feat(pipeline): WBHV creature behavior catalog (136th open format)

Novel replacement for the implicit creature-behavior rules
vanilla WoW carried in creature_template.AIName + per-creature
C++ scripts in the server's ScriptMgr (most rare-elites and
bosses had hand-coded class-derived behaviors). Each WBHV entry
binds one combat behavior archetype to its creature kind (Melee
/ Caster / Tank / Healer / Pet / Beast), aggro / leash radii,
evade-on-leash policy (ResetToSpawn / HealAtPath / FleeToSpawn
/ NoEvade for raid bosses), corpse persistence duration,
default rotation spell, and a variable-length list of special
abilities (spellId + cooldown + use-chance triplets in basis
points).

Three presets covering common archetypes:
  --gen-bhv-melee   3 entry-tier melee creatures (Kobold Worker
                    + Timber Wolf + Stranglethorn Raptor) with
                    1 special ability each
  --gen-bhv-caster  3 caster patterns (Defias Wizard with
                    Polymorph + Frost Nova / Murloc Coastrunner
                    with Frost Bolt + Lesser Heal / Voidwalker
                    Pet Pattern with Taunt + Sacrifice +
                    Suffering — Sacrifice intentionally has
                    useChancePct=0 as owner-triggered, exercising
                    the validator owner-triggered warning)
  --gen-bhv-boss    1 Onyxia-pattern dragon (Tank kind,
                    NoEvade leash, 600s corpse for 40-man loot
                    distribution, 4 abilities including 90s-CD
                    Deep Breath)

Validator catches: id+name required, creatureKind 0..5,
evadeBehavior 0..3, aggroRadius > 0, no duplicate behaviorIds,
no zero-spellId specials, no duplicate spellId within same
behavior. CRITICAL invariant: leashRadius >= aggroRadius (else
creature evades back to spawn before reaching its target —
permanently un-killable from outside the leash radius). Warns
on corpseDuration < 60s (looting may fail in busy zones), and
useChancePct=0 on a special ability (correctly flagged on the
Voidwalker Sacrifice spec — verified live in smoke-test).

Format count 135 -> 136. CLI flag count 1418 -> 1425.
This commit is contained in:
Kelsi 2026-05-10 04:53:06 -07:00
parent e2cd30a6c5
commit d2e623de9f
10 changed files with 801 additions and 0 deletions

