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feat(pipeline): add Wowee Open Weather (.wow) zone schedule
8th open-format addition to the Wowee pipeline. Replaces
WoW's WeatherTypes.dbc / WeatherEffect logic with a single
binary file holding a list of weather states for one zone,
each tagged with intensity bounds, a probability weight,
and duration bounds. The renderer / runtime samples one
entry at a time using weighted-random selection, drives
it for a uniform-random duration in [min, max] sec, then
re-rolls.
• Types: Clear / Rain / Snow / Storm / Sandstorm / Fog /
Blizzard (extensible enum).
• Binary format: magic "WOWA", version 1, name, N entries
each storing (typeId, minIntensity, maxIntensity, weight,
minDurationSec, maxDurationSec).
CLI:
• --info-wow <wow-base> [--json] — inspect a WOW
• --gen-weather-temperate — clear + rain + fog (forest)
• --gen-weather-arctic — snow + blizzard + fog (tundra)
• --gen-weather-desert — clear + sandstorm (dunes)
• --gen-weather-stormy — rain + storm + occasional clear
The 8th open format complementing the rest:
M2 → WOM | WMO → WOB | WMO collision → WOC | ADT → WOT
DBC → JsonDBC | BLP → PNG | Light.dbc → WOL | WeatherTypes.dbc → WOW
Smoke-tested all 4 presets + JSON output. Each preset reads
back identically with the expected entry count and weight
distribution.
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155
src/pipeline/wowee_weather.cpp
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155
src/pipeline/wowee_weather.cpp
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#include "pipeline/wowee_weather.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'O', 'W', 'A'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 4 || base.substr(base.size() - 4) != ".wow") {
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base += ".wow";
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}
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return base;
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}
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} // namespace
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float WoweeWeather::totalWeight() const {
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float t = 0.0f;
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for (const auto& e : entries) t += e.weight;
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return t;
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}
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const char* WoweeWeather::typeName(uint32_t typeId) {
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switch (typeId) {
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case Clear: return "clear";
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case Rain: return "rain";
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case Snow: return "snow";
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case Storm: return "storm";
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case Sandstorm: return "sandstorm";
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case Fog: return "fog";
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case Blizzard: return "blizzard";
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default: return "unknown";
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}
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}
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bool WoweeWeatherLoader::save(const WoweeWeather& w,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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uint32_t nameLen = static_cast<uint32_t>(w.name.size());
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writePOD(os, nameLen);
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if (nameLen > 0) os.write(w.name.data(), nameLen);
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uint32_t entryCount = static_cast<uint32_t>(w.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : w.entries) {
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writePOD(os, e.weatherTypeId);
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writePOD(os, e.minIntensity);
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writePOD(os, e.maxIntensity);
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writePOD(os, e.weight);
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writePOD(os, e.minDurationSec);
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writePOD(os, e.maxDurationSec);
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}
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return os.good();
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}
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WoweeWeather WoweeWeatherLoader::load(const std::string& basePath) {
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WoweeWeather out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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uint32_t nameLen = 0;
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if (!readPOD(is, nameLen)) return out;
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if (nameLen > 0) {
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out.name.resize(nameLen);
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is.read(out.name.data(), nameLen);
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if (is.gcount() != static_cast<std::streamsize>(nameLen)) {
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out.name.clear();
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return out;
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}
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}
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.weatherTypeId) ||
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!readPOD(is, e.minIntensity) ||
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!readPOD(is, e.maxIntensity) ||
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!readPOD(is, e.weight) ||
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!readPOD(is, e.minDurationSec) ||
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!readPOD(is, e.maxDurationSec)) {
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out.entries.clear();
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return out;
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}
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}
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return out;
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}
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bool WoweeWeatherLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeWeather WoweeWeatherLoader::makeTemperate(const std::string& zoneName) {
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WoweeWeather w;
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w.name = zoneName;
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w.entries.push_back({WoweeWeather::Clear, 0.0f, 0.0f, 6.0f, 300, 1800});
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w.entries.push_back({WoweeWeather::Rain, 0.3f, 0.7f, 2.0f, 120, 900});
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w.entries.push_back({WoweeWeather::Fog, 0.4f, 0.8f, 1.0f, 180, 600});
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return w;
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}
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WoweeWeather WoweeWeatherLoader::makeArctic(const std::string& zoneName) {
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WoweeWeather w;
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w.name = zoneName;
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w.entries.push_back({WoweeWeather::Snow, 0.3f, 0.7f, 5.0f, 300, 1800});
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w.entries.push_back({WoweeWeather::Blizzard, 0.7f, 1.0f, 2.0f, 120, 600});
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w.entries.push_back({WoweeWeather::Fog, 0.5f, 0.9f, 2.0f, 180, 900});
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w.entries.push_back({WoweeWeather::Clear, 0.0f, 0.0f, 1.0f, 180, 600});
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return w;
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}
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WoweeWeather WoweeWeatherLoader::makeDesert(const std::string& zoneName) {
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WoweeWeather w;
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w.name = zoneName;
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w.entries.push_back({WoweeWeather::Clear, 0.0f, 0.0f, 8.0f, 600, 2400});
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w.entries.push_back({WoweeWeather::Sandstorm, 0.5f, 0.9f, 2.0f, 120, 600});
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return w;
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}
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WoweeWeather WoweeWeatherLoader::makeStormy(const std::string& zoneName) {
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WoweeWeather w;
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w.name = zoneName;
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w.entries.push_back({WoweeWeather::Rain, 0.5f, 0.9f, 5.0f, 300, 1200});
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w.entries.push_back({WoweeWeather::Storm, 0.6f, 1.0f, 3.0f, 180, 600});
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w.entries.push_back({WoweeWeather::Fog, 0.4f, 0.7f, 1.0f, 120, 300});
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w.entries.push_back({WoweeWeather::Clear, 0.0f, 0.0f, 1.0f, 60, 240});
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return w;
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}
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} // namespace pipeline
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} // namespace wowee
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