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refactor: decouple Application singleton by extracting core subsystems and updating interfaces
- Add `audio::AudioCoordinator` interface and implementation - Modify `Application` to reduce singleton usage and move controller responsibilities: - application.hpp - application.cpp - Update UI and audio headers/sources: - game_screen.hpp - game_screen.cpp - ui_manager.hpp - audio_coordinator.hpp - audio_coordinator.cpp - Project config touched: - CMakeLists.txt
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8 changed files with 179 additions and 3 deletions
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@ -29,7 +29,7 @@ namespace ui { class UIManager; }
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namespace auth { class AuthHandler; }
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namespace game { class GameHandler; class World; class ExpansionRegistry; }
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namespace pipeline { class AssetManager; class DBCLayout; struct M2Model; struct WMOModel; }
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namespace audio { enum class VoiceType; }
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namespace audio { enum class VoiceType; class AudioCoordinator; }
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namespace addons { class AddonManager; }
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namespace core {
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@ -104,6 +104,9 @@ public:
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// World loader access
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WorldLoader* getWorldLoader() { return worldLoader_.get(); }
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// Audio coordinator access (Section 4.1: extracted audio subsystem)
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audio::AudioCoordinator* getAudioCoordinator() { return audioCoordinator_.get(); }
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private:
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void update(float deltaTime);
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void render();
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@ -129,6 +132,7 @@ private:
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std::unique_ptr<EntitySpawner> entitySpawner_;
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std::unique_ptr<AppearanceComposer> appearanceComposer_;
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std::unique_ptr<WorldLoader> worldLoader_;
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std::unique_ptr<audio::AudioCoordinator> audioCoordinator_;
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AppState state = AppState::AUTHENTICATION;
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bool running = false;
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