feat(pipeline): WBHV creature behavior catalog (136th open format)

Novel replacement for the implicit creature-behavior rules
vanilla WoW carried in creature_template.AIName + per-creature
C++ scripts in the server's ScriptMgr (most rare-elites and
bosses had hand-coded class-derived behaviors). Each WBHV entry
binds one combat behavior archetype to its creature kind (Melee
/ Caster / Tank / Healer / Pet / Beast), aggro / leash radii,
evade-on-leash policy (ResetToSpawn / HealAtPath / FleeToSpawn
/ NoEvade for raid bosses), corpse persistence duration,
default rotation spell, and a variable-length list of special
abilities (spellId + cooldown + use-chance triplets in basis
points).

Three presets covering common archetypes:
  --gen-bhv-melee   3 entry-tier melee creatures (Kobold Worker
                    + Timber Wolf + Stranglethorn Raptor) with
                    1 special ability each
  --gen-bhv-caster  3 caster patterns (Defias Wizard with
                    Polymorph + Frost Nova / Murloc Coastrunner
                    with Frost Bolt + Lesser Heal / Voidwalker
                    Pet Pattern with Taunt + Sacrifice +
                    Suffering — Sacrifice intentionally has
                    useChancePct=0 as owner-triggered, exercising
                    the validator owner-triggered warning)
  --gen-bhv-boss    1 Onyxia-pattern dragon (Tank kind,
                    NoEvade leash, 600s corpse for 40-man loot
                    distribution, 4 abilities including 90s-CD
                    Deep Breath)

Validator catches: id+name required, creatureKind 0..5,
evadeBehavior 0..3, aggroRadius > 0, no duplicate behaviorIds,
no zero-spellId specials, no duplicate spellId within same
behavior. CRITICAL invariant: leashRadius >= aggroRadius (else
creature evades back to spawn before reaching its target —
permanently un-killable from outside the leash radius). Warns
on corpseDuration < 60s (looting may fail in busy zones), and
useChancePct=0 on a special ability (correctly flagged on the
Voidwalker Sacrifice spec — verified live in smoke-test).

Format count 135 -> 136. CLI flag count 1418 -> 1425.
This commit is contained in:
Kelsi 2026-05-10 04:53:06 -07:00
parent e2cd30a6c5
commit d2e623de9f
10 changed files with 801 additions and 0 deletions

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@ -724,6 +724,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_crafting_recipes.cpp
src/pipeline/wowee_world_locations.cpp
src/pipeline/wowee_soulbind_rules.cpp
src/pipeline/wowee_creature_behavior.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1611,6 +1612,7 @@ add_executable(wowee_editor
tools/editor/cli_crafting_recipes_catalog.cpp
tools/editor/cli_world_locations_catalog.cpp
tools/editor/cli_soulbind_rules_catalog.cpp
tools/editor/cli_creature_behavior_catalog.cpp
tools/editor/cli_catalog_pluck.cpp
tools/editor/cli_catalog_find.cpp
tools/editor/cli_catalog_by_name.cpp
@ -1817,6 +1819,7 @@ add_executable(wowee_editor
src/pipeline/wowee_crafting_recipes.cpp
src/pipeline/wowee_world_locations.cpp
src/pipeline/wowee_soulbind_rules.cpp
src/pipeline/wowee_creature_behavior.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,145 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Creature Behavior Tree catalog (.wbhv)
// — novel replacement for the implicit creature-AI
// rules vanilla WoW carried in
// creature_template.AIName + per-creature C++
// scripts in the server's ScriptMgr (most rare-
// elites and bosses had hand-coded class-derived
// AI). Each WBHV entry binds one combat behavior
// archetype to its creature kind (Melee / Caster /
// Tank / Healer / Pet / Beast), aggro / leash
// radii, evade-on-leash policy, corpse persistence
// duration, default rotation spell, and a variable-
// length list of special abilities (spellId +
// cooldown + use-chance triplets).
//
// Cross-references with previously-added formats:
// WCRT: behaviorId is referenced by WCRT creature
// entries (each creature picks one WBHV
// policy).
// WSPL: mainAttackSpellId and every special
// ability spellId reference the WSPL spell
// catalog.
//
// Binary layout (little-endian):
// magic[4] = "WBHV"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// behaviorId (uint32)
// nameLen + name
// creatureKind (uint8) — 0=Melee /
// 1=Caster /
// 2=Tank /
// 3=Healer /
// 4=Pet /
// 5=Beast
// evadeBehavior (uint8) — 0=ResetToSpawn
// /1=HealAtPath
// /2=FleeToSpawn
// /3=NoEvade
// pad0 (uint16)
// aggroRadius (float)
// leashRadius (float)
// corpseDurationSec (uint32)
// mainAttackSpellId (uint32)
// specialAbilityCount (uint32)
// specialAbilities (each: spellId(4) +
// cooldownMs(4) +
// useChancePct(2) +
// pad1(2)) = 12 bytes
struct WoweeCreatureBehavior {
enum CreatureKind : uint8_t {
Melee = 0,
Caster = 1,
Tank = 2,
Healer = 3,
Pet = 4,
Beast = 5,
};
enum EvadeBehavior : uint8_t {
ResetToSpawn = 0, // teleport home + full
// HP/mana
HealAtPath = 1, // run home, regen along
// path
FleeToSpawn = 2, // run home but stay
// attackable
NoEvade = 3, // permanent leash —
// bosses only
};
struct SpecialAbility {
uint32_t spellId = 0;
uint32_t cooldownMs = 0;
uint16_t useChancePct = 0; // basis
// points
// 0..10000
uint16_t pad1 = 0;
};
struct Entry {
uint32_t behaviorId = 0;
std::string name;
uint8_t creatureKind = Melee;
uint8_t evadeBehavior = ResetToSpawn;
uint16_t pad0 = 0;
float aggroRadius = 0.f;
float leashRadius = 0.f;
uint32_t corpseDurationSec = 0;
uint32_t mainAttackSpellId = 0;
std::vector<SpecialAbility> specialAbilities;
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t behaviorId) const;
// Returns all behaviors of one kind — used by the
// creature-template editor to suggest archetype
// policies when authoring a new creature.
std::vector<const Entry*> findByKind(uint8_t creatureKind) const;
};
class WoweeCreatureBehaviorLoader {
public:
static bool save(const WoweeCreatureBehavior& cat,
const std::string& basePath);
static WoweeCreatureBehavior load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-bhv* variants.
//
// makeMeleeBehaviors — 3 entry-tier melee
// creatures (Kobold /
// Wolf / Raptor) with
// 1 special each.
// makeCasterBehaviors — 3 caster creatures
// (Defias Wizard /
// Murloc Coastrunner /
// Voidwalker) with 2-3
// spells in rotation.
// makeBossBehaviors — 1 boss-style behavior
// (Onyxia-pattern) with
// 4 special abilities,
// NoEvade, and 600s
// corpse duration.
