Show online player equipment

This commit is contained in:
Kelsi 2026-02-13 20:10:19 -08:00
parent 6af9d6ba2d
commit d3211f5493
4 changed files with 345 additions and 0 deletions

View file

@ -494,6 +494,14 @@ public:
using PlayerDespawnCallback = std::function<void(uint64_t guid)>;
void setPlayerDespawnCallback(PlayerDespawnCallback cb) { playerDespawnCallback_ = std::move(cb); }
// Online player equipment visuals callback.
// Sends a best-effort view of equipped items for players in view using ItemDisplayInfo IDs.
// Arrays are indexed by EquipSlot (0..18). Values are 0 when unknown/unavailable.
using PlayerEquipmentCallback = std::function<void(uint64_t guid,
const std::array<uint32_t, 19>& displayInfoIds,
const std::array<uint8_t, 19>& inventoryTypes)>;
void setPlayerEquipmentCallback(PlayerEquipmentCallback cb) { playerEquipmentCallback_ = std::move(cb); }
// GameObject spawn callback (online mode - triggered when gameobject enters view)
// Parameters: guid, entry, displayId, x, y, z (canonical), orientation
using GameObjectSpawnCallback = std::function<void(uint64_t guid, uint32_t entry, uint32_t displayId, float x, float y, float z, float orientation)>;
@ -831,6 +839,10 @@ private:
void handleItemQueryResponse(network::Packet& packet);
void queryItemInfo(uint32_t entry, uint64_t guid);
void rebuildOnlineInventory();
void maybeDetectVisibleItemLayout();
void updateOtherPlayerVisibleItems(uint64_t guid, const std::map<uint16_t, uint32_t>& fields);
void emitOtherPlayerEquipment(uint64_t guid);
void emitAllOtherPlayerEquipment();
void detectInventorySlotBases(const std::map<uint16_t, uint32_t>& fields);
bool applyInventoryFields(const std::map<uint16_t, uint32_t>& fields);
uint64_t resolveOnlineItemGuid(uint32_t itemId) const;
@ -1065,6 +1077,13 @@ private:
std::map<uint16_t, uint32_t> lastPlayerFields_;
bool onlineEquipDirty_ = false;
// Visible equipment for other players: detect the update-field layout (base + stride)
// using the local player's own equipped items, then decode other players by index.
int visibleItemEntryBase_ = -1;
int visibleItemStride_ = 2;
std::unordered_map<uint64_t, std::array<uint32_t, 19>> otherPlayerVisibleItemEntries_;
std::unordered_set<uint64_t> otherPlayerVisibleDirty_;
// ---- Phase 2: Combat ----
bool autoAttacking = false;
uint64_t autoAttackTarget = 0;
@ -1081,6 +1100,7 @@ private:
CreatureDespawnCallback creatureDespawnCallback_;
PlayerSpawnCallback playerSpawnCallback_;
PlayerDespawnCallback playerDespawnCallback_;
PlayerEquipmentCallback playerEquipmentCallback_;
CreatureMoveCallback creatureMoveCallback_;
TransportMoveCallback transportMoveCallback_;
TransportSpawnCallback transportSpawnCallback_;