\\Music\\ZoneMusic\\Forest\\DayForest03.mp3",
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};
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if (!omWanderwewill.empty()) elwynn.musicPaths.push_back(omWanderwewill);
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if (!omYouNoTake.empty()) elwynn.musicPaths.push_back(omYouNoTake);
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zones[12] = elwynn;
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// Stormwind City (zone 1519)
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@ -43,6 +80,7 @@ void ZoneManager::initialize() {
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"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain02.mp3",
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"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain03.mp3",
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};
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if (!omRunBackPolka.empty()) dunmorogh.musicPaths.push_back(omRunBackPolka);
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zones[1] = dunmorogh;
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// Westfall (zone 40)
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@ -54,8 +92,208 @@ void ZoneManager::initialize() {
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"Sound\\Music\\ZoneMusic\\Plains\\DayPlains02.mp3",
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"Sound\\Music\\ZoneMusic\\Plains\\DayPlains03.mp3",
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};
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if (!omYouNoTake.empty()) westfall.musicPaths.push_back(omYouNoTake);
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zones[40] = westfall;
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// Tirisfal Glades (zone 85)
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ZoneInfo tirisfal;
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tirisfal.id = 85;
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tirisfal.name = "Tirisfal Glades";
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tirisfal.musicPaths = {
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"Sound\\Music\\ZoneMusic\\UndeadForest\\UndeadForest01.mp3",
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"Sound\\Music\\ZoneMusic\\UndeadForest\\UndeadForest02.mp3",
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"Sound\\Music\\ZoneMusic\\UndeadForest\\UndeadForest03.mp3",
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};
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if (!omLanterns.empty()) tirisfal.musicPaths.push_back(omLanterns);
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zones[85] = tirisfal;
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// Undercity (zone 1497)
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ZoneInfo undercity;
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undercity.id = 1497;
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undercity.name = "Undercity";
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undercity.musicPaths = {
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"Sound\\Music\\CityMusic\\Undercity\\Undercity01-zone.mp3",
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"Sound\\Music\\CityMusic\\Undercity\\Undercity02-zone.mp3",
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"Sound\\Music\\CityMusic\\Undercity\\Undercity03-zone.mp3",
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};
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if (!omLanterns.empty()) undercity.musicPaths.push_back(omLanterns);
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zones[1497] = undercity;
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// The Barrens (zone 17)
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ZoneInfo barrens;
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barrens.id = 17;
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barrens.name = "The Barrens";
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barrens.musicPaths = {
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"Sound\\Music\\ZoneMusic\\Desert\\DayDesert01.mp3",
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"Sound\\Music\\ZoneMusic\\Desert\\DayDesert02.mp3",
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"Sound\\Music\\ZoneMusic\\Desert\\DayDesert03.mp3",
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};
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if (!omBarrens.empty()) barrens.musicPaths.push_back(omBarrens);
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zones[17] = barrens;
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// Stranglethorn Vale (zone 33)
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ZoneInfo stranglethorn;
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stranglethorn.id = 33;
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stranglethorn.name = "Stranglethorn Vale";
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stranglethorn.musicPaths = {
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"Sound\\Music\\ZoneMusic\\Jungle\\DayJungle01.mp3",
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"Sound\\Music\\ZoneMusic\\Jungle\\DayJungle02.mp3",
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"Sound\\Music\\ZoneMusic\\Jungle\\DayJungle03.mp3",