static WoweeCreatureBehavior makeMeleeBehaviors(const std::string& catalogName);
static WoweeCreatureBehavior makeCasterBehaviors(const std::string& catalogName);
static WoweeCreatureBehavior makeBossBehaviors(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,286 @@
#include "pipeline/wowee_creature_behavior.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'B', 'H', 'V'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wbhv") {
base += ".wbhv";
}
return base;
}
} // namespace
const WoweeCreatureBehavior::Entry*
WoweeCreatureBehavior::findById(uint32_t behaviorId) const {
for (const auto& e : entries)
if (e.behaviorId == behaviorId) return &e;
return nullptr;
}
std::vector<const WoweeCreatureBehavior::Entry*>
WoweeCreatureBehavior::findByKind(uint8_t creatureKind) const {
std::vector<const Entry*> out;
for (const auto& e : entries)
if (e.creatureKind == creatureKind) out.push_back(&e);
return out;
}
bool WoweeCreatureBehaviorLoader::save(
const WoweeCreatureBehavior& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.behaviorId);
writeStr(os, e.name);
writePOD(os, e.creatureKind);
writePOD(os, e.evadeBehavior);
writePOD(os, e.pad0);
writePOD(os, e.aggroRadius);
writePOD(os, e.leashRadius);
writePOD(os, e.corpseDurationSec);
writePOD(os, e.mainAttackSpellId);
uint32_t specCount =
static_cast<uint32_t>(e.specialAbilities.size());
writePOD(os, specCount);
for (const auto& s : e.specialAbilities) {
writePOD(os, s.spellId);
writePOD(os, s.cooldownMs);
writePOD(os, s.useChancePct);
writePOD(os, s.pad1);
}
}
return os.good();
}
WoweeCreatureBehavior WoweeCreatureBehaviorLoader::load(
const std::string& basePath) {
WoweeCreatureBehavior out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.behaviorId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.creatureKind) ||
!readPOD(is, e.evadeBehavior) ||
!readPOD(is, e.pad0) ||
!readPOD(is, e.aggroRadius) ||
!readPOD(is, e.leashRadius) ||
!readPOD(is, e.corpseDurationSec) ||
!readPOD(is, e.mainAttackSpellId)) {
out.entries.clear(); return out;
}
uint32_t specCount = 0;
if (!readPOD(is, specCount)) {
out.entries.clear(); return out;
}
// Sanity cap — real bosses cap at ~6
// abilities; format cap 32.
if (specCount > 32) {
out.entries.clear(); return out;
}
e.specialAbilities.resize(specCount);
for (auto& s : e.specialAbilities) {
if (!readPOD(is, s.spellId) ||
!readPOD(is, s.cooldownMs) ||
!readPOD(is, s.useChancePct) ||
!readPOD(is, s.pad1)) {
out.entries.clear(); return out;
}
}
}
return out;
}
bool WoweeCreatureBehaviorLoader::exists(
const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
namespace {
WoweeCreatureBehavior::Entry makeBehavior(
uint32_t behaviorId, const char* name,
uint8_t creatureKind, uint8_t evadeBehavior,
float aggroRadius, float leashRadius,
uint32_t corpseDurationSec, uint32_t mainAttackSpellId,
std::vector<WoweeCreatureBehavior::SpecialAbility>
specials) {
WoweeCreatureBehavior::Entry e;
e.behaviorId = behaviorId; e.name = name;
e.creatureKind = creatureKind;
e.evadeBehavior = evadeBehavior;
e.aggroRadius = aggroRadius;
e.leashRadius = leashRadius;
e.corpseDurationSec = corpseDurationSec;
e.mainAttackSpellId = mainAttackSpellId;
e.specialAbilities = std::move(specials);
return e;
}
WoweeCreatureBehavior::SpecialAbility makeSpec(
uint32_t spellId, uint32_t cooldownMs,
uint16_t useChancePct) {
WoweeCreatureBehavior::SpecialAbility s;
s.spellId = spellId;
s.cooldownMs = cooldownMs;
s.useChancePct = useChancePct;
return s;
}
} // namespace
WoweeCreatureBehavior WoweeCreatureBehaviorLoader::makeMeleeBehaviors(
const std::string& catalogName) {
using B = WoweeCreatureBehavior;
WoweeCreatureBehavior c;
c.name = catalogName;
// Kobold: aggro 8yd, leash 30yd, melee swing
// (spellId 0 = no override = use default melee).
// 1 special: throw-rock at 5% chance.
c.entries.push_back(makeBehavior(
1, "Kobold Worker",
B::Melee, B::ResetToSpawn,
8.f, 30.f, 60, 0,
{makeSpec(11876 /* throw rock */, 8000, 500)}));
// Wolf: aggro 10yd (predator scent), pet-style
// claw-bite rotation.
c.entries.push_back(makeBehavior(
2, "Timber Wolf",
B::Beast, B::ResetToSpawn,
10.f, 35.f, 60, 0,
{makeSpec(3009 /* claw */, 5000, 1500)}));
// Raptor: aggro 9yd, faster ResetToSpawn (these
// are noted runners). 1 chase-leap special.
