feat(editor): add WMNL (Minimap Multi-Level) — 110th open format

Novel replacement for the WorldMapTransforms.dbc +
WorldMapOverlay.dbc pair vanilla used to describe zones
with multiple vertical layers visible on the minimap
(Stormwind has Old Town / Cathedral / Keep at three
altitudes; Dalaran has Sewers / Street / Above Street /
Floating; Undercity has 5 distinct levels Sewer to
Throne Room). Each entry binds one (mapId, areaId,
levelIndex) triplet to a Z-range, minimap layer texture,
and display label.

The catalog acts as a per-level overlay on top of WMPX
world-map mappings: at every camera tick, the minimap
renderer queries findContainingZ(playerZ) to swap the
overlay layer when the player crosses a floor boundary.

Three preset emitters one per layered city: makeStormwind
(3 levels), makeDalaran (4 levels), makeUndercity (5
levels — deepest stack). Z-ranges abut precisely to
ensure clean transitions: Sewer Z[-110, -85), Canal
Z[-85, -65), Outer Ring Z[-65, -45), Inner Ring Z[-45,
-20), Throne Z[-20, 30) — half-open intervals so the
boundary Z value belongs to the upper level.

Validator's most novel checks combine grouping +
geometric constraints unique to multi-level layouts:
- per-area levelIndex uniqueness (no two levels at the
  same index — picker UI would show duplicate slot)
- per-area Z-range non-overlap (overlapping ranges
  would cause minimap-flicker as the player crosses
  the overlap region; the renderer can't decide which
  layer to display)
Plus the standard: id+name+areaId required, minZ<maxZ
(non-empty range), no duplicate levelIds.

Format count 109 -> 110. CLI flag count 1191 -> 1196.
This commit is contained in:
Kelsi 2026-05-10 02:03:43 -07:00
parent 4aa2138749
commit d49080db92
10 changed files with 769 additions and 0 deletions