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};
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if (!omGoldBooty.empty()) stranglethorn.musicPaths.push_back(omGoldBooty);
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zones[33] = stranglethorn;
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// Duskwood (zone 10)
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ZoneInfo duskwood;
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duskwood.id = 10;
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duskwood.name = "Duskwood";
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duskwood.musicPaths = {
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"Sound\\Music\\ZoneMusic\\HauntedForest\\HauntedForest01.mp3",
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"Sound\\Music\\ZoneMusic\\HauntedForest\\HauntedForest02.mp3",
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"Sound\\Music\\ZoneMusic\\HauntedForest\\HauntedForest03.mp3",
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};
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if (!omBoneCollector.empty()) duskwood.musicPaths.push_back(omBoneCollector);
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zones[10] = duskwood;
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// Burning Steppes (zone 46)
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ZoneInfo burningSteppes;
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burningSteppes.id = 46;
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burningSteppes.name = "Burning Steppes";
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burningSteppes.musicPaths = {
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"Sound\\Music\\ZoneMusic\\BarrenDry\\DayBarrenDry01.mp3",
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"Sound\\Music\\ZoneMusic\\BarrenDry\\DayBarrenDry02.mp3",
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};
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if (!omOneMorePull.empty()) burningSteppes.musicPaths.push_back(omOneMorePull);
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if (!omWhoPulled.empty()) burningSteppes.musicPaths.push_back(omWhoPulled);
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if (!omLootTheDogs.empty()) burningSteppes.musicPaths.push_back(omLootTheDogs);
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zones[46] = burningSteppes;
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// Searing Gorge (zone 51)
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ZoneInfo searingGorge;
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searingGorge.id = 51;
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searingGorge.name = "Searing Gorge";
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searingGorge.musicPaths = {
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"Sound\\Music\\ZoneMusic\\BarrenDry\\DayBarrenDry01.mp3",
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"Sound\\Music\\ZoneMusic\\BarrenDry\\DayBarrenDry02.mp3",
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};
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if (!omWhoPulled.empty()) searingGorge.musicPaths.push_back(omWhoPulled);
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if (!omOneMorePull.empty()) searingGorge.musicPaths.push_back(omOneMorePull);
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if (!omLootTheDogs.empty()) searingGorge.musicPaths.push_back(omLootTheDogs);
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zones[51] = searingGorge;
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// Ironforge (zone 1537)
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ZoneInfo ironforge;
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ironforge.id = 1537;
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ironforge.name = "Ironforge";
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ironforge.musicPaths = {
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"Sound\\Music\\CityMusic\\Ironforge\\Ironforge01-zone.mp3",
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"Sound\\Music\\CityMusic\\Ironforge\\Ironforge02-zone.mp3",
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"Sound\\Music\\CityMusic\\Ironforge\\Ironforge03-zone.mp3",
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};
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if (!omRunBackPolka.empty()) ironforge.musicPaths.push_back(omRunBackPolka);
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if (!omRollNeedGreed.empty()) ironforge.musicPaths.push_back(omRollNeedGreed);
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zones[1537] = ironforge;
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// Loch Modan (zone 38)
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ZoneInfo lochModan;
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lochModan.id = 38;
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lochModan.name = "Loch Modan";
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lochModan.musicPaths = {
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"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain01.mp3",
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"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain02.mp3",
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"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain03.mp3",
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};
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if (!omRollNeedGreed.empty()) lochModan.musicPaths.push_back(omRollNeedGreed);
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zones[38] = lochModan;
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// --- Kalimdor zones ---
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// Orgrimmar (zone 1637)
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ZoneInfo orgrimmar;
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orgrimmar.id = 1637;
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orgrimmar.name = "Orgrimmar";
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orgrimmar.musicPaths = {
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"Sound\\Music\\CityMusic\\Orgrimmar\\orgrimmar01-zone.mp3",
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"Sound\\Music\\CityMusic\\Orgrimmar\\orgrimmar02-zone.mp3",
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"Sound\\Music\\CityMusic\\Orgrimmar\\orgrimmar03-zone.mp3",
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};
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if (!omWhoPulled.empty()) orgrimmar.musicPaths.push_back(omWhoPulled);
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if (!omOneMorePull.empty()) orgrimmar.musicPaths.push_back(omOneMorePull);
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zones[1637] = orgrimmar;
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// Durotar (zone 14)
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ZoneInfo durotar;
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durotar.id = 14;
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durotar.name = "Durotar";
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durotar.musicPaths = {
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"Sound\\Music\\ZoneMusic\\Desert\\DayDesert01.mp3",
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"Sound\\Music\\ZoneMusic\\Desert\\DayDesert02.mp3",
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"Sound\\Music\\ZoneMusic\\Desert\\DayDesert03.mp3",
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};
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if (!omBarrens.empty()) durotar.musicPaths.push_back(omBarrens);
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zones[14] = durotar;
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// Mulgore (zone 215)
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ZoneInfo mulgore;
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mulgore.id = 215;
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mulgore.name = "Mulgore";
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mulgore.musicPaths = {
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"Sound\\Music\\ZoneMusic\\Plains\\DayPlains01.mp3",
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"Sound\\Music\\ZoneMusic\\Plains\\DayPlains02.mp3",
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"Sound\\Music\\ZoneMusic\\Plains\\DayPlains03.mp3",
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};
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if (!omWanderwewill.empty()) mulgore.musicPaths.push_back(omWanderwewill);
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if (!omBarrens.empty()) mulgore.musicPaths.push_back(omBarrens);
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zones[215] = mulgore;
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// Thunder Bluff (zone 1638)
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ZoneInfo thunderBluff;
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thunderBluff.id = 1638;
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thunderBluff.name = "Thunder Bluff";
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thunderBluff.musicPaths = {
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"Sound\\Music\\CityMusic\\ThunderBluff\\ThunderBluff01-zone.mp3",
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"Sound\\Music\\CityMusic\\ThunderBluff\\ThunderBluff02-zone.mp3",
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"Sound\\Music\\CityMusic\\ThunderBluff\\ThunderBluff03-zone.mp3",
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};
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if (!omWanderwewill.empty()) thunderBluff.musicPaths.push_back(omWanderwewill);
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zones[1638] = thunderBluff;
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// Darkshore (zone 148)
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ZoneInfo darkshore;
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darkshore.id = 148;
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darkshore.name = "Darkshore";
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darkshore.musicPaths = {
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"Sound\\Music\\ZoneMusic\\NightElf\\NightElf01.mp3",
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"Sound\\Music\\ZoneMusic\\NightElf\\NightElf02.mp3",
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"Sound\\Music\\ZoneMusic\\NightElf\\NightElf03.mp3",
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};
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if (!omBoneCollector.empty()) darkshore.musicPaths.push_back(omBoneCollector);
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if (!omLanterns.empty()) darkshore.musicPaths.push_back(omLanterns);
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zones[148] = darkshore;
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// Teldrassil (zone 141)
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ZoneInfo teldrassil;
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teldrassil.id = 141;
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teldrassil.name = "Teldrassil";
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teldrassil.musicPaths = {
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"Sound\\Music\\ZoneMusic\\NightElf\\NightElf01.mp3",
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"Sound\\Music\\ZoneMusic\\NightElf\\NightElf02.mp3",
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"Sound\\Music\\ZoneMusic\\NightElf\\NightElf03.mp3",
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};
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if (!omWanderwewill.empty()) teldrassil.musicPaths.push_back(omWanderwewill);
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zones[141] = teldrassil;
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// Darnassus (zone 1657)
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ZoneInfo darnassus;
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darnassus.id = 1657;
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darnassus.name = "Darnassus";
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darnassus.musicPaths = {
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"Sound\\Music\\CityMusic\\Darnassus\\Darnassus01-zone.mp3",
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"Sound\\Music\\CityMusic\\Darnassus\\Darnassus02-zone.mp3",
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"Sound\\Music\\CityMusic\\Darnassus\\Darnassus03-zone.mp3",
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};
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zones[1657] = darnassus;
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// Tile-to-zone mappings for Azeroth (Eastern Kingdoms)
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// Elwynn Forest tiles
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for (int tx = 31; tx <= 34; tx++) {
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@ -81,6 +319,95 @@ void ZoneManager::initialize() {
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tileToZone[tx * 100 + 53] = 1;
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}
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// Duskwood tiles (south of Elwynn)
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for (int tx = 33; tx <= 36; tx++) {
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tileToZone[tx * 100 + 52] = 10;
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tileToZone[tx * 100 + 53] = 10;
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}
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// Tirisfal Glades tiles (northern Eastern Kingdoms)
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for (int tx = 28; tx <= 31; tx++) {
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for (int ty = 38; ty <= 41; ty++) {
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tileToZone[tx * 100 + ty] = 85;
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}
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}
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// Stranglethorn Vale tiles (south of Westfall/Duskwood)
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for (int tx = 33; tx <= 36; tx++) {
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for (int ty = 54; ty <= 58; ty++) {
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tileToZone[tx * 100 + ty] = 33;
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}
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}
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// Burning Steppes tiles (east of Redridge, north of Blackrock)
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for (int tx = 29; tx <= 31; tx++) {
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tileToZone[tx * 100 + 52] = 46;
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tileToZone[tx * 100 + 53] = 46;
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}
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// Searing Gorge tiles (north of Burning Steppes)
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for (int tx = 29; tx <= 31; tx++) {
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tileToZone[tx * 100 + 50] = 51;
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tileToZone[tx * 100 + 51] = 51;
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}
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||||
|
||||
// Loch Modan tiles (east of Dun Morogh)
|
||||
for (int tx = 35; tx <= 37; tx++) {
|
||||
tileToZone[tx * 100 + 52] = 38;
|
||||
tileToZone[tx * 100 + 53] = 38;
|
||||
}
|
||||
|
||||
// The Barrens tiles (Kalimdor - large zone)
|
||||
for (int tx = 17; tx <= 22; tx++) {
|
||||
for (int ty = 28; ty <= 35; ty++) {
|
||||
tileToZone[tx * 100 + ty] = 17;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Kalimdor tile mappings ---
|
||||
|
||||
// Durotar tiles (east coast, near Orgrimmar)
|
||||
for (int tx = 19; tx <= 22; tx++) {
