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feat(editor): height clamp tool for controlled terrain range
- Clamp Heights: sets min/max height bounds across entire tile (DragFloatRange2 slider for min/max, -500 to 2000 range) - Useful workflow: Generate noise → Smooth → Clamp to desired range - Prevents terrain from going underground or too high - All affected chunks marked dirty for mesh regeneration
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3 changed files with 32 additions and 1 deletions
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@ -392,8 +392,15 @@ void EditorUI::renderBrushPanel(EditorApp& app) {
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app.getTerrainEditor().smoothEntireTile(smoothPasses);
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app.showToast("Tile smoothed");
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}
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ImGui::Separator();
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static float clampMin = 0.0f, clampMax = 500.0f;
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ImGui::DragFloatRange2("Clamp Range", &clampMin, &clampMax, 1.0f, -500.0f, 2000.0f);
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if (ImGui::Button("Clamp Heights", ImVec2(-1, 0))) {
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app.getTerrainEditor().clampHeights(clampMin, clampMax);
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app.showToast("Heights clamped");
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}
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
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"Generate terrain, then smooth for natural look");
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"Generate, smooth, then clamp for controlled range");
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}
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ImGui::Separator();
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