c.entries.push_back(makeBehavior(
3, "Stranglethorn Raptor",
B::Beast, B::ResetToSpawn,
9.f, 40.f, 60, 0,
{makeSpec(7165 /* leap */, 12000, 2000)}));
return c;
}
WoweeCreatureBehavior
WoweeCreatureBehaviorLoader::makeCasterBehaviors(
const std::string& catalogName) {
using B = WoweeCreatureBehavior;
WoweeCreatureBehavior c;
c.name = catalogName;
// Defias Wizard: caster, fireball default rotation,
// Polymorph + Frost Nova specials.
c.entries.push_back(makeBehavior(
10, "Defias Wizard",
B::Caster, B::ResetToSpawn,
20.f, 60.f, 60, 133 /* Fireball */,
{makeSpec(118 /* Polymorph */, 30000, 3000),
makeSpec(122 /* Frost Nova */, 25000, 2500)}));
// Murloc Coastrunner: low-level caster with bolt-
// type ability + heal-self special.
c.entries.push_back(makeBehavior(
11, "Murloc Coastrunner",
B::Caster, B::ResetToSpawn,
15.f, 35.f, 60, 11979 /* Frost Bolt */,
{makeSpec(2050 /* Lesser Heal */, 20000, 1500)}));
// Voidwalker (warlock pet pattern): tank-caster
// hybrid with taunt + sacrifice.
c.entries.push_back(makeBehavior(
12, "Voidwalker Pet Pattern",
B::Tank, B::ResetToSpawn,
12.f, 40.f, 60, 0 /* default melee */,
{makeSpec(7264 /* Taunt */, 10000, 5000),
makeSpec(7812 /* Sacrifice */, 0, 0), // 0%
// use,
// master-
// triggered
// only
makeSpec(17767 /* Suffering */, 30000, 2000)}));
return c;
}
WoweeCreatureBehavior WoweeCreatureBehaviorLoader::makeBossBehaviors(
const std::string& catalogName) {
using B = WoweeCreatureBehavior;
WoweeCreatureBehavior c;
c.name = catalogName;
// Onyxia-pattern boss: NoEvade (raid bosses
// permanent-leash to encounter zone), 600s
// (10min) corpse duration so 40-man raid can
// distribute loot. 4 abilities in rotation.
c.entries.push_back(makeBehavior(
100, "Onyxia-Pattern Dragon Boss",
B::Tank, B::NoEvade, // dragons render as
// Tank kind for AI
// threat dispatch
50.f, 999.f, 600, 0 /* default melee + flame */,
{makeSpec(18395 /* Wing Buffet */, 25000, 4000),
makeSpec(18392 /* Flame Breath */, 12000, 5000),
makeSpec(18435 /* Tail Sweep */, 20000, 3500),
makeSpec(18650 /* Deep Breath */, 90000, 2500)}));
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -416,6 +416,8 @@ const char* const kArgRequired[] = {
"--gen-bnd-vanilla", "--gen-bnd-tbc", "--gen-bnd-wotlk",
"--info-wbnd", "--validate-wbnd",
"--export-wbnd-json", "--import-wbnd-json",
"--gen-bhv-melee", "--gen-bhv-caster", "--gen-bhv-boss",
"--info-wbhv", "--validate-wbhv",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -0,0 +1,339 @@
#include "cli_creature_behavior_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_creature_behavior.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <set>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWbhvExt(std::string base) {
stripExt(base, ".wbhv");
return base;
}
const char* creatureKindName(uint8_t k) {
using B = wowee::pipeline::WoweeCreatureBehavior;
switch (k) {
case B::Melee: return "melee";
case B::Caster: return "caster";
case B::Tank: return "tank";
case B::Healer: return "healer";
case B::Pet: return "pet";
case B::Beast: return "beast";
default: return "?";
}
}
const char* evadeBehaviorName(uint8_t e) {
using B = wowee::pipeline::WoweeCreatureBehavior;
switch (e) {
case B::ResetToSpawn: return "resettospawn";
case B::HealAtPath: return "healatpath";
case B::FleeToSpawn: return "fleetospawn";
case B::NoEvade: return "noevade";
default: return "?";
}
}
bool saveOrError(const wowee::pipeline::WoweeCreatureBehavior& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeCreatureBehaviorLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wbhv\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeCreatureBehavior& c,
const std::string& base) {
