mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 17:13:51 +00:00
feat(editor): Randomize All button for instant terrain exploration
This commit is contained in:
parent
312a7e03e0
commit
d56ea9ae64
1 changed files with 10 additions and 1 deletions
|
|
@ -510,7 +510,16 @@ void EditorUI::renderBrushPanel(EditorApp& app) {
|
||||||
ImGui::SliderInt("Octaves", &noiseOctaves, 1, 8);
|
ImGui::SliderInt("Octaves", &noiseOctaves, 1, 8);
|
||||||
ImGui::InputInt("Seed", &noiseSeed);
|
ImGui::InputInt("Seed", &noiseSeed);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::SmallButton("Random##seed")) noiseSeed = static_cast<int>(std::rand());
|
if (ImGui::SmallButton("Rnd")) noiseSeed = static_cast<int>(std::rand());
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::SmallButton("Randomize All")) {
|
||||||
|
noiseSeed = static_cast<int>(std::rand());
|
||||||
|
app.getTerrainEditor().resetToFlat();
|
||||||
|
app.getTerrainEditor().applyNoise(noiseFreq, noiseAmp, noiseOctaves,
|
||||||
|
static_cast<uint32_t>(noiseSeed));
|
||||||
|
app.getTerrainEditor().smoothEntireTile(2);
|
||||||
|
app.showToast("Randomized (seed " + std::to_string(noiseSeed) + ")");
|
||||||
|
}
|
||||||
static int noiseType = 0;
|
static int noiseType = 0;
|
||||||
ImGui::RadioButton("Value##nt", &noiseType, 0);
|
ImGui::RadioButton("Value##nt", &noiseType, 0);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue