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https://github.com/Kelsidavis/WoWee.git
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Fix stale player model persisting across logins by clearing character state on logout
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parent
34bda702e0
commit
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2 changed files with 6 additions and 0 deletions
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@ -397,8 +397,13 @@ void Application::logoutToLogin() {
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}
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}
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singlePlayerMode = false;
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singlePlayerMode = false;
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npcsSpawned = false;
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npcsSpawned = false;
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playerCharacterSpawned = false;
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world.reset();
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world.reset();
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if (renderer) {
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if (renderer) {
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// Remove old player model so it doesn't persist into next session
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if (auto* charRenderer = renderer->getCharacterRenderer()) {
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charRenderer->removeInstance(1);
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}
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if (auto* music = renderer->getMusicManager()) {
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if (auto* music = renderer->getMusicManager()) {
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music->stopMusic(0.0f);
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music->stopMusic(0.0f);
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}
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}
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@ -805,6 +805,7 @@ void GameHandler::disconnect() {
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socket->disconnect();
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socket->disconnect();
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socket.reset();
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socket.reset();
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}
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}
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activeCharacterGuid_ = 0;
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setState(WorldState::DISCONNECTED);
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setState(WorldState::DISCONNECTED);
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LOG_INFO("Disconnected from world server");
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LOG_INFO("Disconnected from world server");
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}
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}
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