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feat(pipeline): add WTRN (Wowee Trainer / Vendor catalog) format
Novel open replacement for AzerothCore-style npc_trainer +
npc_vendor SQL tables PLUS the Blizzard TrainerSpells.dbc
family. The 22nd open format added to the editor.
Unifies trainer spell lists and vendor item inventories
into one per-NPC entry. A creature flagged Trainer or
Vendor in WCRT references a WTRN entry that lists what they
teach / sell. The same NPC can be both — kindMask is a
bitmask covering the Trainer (0x01) and Vendor (0x02) kinds.
This format closes a major cross-format gap: WCRT.npcFlags
already had Vendor / Trainer bits, but until now there was
no format defining what a vendor sells or what a trainer
teaches. Now an NPC marked Vendor in WCRT has a real
inventory, and an NPC marked Trainer has a real spell list.
Cross-references — every WTRN field has a real format target:
WTRN.entry.npcId -> WCRT.entry.creatureId
WTRN.spell.spellId -> WSPL.entry.spellId
WTRN.spell.requiredSkillId -> WSKL.entry.skillId
WTRN.item.itemId -> WIT.entry.itemId
Format:
• magic "WTRN", version 1, little-endian
• per NPC: npcId / kindMask / greeting + spells[] + items[]
• per spell offer: spellId / moneyCostCopper /
requiredSkillId / requiredSkillRank / requiredLevel
• per item offer: itemId / stockCount (0xFFFFFFFF =
unlimited) / restockSec / extendedCost / moneyCostCopper
(0 = inherit from WIT.buyPrice)
API: WoweeTrainerLoader::save / load / exists / findByNpc;
presets makeStarter (innkeeper 4001 as both trainer +
vendor: teaches First Aid + sells starter items),
makeMageTrainer (NPC 4003 teaches the WSPL mage spells
at scaling cost), makeWeaponVendor (NPC 4002 sells WIT
weapons with mixed unlimited/finite stock + restock timers).
CLI added (5 flags, 551 documented total now):
--gen-trainers / --gen-trainers-mage / --gen-trainers-weapons
--info-wtrn / --validate-wtrn
Validator catches: npcId=0 + duplicates, kindMask=0 (NPC
offers nothing), Trainer flag without spells, Vendor flag
without items, spells/items present without the matching
kind bit (silently ignored at runtime), spellId=0 / itemId=0
in offers, finite stock with restockSec=0 (single-fill —
usually intentional but worth surfacing).
The 3 presets deliberately use npcIds matching WCRT village
merchants (4001/4002/4003) so the demo content stack is
self-consistent: WCRT 4001 has the Vendor + Trainer flag,
and WTRN 4001 actually defines what they sell and teach.
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234
src/pipeline/wowee_trainers.cpp
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234
src/pipeline/wowee_trainers.cpp
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#include "pipeline/wowee_trainers.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'T', 'R', 'N'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wtrn") {
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base += ".wtrn";
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}
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return base;
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}
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} // namespace
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const WoweeTrainer::Entry* WoweeTrainer::findByNpc(uint32_t npcId) const {
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for (const auto& e : entries) {
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if (e.npcId == npcId) return &e;
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}
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return nullptr;
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}
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std::string WoweeTrainer::kindMaskName(uint8_t k) {
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std::string s;
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if (k & Trainer) s += "trainer";
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if (k & Vendor) { if (!s.empty()) s += "+"; s += "vendor"; }
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if (s.empty()) s = "-";
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return s;
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}
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bool WoweeTrainerLoader::save(const WoweeTrainer& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.npcId);
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writePOD(os, e.kindMask);
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uint8_t pad[3] = {0, 0, 0};
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os.write(reinterpret_cast<const char*>(pad), 3);
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writeStr(os, e.greeting);
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uint16_t spellCount = static_cast<uint16_t>(
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e.spells.size() > 0xFFFF ? 0xFFFF : e.spells.size());
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uint16_t itemCount = static_cast<uint16_t>(
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e.items.size() > 0xFFFF ? 0xFFFF : e.items.size());
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writePOD(os, spellCount);
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writePOD(os, itemCount);
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for (uint16_t k = 0; k < spellCount; ++k) {
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const auto& s = e.spells[k];
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writePOD(os, s.spellId);
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writePOD(os, s.moneyCostCopper);
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writePOD(os, s.requiredSkillId);
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writePOD(os, s.requiredSkillRank);
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writePOD(os, s.requiredLevel);
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}
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for (uint16_t k = 0; k < itemCount; ++k) {
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const auto& it = e.items[k];
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writePOD(os, it.itemId);
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writePOD(os, it.stockCount);
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writePOD(os, it.restockSec);
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writePOD(os, it.extendedCost);
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writePOD(os, it.moneyCostCopper);
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}
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}
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return os.good();
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}
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WoweeTrainer WoweeTrainerLoader::load(const std::string& basePath) {
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WoweeTrainer out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.npcId) || !readPOD(is, e.kindMask)) {
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out.entries.clear(); return out;
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}
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uint8_t pad[3];
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is.read(reinterpret_cast<char*>(pad), 3);
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if (is.gcount() != 3) { out.entries.clear(); return out; }
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if (!readStr(is, e.greeting)) { out.entries.clear(); return out; }
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uint16_t spellCount = 0, itemCount = 0;
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if (!readPOD(is, spellCount) || !readPOD(is, itemCount)) {
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out.entries.clear(); return out;
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}
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e.spells.resize(spellCount);
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for (uint16_t k = 0; k < spellCount; ++k) {
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auto& s = e.spells[k];
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if (!readPOD(is, s.spellId) ||
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!readPOD(is, s.moneyCostCopper) ||
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!readPOD(is, s.requiredSkillId) ||
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!readPOD(is, s.requiredSkillRank) ||
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!readPOD(is, s.requiredLevel)) {
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out.entries.clear(); return out;
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}
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}
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e.items.resize(itemCount);
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for (uint16_t k = 0; k < itemCount; ++k) {
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auto& it = e.items[k];
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if (!readPOD(is, it.itemId) ||
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!readPOD(is, it.stockCount) ||
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!readPOD(is, it.restockSec) ||
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!readPOD(is, it.extendedCost) ||
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!readPOD(is, it.moneyCostCopper)) {
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out.entries.clear(); return out;
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}
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}
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}
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return out;
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}
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bool WoweeTrainerLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeTrainer WoweeTrainerLoader::makeStarter(const std::string& catalogName) {
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WoweeTrainer c;
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c.name = catalogName;
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{
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// npcId 4001 matches WCRT.makeStarter / makeMerchants
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// (Bartleby innkeeper).
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WoweeTrainer::Entry e;
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e.npcId = 4001;
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e.kindMask = WoweeTrainer::Trainer | WoweeTrainer::Vendor;
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e.greeting = "Welcome to the inn, traveler. What can I do for you?";
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// Train First Aid (skillId 129 in WSKL.makeProfessions).
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e.spells.push_back({4001, 100, 129, 1, 1}); // teaches First Aid
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// Sell starter items (itemIds match WIT.makeStarter:
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// 2=Linen Vest, 3=Healing Potion). Use moneyCost=0 to
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// mean "use WIT.buyPrice".
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e.items.push_back({2, WoweeTrainer::kUnlimitedStock, 0, 0, 0});
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e.items.push_back({3, WoweeTrainer::kUnlimitedStock, 0, 0, 0});
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e.items.push_back({4, 1, 86400, 0, 0}); // 1 unique item / 24h
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeTrainer WoweeTrainerLoader::makeMageTrainer(const std::string& catalogName) {
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WoweeTrainer c;
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c.name = catalogName;
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{
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// npcId 4003 = alchemist NPC repurposed as a mage
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// trainer for the demo. Spell IDs match WSPL.makeMage.
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WoweeTrainer::Entry e;
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e.npcId = 4003;
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e.kindMask = WoweeTrainer::Trainer;
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e.greeting = "Magic is a craft. Will you learn?";
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// Each spell costs scaling copper, requires reagent
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// skill (none here), and a minimum character level.
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e.spells.push_back({116, 100, 0, 0, 4}); // Frostbolt @ lvl 4
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e.spells.push_back({133, 100, 0, 0, 1}); // Fireball @ lvl 1
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e.spells.push_back({1459, 1000, 0, 0, 10}); // Arcane Int @ lvl 10
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e.spells.push_back({1953, 5000, 0, 0, 20}); // Blink @ lvl 20
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeTrainer WoweeTrainerLoader::makeWeaponVendor(const std::string& catalogName) {
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WoweeTrainer c;
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c.name = catalogName;
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{
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// npcId 4002 = smith from WCRT.makeMerchants. Sells
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// weapons matching WIT.makeWeapons itemIds.
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WoweeTrainer::Entry e;
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e.npcId = 4002;
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e.kindMask = WoweeTrainer::Vendor;
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e.greeting = "Strong steel for sturdy folk. Take a look.";
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e.items.push_back({1001, WoweeTrainer::kUnlimitedStock, 0, 0, 0}); // Apprentice Sword
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e.items.push_back({1002, WoweeTrainer::kUnlimitedStock, 0, 0, 0}); // Journeyman Blade
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e.items.push_back({1003, 3, 3600, 0, 0}); // Steelthorn Edge: 3 in stock, refresh 1h
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e.items.push_back({1004, 1, 7200, 0, 0}); // Bloodforged: 1 in stock, refresh 2h
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e.items.push_back({1005, 0, 0, 0, 0}); // Doombringer: out of stock by default
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c.entries.push_back(e);
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}
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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