View file

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#include "cli_minimap_levels_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_minimap_levels.hpp"
#include <nlohmann/json.hpp>
#include <algorithm>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <map>
#include <set>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWmnlExt(std::string base) {
stripExt(base, ".wmnl");
return base;
}
bool saveOrError(const wowee::pipeline::WoweeMinimapLevels& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeMinimapLevelsLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wmnl\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeMinimapLevels& c,
const std::string& base) {
std::printf("Wrote %s.wmnl\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" levels : %zu\n", c.entries.size());
}
int handleGenStormwind(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StormwindMinimapLevels";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWmnlExt(base);
auto c = wowee::pipeline::WoweeMinimapLevelsLoader::makeStormwind(name);
if (!saveOrError(c, base, "gen-mnl")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenDalaran(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "DalaranMinimapLevels";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWmnlExt(base);
auto c = wowee::pipeline::WoweeMinimapLevelsLoader::makeDalaran(name);
if (!saveOrError(c, base, "gen-mnl-dalaran")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenUndercity(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "UndercityMinimapLevels";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWmnlExt(base);
auto c = wowee::pipeline::WoweeMinimapLevelsLoader::makeUndercity(name);
if (!saveOrError(c, base, "gen-mnl-undercity")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWmnlExt(base);
if (!wowee::pipeline::WoweeMinimapLevelsLoader::exists(base)) {
std::fprintf(stderr, "WMNL not found: %s.wmnl\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeMinimapLevelsLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wmnl"] = base + ".wmnl";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
arr.push_back({
{"levelId", e.levelId},
{"name", e.name},
{"description", e.description},
{"mapId", e.mapId},
{"areaId", e.areaId},
{"levelIndex", e.levelIndex},
{"minZ", e.minZ},
{"maxZ", e.maxZ},
{"texturePath", e.texturePath},
{"displayName", e.displayName},
{"iconColorRGBA", e.iconColorRGBA},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WMNL: %s.wmnl\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" levels : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id map area idx minZ maxZ name\n");
for (const auto& e : c.entries) {
std::printf(" %4u %4u %4u %2u %7.1f %7.1f %s\n",
e.levelId, e.mapId, e.areaId,
e.levelIndex, e.minZ, e.maxZ,
e.displayName.c_str());
std::printf(" %s\n", e.name.c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWmnlExt(base);
if (!wowee::pipeline::WoweeMinimapLevelsLoader::exists(base)) {
std::fprintf(stderr,
"validate-wmnl: WMNL not found: %s.wmnl\n",
base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeMinimapLevelsLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::set<uint32_t> idsSeen;
// Group entries by (mapId, areaId) so we can check
// per-area constraints (Z-range overlap, levelIndex
// gap).
std::map<uint64_t, std::vector<
const wowee::pipeline::WoweeMinimapLevels::Entry*>>
byArea;
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.levelId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.levelId == 0)
errors.push_back(ctx + ": levelId is 0");
if (e.name.empty())
errors.push_back(ctx + ": name is empty");
if (e.areaId == 0) {
errors.push_back(ctx +
": areaId is 0 — level is unbound to "
"any WMS sub-area");
}
if (e.minZ >= e.maxZ) {
errors.push_back(ctx + ": minZ " +
std::to_string(e.minZ) +
" >= maxZ " + std::to_string(e.maxZ) +
" — Z-range is empty or inverted");
}
if (e.texturePath.empty()) {
warnings.push_back(ctx +
": texturePath is empty — minimap "
"overlay layer would render untextured");
}
if (e.displayName.empty()) {
warnings.push_back(ctx +
": displayName is empty — UI level "
"picker would show blank entry");
}
if (!idsSeen.insert(e.levelId).second) {
errors.push_back(ctx + ": duplicate levelId");
}
if (e.areaId != 0) {
uint64_t key = (static_cast<uint64_t>(e.mapId)
<< 32) | e.areaId;
byArea[key].push_back(&e);
}
}
// Per-area cross-checks: levelIndex uniqueness and
// Z-range non-overlap. Two levels at the same
// levelIndex would confuse the picker UI; overlapping
// Z-ranges would cause minimap-flicker as the player
// crosses the overlap region.
for (auto& [key, levels] : byArea) {
if (levels.size() < 2) continue;
uint32_t mapId = static_cast<uint32_t>(key >> 32);
uint32_t areaId = static_cast<uint32_t>(key & 0xFFFFFFFFu);
std::sort(levels.begin(), levels.end(),
[](auto* a, auto* b) {
return a->levelIndex < b->levelIndex;
});
std::set<uint8_t> indicesSeen;
for (const auto* L : levels) {
if (!indicesSeen.insert(L->levelIndex).second) {
errors.push_back("area (mapId=" +
std::to_string(mapId) + ", areaId=" +
std::to_string(areaId) +
"): two levels at levelIndex " +
std::to_string(L->levelIndex) +
" — picker would show duplicate slot");
}
}
// Z-overlap check: for every pair of levels in
// this area, their [minZ, maxZ) intervals must
// not overlap.
for (size_t a = 0; a < levels.size(); ++a) {
for (size_t b = a + 1; b < levels.size(); ++b) {
const auto* La = levels[a];
const auto* Lb = levels[b];
if (La->minZ < Lb->maxZ &&
Lb->minZ < La->maxZ) {
errors.push_back("area (mapId=" +
std::to_string(mapId) +
", areaId=" +
std::to_string(areaId) +
"): Z-range overlap between "
"levelIndex " +
std::to_string(La->levelIndex) +
" (Z " +
std::to_string(La->minZ) + "-" +
std::to_string(La->maxZ) +
") and levelIndex " +
std::to_string(Lb->levelIndex) +
" (Z " +
std::to_string(Lb->minZ) + "-" +
std::to_string(Lb->maxZ) +
") — minimap renderer would "
"flicker between layers in the "
"overlap region");
}
}
}
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wmnl"] = base + ".wmnl";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wmnl: %s.wmnl\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu levels, all levelIds + "
"per-area levelIndices unique, no "
"Z-range overlaps\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleMinimapLevelsCatalog(int& i, int argc, char** argv,
int& outRc) {
if (std::strcmp(argv[i], "--gen-mnl") == 0 && i + 1 < argc) {
outRc = handleGenStormwind(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mnl-dalaran") == 0 &&
i + 1 < argc) {
outRc = handleGenDalaran(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mnl-undercity") == 0 &&
i + 1 < argc) {
outRc = handleGenUndercity(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wmnl") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wmnl") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee