feat: show discovered taxi nodes as markers on the world map

Add gold diamond markers for every flight master the player has already
discovered (knownTaxiMask_), read from TaxiNodes.dbc and filtered to the
current continent/map being displayed:
- WorldMapTaxiNode struct carries canonical WoW coords + known flag
- WorldMap::setTaxiNodes() accepts the per-frame list from game_screen
- renderImGuiOverlay() projects each known node to UV, draws a gold
  diamond (AddQuadFilled) with a dark outline, and shows the node name
  as a tooltip on hover
- GameHandler::isKnownTaxiNode(id) checks knownTaxiMask_[] efficiently
- Markers update live — newly discovered nodes appear without reopening
  the map
This commit is contained in:
Kelsi 2026-03-17 19:01:03 -07:00
parent 488ec945b6
commit d60d296b77
4 changed files with 75 additions and 0 deletions

View file

@ -1919,6 +1919,11 @@ public:
float x = 0, y = 0, z = 0;
};
const std::unordered_map<uint32_t, TaxiNode>& getTaxiNodes() const { return taxiNodes_; }
bool isKnownTaxiNode(uint32_t nodeId) const {
if (nodeId == 0 || nodeId > 384) return false;
uint32_t idx = nodeId - 1;
return (knownTaxiMask_[idx / 32] & (1u << (idx % 32))) != 0;
}
uint32_t getTaxiCostTo(uint32_t destNodeId) const;
bool taxiNpcHasRoutes(uint64_t guid) const {
auto it = taxiNpcHasRoutes_.find(guid);

View file

@ -25,6 +25,15 @@ struct WorldMapPartyDot {
std::string name; ///< Member name (shown as tooltip on hover)
};
/// Taxi (flight master) node passed from the UI layer for world map overlay.
struct WorldMapTaxiNode {
uint32_t id = 0; ///< TaxiNodes.dbc ID
uint32_t mapId = 0; ///< WoW internal map ID (0=EK,1=Kal,530=Outland,571=Northrend)
float wowX = 0, wowY = 0, wowZ = 0; ///< Canonical WoW coordinates
std::string name; ///< Node name (shown as tooltip)
bool known = false; ///< Player has discovered this node
};
struct WorldMapZone {
uint32_t wmaID = 0;
uint32_t areaID = 0; // 0 = continent level
@ -57,6 +66,7 @@ public:
void setMapName(const std::string& name);
void setServerExplorationMask(const std::vector<uint32_t>& masks, bool hasData);
void setPartyDots(std::vector<WorldMapPartyDot> dots) { partyDots_ = std::move(dots); }
void setTaxiNodes(std::vector<WorldMapTaxiNode> nodes) { taxiNodes_ = std::move(nodes); }
bool isOpen() const { return open; }
void close() { open = false; }
@ -127,6 +137,10 @@ private:
// Party member dots (set each frame from the UI layer)
std::vector<WorldMapPartyDot> partyDots_;
// Taxi node markers (set each frame from the UI layer)
std::vector<WorldMapTaxiNode> taxiNodes_;
int currentMapId_ = -1; ///< WoW map ID currently loaded (set in loadZonesFromDBC)
// Exploration / fog of war
std::vector<uint32_t> serverExplorationMask;
bool hasServerExplorationMask = false;

View file

@ -371,6 +371,7 @@ void WorldMap::loadZonesFromDBC() {
}
}
currentMapId_ = mapID;
LOG_INFO("WorldMap: loaded ", zones.size(), " zones for mapID=", mapID,
", continentIdx=", continentIdx);
}
@ -1059,6 +1060,42 @@ void WorldMap::renderImGuiOverlay(const glm::vec3& playerRenderPos, int screenWi
}
}
// Taxi node markers — flight master icons on the map
if (currentIdx >= 0 && viewLevel != ViewLevel::WORLD && !taxiNodes_.empty()) {
ImVec2 mp = ImGui::GetMousePos();
for (const auto& node : taxiNodes_) {
if (!node.known) continue;
if (static_cast<int>(node.mapId) != currentMapId_) continue;
glm::vec3 rPos = core::coords::canonicalToRender(
glm::vec3(node.wowX, node.wowY, node.wowZ));
glm::vec2 uv = renderPosToMapUV(rPos, currentIdx);
if (uv.x < 0.0f || uv.x > 1.0f || uv.y < 0.0f || uv.y > 1.0f) continue;
float px = imgMin.x + uv.x * displayW;
float py = imgMin.y + uv.y * displayH;
// Flight-master icon: yellow diamond with dark border
constexpr float H = 5.0f; // half-size of diamond
ImVec2 top2(px, py - H);
ImVec2 right2(px + H, py );
ImVec2 bot2(px, py + H);
ImVec2 left2(px - H, py );
drawList->AddQuadFilled(top2, right2, bot2, left2,
IM_COL32(255, 215, 0, 230));
drawList->AddQuad(top2, right2, bot2, left2,
IM_COL32(80, 50, 0, 200), 1.2f);
// Tooltip on hover
if (!node.name.empty()) {
float mdx = mp.x - px, mdy = mp.y - py;
if (mdx * mdx + mdy * mdy < 49.0f) {
ImGui::SetTooltip("%s\n(Flight Master)", node.name.c_str());
}
}
}
}
// Hover coordinate display — show WoW coordinates under cursor
if (currentIdx >= 0 && viewLevel != ViewLevel::WORLD) {
auto& io = ImGui::GetIO();

View file

@ -7033,6 +7033,25 @@ void GameScreen::renderWorldMap(game::GameHandler& gameHandler) {
wm->setPartyDots(std::move(dots));
}
// Taxi node markers on world map
{
std::vector<rendering::WorldMapTaxiNode> taxiNodes;
const auto& nodes = gameHandler.getTaxiNodes();
taxiNodes.reserve(nodes.size());
for (const auto& [id, node] : nodes) {
rendering::WorldMapTaxiNode wtn;
wtn.id = node.id;
wtn.mapId = node.mapId;
wtn.wowX = node.x;
wtn.wowY = node.y;
wtn.wowZ = node.z;
wtn.name = node.name;
wtn.known = gameHandler.isKnownTaxiNode(id);
taxiNodes.push_back(std::move(wtn));
}
wm->setTaxiNodes(std::move(taxiNodes));
}
glm::vec3 playerPos = renderer->getCharacterPosition();
float playerYaw = renderer->getCharacterYaw();
auto* window = app.getWindow();