From d5196abaecff867adb4d8a64b23e92cf14d4e6cf Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 11 Mar 2026 03:13:14 -0700 Subject: [PATCH] fix: show IMMUNE text for miss type 5 in SMSG_SPELL_GO and SMSG_SPELLLOGMISS IMMUNE misses (spell miss type 5) were shown as generic MISS text in both spell cast feedback handlers. Now consistently shows IMMUNE combat text to match the fix already applied to SMSG_ATTACKERSTATEUPDATE. --- src/game/game_handler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index b87d08b0..9024347a 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -2430,8 +2430,8 @@ void GameHandler::handlePacket(network::Packet& packet) { CombatTextEntry::DODGE, // 1=DODGE CombatTextEntry::PARRY, // 2=PARRY CombatTextEntry::BLOCK, // 3=BLOCK - CombatTextEntry::MISS, // 4=EVADE → show as MISS - CombatTextEntry::MISS, // 5=IMMUNE → show as MISS + CombatTextEntry::MISS, // 4=EVADE + CombatTextEntry::IMMUNE, // 5=IMMUNE CombatTextEntry::MISS, // 6=DEFLECT CombatTextEntry::MISS, // 7=ABSORB CombatTextEntry::MISS, // 8=RESIST @@ -13964,8 +13964,8 @@ void GameHandler::handleSpellGo(network::Packet& packet) { CombatTextEntry::DODGE, // 1=DODGE CombatTextEntry::PARRY, // 2=PARRY CombatTextEntry::BLOCK, // 3=BLOCK - CombatTextEntry::MISS, // 4=EVADE → show as MISS - CombatTextEntry::MISS, // 5=IMMUNE → show as MISS + CombatTextEntry::MISS, // 4=EVADE + CombatTextEntry::IMMUNE, // 5=IMMUNE CombatTextEntry::MISS, // 6=DEFLECT CombatTextEntry::MISS, // 7=ABSORB CombatTextEntry::MISS, // 8=RESIST