feat: show quest giver ! and ? indicators in target frame

Reads QuestGiverStatus from the existing npcQuestStatus_ cache and
displays a colored badge next to the target's name:
  !  (gold)  — quest available
  !  (gray)  — low-level quest available
  ?  (gold)  — quest ready to turn in
  ?  (gray)  — quest incomplete / in progress
Matches the standard WoW quest indicator convention.
This commit is contained in:
Kelsi 2026-03-12 14:15:45 -07:00
parent 1165aa6e74
commit d2db0b46ff

View file

@ -3315,6 +3315,29 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
ImVec2(ImGui::CalcTextSize(name.c_str()).x, 0));
ImGui::PopStyleColor(4);
// Quest giver indicator — "!" for available quests, "?" for completable quests
{
using QGS = game::QuestGiverStatus;
QGS qgs = gameHandler.getQuestGiverStatus(target->getGuid());
if (qgs == QGS::AVAILABLE) {
ImGui::SameLine(0, 4);
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "!");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Has a quest available");
} else if (qgs == QGS::AVAILABLE_LOW) {
ImGui::SameLine(0, 4);
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "!");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Has a low-level quest available");
} else if (qgs == QGS::REWARD || qgs == QGS::REWARD_REP) {
ImGui::SameLine(0, 4);
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "?");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Quest ready to turn in");
} else if (qgs == QGS::INCOMPLETE) {
ImGui::SameLine(0, 4);
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "?");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Quest incomplete");
}
}
// Creature subtitle (e.g. "<Warchief of the Horde>", "Captain of the Guard")
if (target->getType() == game::ObjectType::UNIT) {
auto unit = std::static_pointer_cast<game::Unit>(target);