std::printf("Wrote %s.wbhv\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" behaviors: %zu\n", c.entries.size());
}
int handleGenMelee(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "MeleeBehaviors";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWbhvExt(base);
auto c = wowee::pipeline::WoweeCreatureBehaviorLoader::
makeMeleeBehaviors(name);
if (!saveOrError(c, base, "gen-bhv-melee")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenCaster(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "CasterBehaviors";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWbhvExt(base);
auto c = wowee::pipeline::WoweeCreatureBehaviorLoader::
makeCasterBehaviors(name);
if (!saveOrError(c, base, "gen-bhv-caster")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenBoss(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "BossBehaviors";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWbhvExt(base);
auto c = wowee::pipeline::WoweeCreatureBehaviorLoader::
makeBossBehaviors(name);
if (!saveOrError(c, base, "gen-bhv-boss")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWbhvExt(base);
if (!wowee::pipeline::WoweeCreatureBehaviorLoader::exists(base)) {
std::fprintf(stderr, "WBHV not found: %s.wbhv\n",
base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeCreatureBehaviorLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wbhv"] = base + ".wbhv";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
nlohmann::json specs = nlohmann::json::array();
for (const auto& s : e.specialAbilities) {
specs.push_back({
{"spellId", s.spellId},
{"cooldownMs", s.cooldownMs},
{"useChancePct", s.useChancePct},
});
}
arr.push_back({
{"behaviorId", e.behaviorId},
{"name", e.name},
{"creatureKind", e.creatureKind},
{"creatureKindName",
creatureKindName(e.creatureKind)},
{"evadeBehavior", e.evadeBehavior},
{"evadeBehaviorName",
evadeBehaviorName(e.evadeBehavior)},
{"aggroRadius", e.aggroRadius},
{"leashRadius", e.leashRadius},
{"corpseDurationSec", e.corpseDurationSec},
{"mainAttackSpellId", e.mainAttackSpellId},
{"specialAbilities", specs},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WBHV: %s.wbhv\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" behaviors: %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id kind evade aggro leash corpse main-spell specs name\n");
for (const auto& e : c.entries) {
std::printf(" %4u %-7s %-13s %5.1f %5.1f %5us %8u %5zu %s\n",
e.behaviorId,
creatureKindName(e.creatureKind),
evadeBehaviorName(e.evadeBehavior),
e.aggroRadius, e.leashRadius,
e.corpseDurationSec,
e.mainAttackSpellId,
e.specialAbilities.size(),
e.name.c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWbhvExt(base);
if (!wowee::pipeline::WoweeCreatureBehaviorLoader::exists(base)) {
std::fprintf(stderr,
"validate-wbhv: WBHV not found: %s.wbhv\n",
base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeCreatureBehaviorLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::set<uint32_t> idsSeen;
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.behaviorId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.behaviorId == 0)
errors.push_back(ctx + ": behaviorId is 0");
if (e.name.empty())
errors.push_back(ctx + ": name is empty");
if (e.creatureKind > 5) {
errors.push_back(ctx + ": creatureKind " +
std::to_string(e.creatureKind) +
" out of range (0..5)");
}
if (e.evadeBehavior > 3) {
errors.push_back(ctx + ": evadeBehavior " +
std::to_string(e.evadeBehavior) +
" out of range (0..3)");
}
if (e.aggroRadius <= 0.f) {
errors.push_back(ctx +
": aggroRadius must be > 0 (creature would "
"never engage)");
}
// CRITICAL invariant: leashRadius MUST be >=
// aggroRadius, else the creature would evade
// back to spawn before reaching its target —
// permanently un-killable from outside the
// leash radius.
