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fix(editor): Create + Generate button now actually runs generation pipeline
- "Create + Generate" was setting a flag but never calling generateCompleteZone() - Now properly chains: create terrain → run full procedural pipeline (noise → smooth → normals → height paint → slope paint → detail → water → beaches) - Uses generateAfterCreate_ flag to defer generation until after terrain is created
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2 changed files with 6 additions and 1 deletions
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@ -44,6 +44,7 @@ private:
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bool showSaveDialog_ = false;
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bool showHelp_ = false;
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bool showAbout_ = false;
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bool generateAfterCreate_ = false;
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char newMapNameBuf_[256] = "CustomZone";
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int newTileX_ = 32;
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