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refactor: decouple Application singleton by extracting core subsystems and updating interfaces
- Add `audio::AudioCoordinator` interface and implementation - Modify `Application` to reduce singleton usage and move controller responsibilities: - application.hpp - application.cpp - Update UI and audio headers/sources: - game_screen.hpp - game_screen.cpp - ui_manager.hpp - audio_coordinator.hpp - audio_coordinator.cpp - Project config touched: - CMakeLists.txt
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8 changed files with 179 additions and 3 deletions
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@ -23,6 +23,7 @@
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#include <unordered_map>
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namespace wowee {
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namespace core { class AppearanceComposer; }
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namespace pipeline { class AssetManager; }
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namespace rendering { class Renderer; }
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namespace ui {
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@ -50,7 +51,12 @@ public:
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void saveSettings();
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void loadSettings();
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// Dependency injection for extracted classes (Phase A singleton breaking)
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void setAppearanceComposer(core::AppearanceComposer* ac) { appearanceComposer_ = ac; }
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private:
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// Injected dependencies (replaces getInstance() calls)
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core::AppearanceComposer* appearanceComposer_ = nullptr;
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// Chat panel (extracted from GameScreen — owns all chat state and rendering)
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ChatPanel chatPanel_;
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@ -13,7 +13,7 @@ union SDL_Event;
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namespace wowee {
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// Forward declarations
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namespace core { class Window; enum class AppState; }
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namespace core { class Window; class AppearanceComposer; enum class AppState; }
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namespace auth { class AuthHandler; }
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namespace game { class GameHandler; }
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@ -69,6 +69,11 @@ public:
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CharacterScreen& getCharacterScreen() { return *characterScreen; }
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GameScreen& getGameScreen() { return *gameScreen; }
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// Dependency injection forwarding (Phase A singleton breaking)
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void setAppearanceComposer(core::AppearanceComposer* ac) {
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if (gameScreen) gameScreen->setAppearanceComposer(ac);
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}
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private:
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core::Window* window = nullptr;
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