if (e.leashRadius > 0.f &&
e.leashRadius < e.aggroRadius) {
errors.push_back(ctx +
": leashRadius=" +
std::to_string(e.leashRadius) +
" < aggroRadius=" +
std::to_string(e.aggroRadius) +
" — creature would evade before "
"engaging (un-killable from outside "
"the leash)");
}
// Corpse < 60s makes looting impossible for
// anyone but the killer (even the killer in
// a busy zone).
if (e.corpseDurationSec > 0 &&
e.corpseDurationSec < 60) {
warnings.push_back(ctx +
": corpseDurationSec=" +
std::to_string(e.corpseDurationSec) +
" is below 60s — looting may fail in "
"busy zones");
}
// Per-special checks.
std::set<uint32_t> specSpellsSeen;
for (size_t s = 0; s < e.specialAbilities.size(); ++s) {
const auto& sp = e.specialAbilities[s];
if (sp.spellId == 0) {
errors.push_back(ctx +
": specialAbility[" +
std::to_string(s) +
"].spellId is 0");
}
// useChancePct == 0 means the ability is
// never auto-fired — only valid for owner-
// triggered (e.g., warlock Sacrifice).
// Warn so the editor flags it.
if (sp.useChancePct == 0 && sp.spellId != 0) {
warnings.push_back(ctx +
": specialAbility[" +
std::to_string(s) +
"].useChancePct=0 — ability never "
"auto-fires; verify intentional "
"(e.g. owner-triggered like Sacrifice)");
}
// Same spellId twice in same behavior is
// a copy-paste bug — both entries would
// share an internal-cooldown bucket but
// count as separate slots.
if (sp.spellId != 0 &&
!specSpellsSeen.insert(sp.spellId).second) {
errors.push_back(ctx +
": specialAbility spellId " +
std::to_string(sp.spellId) +
" appears twice in same behavior — "
"duplicate slot is wasted (merge or "
"rename)");
}
}
if (!idsSeen.insert(e.behaviorId).second) {
errors.push_back(ctx + ": duplicate behaviorId");
}
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wbhv"] = base + ".wbhv";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wbhv: %s.wbhv\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu behaviors, all behaviorIds "
"unique, creatureKind 0..5, evadeBehavior "
"0..3, aggroRadius > 0, leashRadius >= "
"aggroRadius (creature can engage), no "
"zero-spellId specials, no duplicate "
"specials within same behavior\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleCreatureBehaviorCatalog(int& i, int argc, char** argv,
int& outRc) {
if (std::strcmp(argv[i], "--gen-bhv-melee") == 0 &&
i + 1 < argc) {
outRc = handleGenMelee(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-bhv-caster") == 0 &&
i + 1 < argc) {
outRc = handleGenCaster(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-bhv-boss") == 0 &&
i + 1 < argc) {
outRc = handleGenBoss(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wbhv") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wbhv") == 0 &&
i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,12 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleCreatureBehaviorCatalog(int& i, int argc, char** argv,
int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -180,6 +180,7 @@
#include "cli_crafting_recipes_catalog.hpp"
#include "cli_world_locations_catalog.hpp"
#include "cli_soulbind_rules_catalog.hpp"
#include "cli_creature_behavior_catalog.hpp"
#include "cli_catalog_pluck.hpp"
#include "cli_catalog_find.hpp"
#include "cli_catalog_by_name.hpp"
@ -405,6 +406,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleCraftingRecipesCatalog,
handleWorldLocationsCatalog,
handleSoulbindRulesCatalog,
handleCreatureBehaviorCatalog,
handleCatalogPluck,
handleCatalogFind,
handleCatalogByName,

View file

@ -138,6 +138,7 @@ constexpr FormatMagicEntry kFormats[] = {
{{'W','C','R','A'}, ".wcra", "crafting", "--info-wcra", "Crafting recipe catalog"},