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#include "pipeline/wowee_creature_behavior.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'B', 'H', 'V'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wbhv") {
base += ".wbhv";
}
return base;
}
} // namespace
const WoweeCreatureBehavior::Entry*
WoweeCreatureBehavior::findById(uint32_t behaviorId) const {
for (const auto& e : entries)
if (e.behaviorId == behaviorId) return &e;
return nullptr;
}
std::vector<const WoweeCreatureBehavior::Entry*>
WoweeCreatureBehavior::findByKind(uint8_t creatureKind) const {
std::vector<const Entry*> out;
for (const auto& e : entries)
if (e.creatureKind == creatureKind) out.push_back(&e);
return out;
}
bool WoweeCreatureBehaviorLoader::save(
const WoweeCreatureBehavior& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.behaviorId);
writeStr(os, e.name);
writePOD(os, e.creatureKind);
writePOD(os, e.evadeBehavior);
writePOD(os, e.pad0);
writePOD(os, e.aggroRadius);
writePOD(os, e.leashRadius);
writePOD(os, e.corpseDurationSec);
writePOD(os, e.mainAttackSpellId);
uint32_t specCount =
static_cast<uint32_t>(e.specialAbilities.size());
writePOD(os, specCount);
for (const auto& s : e.specialAbilities) {
writePOD(os, s.spellId);
writePOD(os, s.cooldownMs);
writePOD(os, s.useChancePct);
writePOD(os, s.pad1);
}
}
return os.good();
}
WoweeCreatureBehavior WoweeCreatureBehaviorLoader::load(
const std::string& basePath) {
WoweeCreatureBehavior out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.behaviorId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.creatureKind) ||
!readPOD(is, e.evadeBehavior) ||
!readPOD(is, e.pad0) ||
!readPOD(is, e.aggroRadius) ||
!readPOD(is, e.leashRadius) ||
!readPOD(is, e.corpseDurationSec) ||
!readPOD(is, e.mainAttackSpellId)) {
out.entries.clear(); return out;
}
uint32_t specCount = 0;
if (!readPOD(is, specCount)) {
out.entries.clear(); return out;
}
// Sanity cap — real bosses cap at ~6
// abilities; format cap 32.
if (specCount > 32) {
out.entries.clear(); return out;
}
e.specialAbilities.resize(specCount);
for (auto& s : e.specialAbilities) {
if (!readPOD(is, s.spellId) ||
!readPOD(is, s.cooldownMs) ||
!readPOD(is, s.useChancePct) ||
!readPOD(is, s.pad1)) {
out.entries.clear(); return out;
}
}
}
return out;
}
bool WoweeCreatureBehaviorLoader::exists(
const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
namespace {
WoweeCreatureBehavior::Entry makeBehavior(
uint32_t behaviorId, const char* name,
uint8_t creatureKind, uint8_t evadeBehavior,
float aggroRadius, float leashRadius,
uint32_t corpseDurationSec, uint32_t mainAttackSpellId,
std::vector<WoweeCreatureBehavior::SpecialAbility>
specials) {
WoweeCreatureBehavior::Entry e;
e.behaviorId = behaviorId; e.name = name;
e.creatureKind = creatureKind;
e.evadeBehavior = evadeBehavior;
e.aggroRadius = aggroRadius;
e.leashRadius = leashRadius;
e.corpseDurationSec = corpseDurationSec;
e.mainAttackSpellId = mainAttackSpellId;
e.specialAbilities = std::move(specials);
return e;
}
WoweeCreatureBehavior::SpecialAbility makeSpec(
uint32_t spellId, uint32_t cooldownMs,
uint16_t useChancePct) {
WoweeCreatureBehavior::SpecialAbility s;
s.spellId = spellId;
s.cooldownMs = cooldownMs;
s.useChancePct = useChancePct;
return s;
}
} // namespace
WoweeCreatureBehavior WoweeCreatureBehaviorLoader::makeMeleeBehaviors(
const std::string& catalogName) {
using B = WoweeCreatureBehavior;
WoweeCreatureBehavior c;
c.name = catalogName;
// Kobold: aggro 8yd, leash 30yd, melee swing
// (spellId 0 = no override = use default melee).
// 1 special: throw-rock at 5% chance.
c.entries.push_back(makeBehavior(
1, "Kobold Worker",
B::Melee, B::ResetToSpawn,
8.f, 30.f, 60, 0,
{makeSpec(11876 /* throw rock */, 8000, 500)}));
// Wolf: aggro 10yd (predator scent), pet-style
// claw-bite rotation.
c.entries.push_back(makeBehavior(
2, "Timber Wolf",
B::Beast, B::ResetToSpawn,
10.f, 35.f, 60, 0,
{makeSpec(3009 /* claw */, 5000, 1500)}));
// Raptor: aggro 9yd, faster ResetToSpawn (these
// are noted runners). 1 chase-leap special.
c.entries.push_back(makeBehavior(
3, "Stranglethorn Raptor",
B::Beast, B::ResetToSpawn,
9.f, 40.f, 60, 0,
{makeSpec(7165 /* leap */, 12000, 2000)}));
return c;
}
WoweeCreatureBehavior
WoweeCreatureBehaviorLoader::makeCasterBehaviors(
const std::string& catalogName) {
using B = WoweeCreatureBehavior;
WoweeCreatureBehavior c;
c.name = catalogName;
// Defias Wizard: caster, fireball default rotation,
// Polymorph + Frost Nova specials.
c.entries.push_back(makeBehavior(
10, "Defias Wizard",
B::Caster, B::ResetToSpawn,
20.f, 60.f, 60, 133 /* Fireball */,
{makeSpec(118 /* Polymorph */, 30000, 3000),
makeSpec(122 /* Frost Nova */, 25000, 2500)}));
// Murloc Coastrunner: low-level caster with bolt-
// type ability + heal-self special.
c.entries.push_back(makeBehavior(
11, "Murloc Coastrunner",
B::Caster, B::ResetToSpawn,
15.f, 35.f, 60, 11979 /* Frost Bolt */,
{makeSpec(2050 /* Lesser Heal */, 20000, 1500)}));
// Voidwalker (warlock pet pattern): tank-caster
// hybrid with taunt + sacrifice.
c.entries.push_back(makeBehavior(
12, "Voidwalker Pet Pattern",
B::Tank, B::ResetToSpawn,
12.f, 40.f, 60, 0 /* default melee */,
{makeSpec(7264 /* Taunt */, 10000, 5000),
makeSpec(7812 /* Sacrifice */, 0, 0), // 0%
// use,
// master-
// triggered
// only
makeSpec(17767 /* Suffering */, 30000, 2000)}));
return c;
}
WoweeCreatureBehavior WoweeCreatureBehaviorLoader::makeBossBehaviors(
const std::string& catalogName) {
using B = WoweeCreatureBehavior;
WoweeCreatureBehavior c;
c.name = catalogName;
// Onyxia-pattern boss: NoEvade (raid bosses
// permanent-leash to encounter zone), 600s
// (10min) corpse duration so 40-man raid can
// distribute loot. 4 abilities in rotation.
c.entries.push_back(makeBehavior(
100, "Onyxia-Pattern Dragon Boss",
B::Tank, B::NoEvade, // dragons render as
// Tank kind for AI
// threat dispatch
50.f, 999.f, 600, 0 /* default melee + flame */,
{makeSpec(18395 /* Wing Buffet */, 25000, 4000),
makeSpec(18392 /* Flame Breath */, 12000, 5000),
makeSpec(18435 /* Tail Sweep */, 20000, 3500),
makeSpec(18650 /* Deep Breath */, 90000, 2500)}));
return c;
}
} // namespace pipeline
} // namespace wowee