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feat: show taxi flight destination indicator below minimap
Stores the destination node name when activateTaxi() is called and displays a "✈ → <Destination>" indicator in the minimap indicator stack while isOnTaxiFlight() is true. Falls back to "✈ In Flight" when the destination name is unavailable.
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f5a834b543
commit
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3 changed files with 26 additions and 2 deletions
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@ -16681,6 +16681,25 @@ void GameScreen::renderMinimapMarkers(game::GameHandler& gameHandler) {
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}
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}
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// Taxi flight indicator — shown while on a flight path
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if (gameHandler.isOnTaxiFlight()) {
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ImGui::SetNextWindowPos(ImVec2(indicatorX, nextIndicatorY), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(indicatorW, kIndicatorH), ImGuiCond_Always);
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if (ImGui::Begin("##TaxiIndicator", nullptr, indicatorFlags)) {
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const std::string& dest = gameHandler.getTaxiDestName();
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float pulse = 0.7f + 0.3f * std::sin(static_cast<float>(ImGui::GetTime()) * 1.0f);
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if (dest.empty()) {
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ImGui::TextColored(ImVec4(0.6f, 0.85f, 1.0f, pulse), "\xe2\x9c\x88 In Flight");
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} else {
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char buf[64];
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snprintf(buf, sizeof(buf), "\xe2\x9c\x88 \xe2\x86\x92 %s", dest.c_str());
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ImGui::TextColored(ImVec4(0.6f, 0.85f, 1.0f, pulse), "%s", buf);
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}
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}
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ImGui::End();
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nextIndicatorY += kIndicatorH;
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}
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// Latency indicator — centered at top of screen
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uint32_t latMs = gameHandler.getLatencyMs();
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if (showLatencyMeter_ && latMs > 0 && gameHandler.getState() == game::WorldState::IN_WORLD) {
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