{{'W','L','O','C'}, ".wloc", "world", "--info-wloc", "World locations catalog"},
{{'W','B','N','D'}, ".wbnd", "loot", "--info-wbnd", "Soulbind rules catalog"},
{{'W','B','H','V'}, ".wbhv", "ai", "--info-wbhv", "Creature behavior catalog"},
{{'W','F','A','C'}, ".wfac", "factions", nullptr, "Faction catalog"},
{{'W','L','C','K'}, ".wlck", "locks", nullptr, "Lock catalog"},
{{'W','S','K','L'}, ".wskl", "skills", nullptr, "Skill catalog"},

View file

@ -2657,6 +2657,16 @@ void printUsage(const char* argv0) {
std::printf(" Export binary .wbnd to a human-editable JSON sidecar (defaults to <base>.wbnd.json; emits both bindKind and itemQualityFloor as int + name string)\n");
std::printf(" --import-wbnd-json <json-path> [out-base]\n");
std::printf(" Import a .wbnd.json sidecar back into binary .wbnd (bindKind int OR \"bindonpickup\"/\"bindonequip\"/\"bindonuse\"/\"bindonaccount\"/\"soulbound\"/\"nobind\"; itemQualityFloor int OR \"poor\"/\"common\"/\"uncommon\"/\"rare\"/\"epic\"/\"legendary\"/\"artifact\"/\"heirloom\")\n");
std::printf(" --gen-bhv-melee <wbhv-base> [name]\n");
std::printf(" Emit .wbhv 3 entry-tier melee creature behaviors (Kobold Worker / Timber Wolf / Stranglethorn Raptor) with 1 special each (throw-rock / claw / leap)\n");
std::printf(" --gen-bhv-caster <wbhv-base> [name]\n");
std::printf(" Emit .wbhv 3 caster behaviors (Defias Wizard with Polymorph+FrostNova / Murloc Coastrunner with FrostBolt+heal / Voidwalker tank-pet pattern with Taunt+Sacrifice+Suffering)\n");
std::printf(" --gen-bhv-boss <wbhv-base> [name]\n");
std::printf(" Emit .wbhv 1 Onyxia-pattern dragon boss (Tank kind, NoEvade leash, 600s corpse, 4 abilities including 90s-cooldown Deep Breath)\n");
std::printf(" --info-wbhv <wbhv-base> [--json]\n");
std::printf(" Print WBHV entries (id / creatureKind / evadeBehavior / aggro / leash / corpse / mainAttackSpellId / specials count / name)\n");
std::printf(" --validate-wbhv <wbhv-base> [--json]\n");
std::printf(" Static checks: id+name required, creatureKind 0..5, evadeBehavior 0..3, aggroRadius > 0, no duplicate behaviorIds, no zero-spellId specials, no duplicate spellId within same behavior; CRITICAL invariant: leashRadius >= aggroRadius (else creature evades before engaging — un-killable from outside leash). Warns on corpseDuration < 60s (looting may fail in busy zones), useChancePct=0 on a special (ability never auto-fires; verify owner-triggered intent like warlock Sacrifice)\n");
std::printf(" --catalog-pluck <wXXX-file> <id> [--json]\n");
std::printf(" Extract one entry by id from any registered catalog format. Auto-detects magic, dispatches to the per-format --info-* handler internally, then prints just the matching entry. Primary-key field is auto-detected (first *Id field, or first numeric)\n");
std::printf(" --catalog-find <directory> <id> [--magic <WXXX>] [--json]\n");

View file

@ -160,6 +160,7 @@ constexpr FormatRow kFormats[] = {
{"WCRA", ".wcra", "crafting", "SpellReagents.dbc + Spell.dbc effect-24","Crafting recipe catalog (trade-skill recipe expansion)"},
{"WLOC", ".wloc", "world", "AreaPOI + GO spawns + AreaTrigger.dbc","World locations catalog (POI/RareSpawn/HerbNode/MineralVein/FishingSpot/Trigger/PortalLand)"},
{"WBND", ".wbnd", "loot", "ItemTemplate.bondingType + LootMgr", "Soulbind rules catalog (BoP/BoE/BoU/BoA + raid-trade window)"},
{"WBHV", ".wbhv", "ai", "creature_template.AIName + ScriptMgr","Creature behavior catalog (combat AI archetypes + special abilities)"},
// Additional pipeline catalogs without the alternating
// gen/info/validate CLI surface (loaded by the engine