diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 94d047a3..9baf5247 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -6267,10 +6267,10 @@ void GameHandler::handlePacket(network::Packet& packet) { // Show kill/death feedback for the local player if (ikCaster == playerGuid) { // We killed a target instantly — show a KILL combat text hit - addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true); + addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true, 0, ikCaster, ikVictim); } else if (ikVictim == playerGuid) { // We were instantly killed — show a large incoming hit - addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false); + addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false, 0, ikCaster, ikVictim); addSystemChatMessage("You were killed by an instant-kill effect."); } LOG_DEBUG("SMSG_SPELLINSTAKILLLOG: caster=0x", std::hex, ikCaster,