feat(editor): add WMNL (Minimap Multi-Level) — 110th open format

Novel replacement for the WorldMapTransforms.dbc +
WorldMapOverlay.dbc pair vanilla used to describe zones
with multiple vertical layers visible on the minimap
(Stormwind has Old Town / Cathedral / Keep at three
altitudes; Dalaran has Sewers / Street / Above Street /
Floating; Undercity has 5 distinct levels Sewer to
Throne Room). Each entry binds one (mapId, areaId,
levelIndex) triplet to a Z-range, minimap layer texture,
and display label.

The catalog acts as a per-level overlay on top of WMPX
world-map mappings: at every camera tick, the minimap
renderer queries findContainingZ(playerZ) to swap the
overlay layer when the player crosses a floor boundary.

Three preset emitters one per layered city: makeStormwind
(3 levels), makeDalaran (4 levels), makeUndercity (5
levels — deepest stack). Z-ranges abut precisely to
ensure clean transitions: Sewer Z[-110, -85), Canal
Z[-85, -65), Outer Ring Z[-65, -45), Inner Ring Z[-45,
-20), Throne Z[-20, 30) — half-open intervals so the
boundary Z value belongs to the upper level.

Validator's most novel checks combine grouping +
geometric constraints unique to multi-level layouts:
- per-area levelIndex uniqueness (no two levels at the
  same index — picker UI would show duplicate slot)
- per-area Z-range non-overlap (overlapping ranges
  would cause minimap-flicker as the player crosses
  the overlap region; the renderer can't decide which
  layer to display)
Plus the standard: id+name+areaId required, minZ<maxZ
(non-empty range), no duplicate levelIds.

Format count 109 -> 110. CLI flag count 1191 -> 1196.
This commit is contained in:
Kelsi 2026-05-10 02:03:43 -07:00
parent 4aa2138749
commit d49080db92
10 changed files with 769 additions and 0 deletions

View file

@ -134,6 +134,7 @@ constexpr FormatRow kFormats[] = {
{"WPTT", ".wptt", "pets", "PetTalent.dbc + PetTalentTab.dbc", "Hunter pet talent tree catalog (3 trees, grid+graph)"},
{"WHRD", ".whrd", "raid", "implicit Heroic-mode loot scaling", "Heroic loot scaling catalog (per instance+difficulty)"},
{"WRPR", ".wrpr", "factions", "npc_vendor reqstanding + rep gates", "Reputation reward tier catalog (per faction)"},
{"WMNL", ".wmnl", "worldmap", "WorldMapTransforms.dbc + Overlay", "Minimap multi-level catalog (vertical zones)"},
// Additional pipeline catalogs without the alternating
// gen/info/validate CLI surface (loaded by the engine