|
||||
for (int ty = 25; ty <= 28; ty++) {
|
||||
tileToZone[tx * 100 + ty] = 14;
|
||||
}
|
||||
}
|
||||
|
||||
// Orgrimmar tiles (within Durotar)
|
||||
tileToZone[20 * 100 + 26] = 1637;
|
||||
tileToZone[21 * 100 + 26] = 1637;
|
||||
tileToZone[20 * 100 + 27] = 1637;
|
||||
tileToZone[21 * 100 + 27] = 1637;
|
||||
|
||||
// Mulgore tiles (south of Barrens)
|
||||
for (int tx = 15; tx <= 18; tx++) {
|
||||
for (int ty = 33; ty <= 36; ty++) {
|
||||
tileToZone[tx * 100 + ty] = 215;
|
||||
}
|
||||
}
|
||||
|
||||
// Thunder Bluff tiles (within Mulgore)
|
||||
tileToZone[16 * 100 + 34] = 1638;
|
||||
tileToZone[17 * 100 + 34] = 1638;
|
||||
|
||||
// Darkshore tiles (northwest Kalimdor coast)
|
||||
for (int tx = 14; tx <= 17; tx++) {
|
||||
for (int ty = 19; ty <= 24; ty++) {
|
||||
tileToZone[tx * 100 + ty] = 148;
|
||||
}
|
||||
}
|
||||
|
||||
// Teldrassil tiles (island off Darkshore)
|
||||
for (int tx = 13; tx <= 15; tx++) {
|
||||
for (int ty = 15; ty <= 18; ty++) {
|
||||
tileToZone[tx * 100 + ty] = 141;
|
||||
}
|
||||
}
|
||||
|
||||
// Darnassus tiles (within Teldrassil)
|
||||
tileToZone[14 * 100 + 16] = 1657;
|
||||
tileToZone[14 * 100 + 17] = 1657;
|
||||
|
||||
std::srand(static_cast<unsigned>(std::time(nullptr)));
|
||||
|
||||
LOG_INFO("Zone manager initialized: ", zones.size(), " zones, ", tileToZone.size(), " tile mappings");
|
||||
|
|
|
|||
|
|
@ -2111,6 +2111,16 @@ void Renderer::update(float deltaTime) {
|
|||
auto m22 = std::chrono::high_resolution_clock::now();
|
||||
m2Time += std::chrono::duration<float, std::milli>(m22 - m21).count();
|
||||
|
||||
// Helper: play zone music, dispatching local files (file: prefix) vs MPQ paths
|
||||
auto playZoneMusic = [&](const std::string& music) {
|
||||
if (music.empty()) return;
|
||||
if (music.rfind("file:", 0) == 0) {
|
||||
musicManager->crossfadeToFile(music.substr(5));
|
||||
} else {
|
||||
musicManager->crossfadeTo(music);
|
||||
}
|
||||
};
|
||||
|
||||
// Update zone detection and music
|
||||
if (zoneManager && musicManager && terrainManager && camera) {
|
||||
// First check tile-based zone
|
||||
|
|
@ -2184,7 +2194,7 @@ void Renderer::update(float deltaTime) {
|
|||
if (info) {
|
||||
std::string music = zoneManager->getRandomMusic(currentZoneId);
|
||||
if (!music.empty()) {
|
||||
musicManager->crossfadeTo(music);
|
||||
playZoneMusic(music);
|
||||
musicSwitchCooldown_ = 6.0f;
|
||||
}
|
||||
}
|
||||
|
|
@ -2205,7 +2215,7 @@ void Renderer::update(float deltaTime) {
|
|||
if (info) {
|
||||
std::string music = zoneManager->getRandomMusic(currentZoneId);
|
||||
if (!music.empty()) {
|
||||
musicManager->crossfadeTo(music);
|
||||
playZoneMusic(music);
|
||||
musicSwitchCooldown_ = 6.0f;
|
||||
}
|
||||
}
|
||||
|
|
@ -2221,7 +2231,7 @@ void Renderer::update(float deltaTime) {
|
|||
if (musicSwitchCooldown_ <= 0.0f) {
|
||||
std::string music = zoneManager->getRandomMusic(zoneId);
|
||||
if (!music.empty()) {
|
||||
musicManager->crossfadeTo(music);
|
||||
playZoneMusic(music);
|
||||
musicSwitchCooldown_ = 6.0f;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -214,25 +214,40 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
|
|||
music->update(ImGui::GetIO().DeltaTime);
|
||||
if (!music->isPlaying()) {
|
||||
static std::mt19937 rng(std::random_device{}());
|
||||
static const std::array<const char*, 3> kLoginTracks = {
|
||||
// Tracks in assets/ root
|
||||
static const std::array<const char*, 1> kRootTracks = {
|
||||
"Raise the Mug, Sound the Warcry.mp3",
|
||||
};
|
||||
// Tracks in assets/Original Music/
|
||||
static const std::array<const char*, 11> kOriginalTracks = {
|
||||
"Gold on the Tide in Booty Bay.mp3",
|
||||
"Lanterns Over Lordaeron.mp3",
|
||||
"Loot the Dogs.mp3",
|
||||
"One More Pull.mp3",
|
||||
"Roll Need Greed.mp3",
|
||||
"RunBackPolka.mp3",
|
||||
"The Barrens Has No End.mp3",
|
||||
"The Bone Collector.mp3",
|
||||
"Wanderwewill.mp3",
|
||||
"Gold on the Tide in Booty Bay.mp3"
|
||||
"WHO PULLED_.mp3",
|
||||
"You No Take Candle!.mp3",
|
||||
};
|
||||
|
||||
std::vector<std::string> availableTracks;
|
||||
availableTracks.reserve(kLoginTracks.size());
|
||||
for (const char* track : kLoginTracks) {
|
||||
std::filesystem::path localPath = std::filesystem::path("assets") / track;
|
||||
if (std::filesystem::exists(localPath)) {
|
||||
availableTracks.push_back(localPath.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
std::filesystem::path cwdPath = std::filesystem::current_path() / "assets" / track;
|
||||
if (std::filesystem::exists(cwdPath)) {
|
||||
availableTracks.push_back(cwdPath.string());
|
||||
auto tryAddTrack = [&](const std::filesystem::path& base, const char* track) {
|
||||
std::filesystem::path p = base / track;
|
||||
if (std::filesystem::exists(p)) {
|
||||
availableTracks.push_back(p.string());
|
||||
}
|
||||
};
|
||||
for (const char* track : kRootTracks) {
|
||||
tryAddTrack("assets", track);
|
||||
if (availableTracks.empty())
|
||||
tryAddTrack(std::filesystem::current_path() / "assets", track);
|
||||
}
|
||||
for (const char* track : kOriginalTracks) {
|
||||
tryAddTrack(std::filesystem::path("assets") / "Original Music", track);
|
||||
tryAddTrack(std::filesystem::current_path() / "assets" / "Original Music", track);
|
||||
}
|
||||
|
||||
if (!availableTracks.empty()) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue