From d48ead939be74cb1784c177fa079443e5210a370 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Fri, 13 Mar 2026 11:54:14 -0700 Subject: [PATCH] fix: pass actual GUIDs in SMSG_SPELLINSTAKILLLOG combat log entries --- src/game/game_handler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index 94d047a3..9baf5247 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -6267,10 +6267,10 @@ void GameHandler::handlePacket(network::Packet& packet) { // Show kill/death feedback for the local player if (ikCaster == playerGuid) { // We killed a target instantly — show a KILL combat text hit - addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true); + addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, true, 0, ikCaster, ikVictim); } else if (ikVictim == playerGuid) { // We were instantly killed — show a large incoming hit - addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false); + addCombatText(CombatTextEntry::MELEE_DAMAGE, 0, ikSpell, false, 0, ikCaster, ikVictim); addSystemChatMessage("You were killed by an instant-kill effect."); } LOG_DEBUG("SMSG_SPELLINSTAKILLLOG: caster=0x", std::hex, ikCaster,